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SSX on Tour
06-16-2013, 03:03 AM
Post: #16
RE: SSX on Tour
Any update?

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06-16-2013, 04:28 AM
Post: #17
RE: SSX on Tour
Intro movies are visible with raw framebuffer

Log :
Code:
http://pastebin.com/5X2xbHJu
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07-04-2013, 02:28 PM (This post was last modified: 07-04-2013 02:30 PM by devstaff.)
Post: #18
SSX On Tour
Title: SSX On-Tour
Genre: Snowboard
Region: NTSC / PAL
Playable: Not playable
Compatibility: Issues with rendering of the world (Snow and ground.), no music. Very laggy ingame, even on Nexus 7.

Screenshots:
Quote:[Image: vS0YRQ5.png]
[Image: t6vw7n3.jpg]
[Image: mlsn5QV.jpg]
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07-04-2013, 03:38 PM
Post: #19
RE: SSX On Tour
Already have a post about this game. I will find and marge.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

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07-04-2013, 03:39 PM
Post: #20
RE: SSX On Tour
(07-04-2013 03:38 PM)GuilhermeGS2 Wrote:  Already have a post about this game. I will find and marge.

Ok, thanks. Sorry for double posting, I will not do it againSmile
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07-04-2013, 03:45 PM (This post was last modified: 07-04-2013 03:46 PM by GuilhermeGS2.)
Post: #21
RE: SSX on Tour
marged

It run at good speed on my S2. 40-60 VPS.

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09-25-2013, 06:05 AM (This post was last modified: 09-25-2013 06:10 AM by xperiaplay2someday.)
Post: #22
RE: SSX on Tour
Excellent news, can now be moved to playable! Beziar curves seem to be supported now. Snow and levels are visable now(everything). Im getting about 40%min but mostly 50% speed frameskip auto non buffered rendering.
[Image: xqzAvsY.jpg]


http://imgur.com/a/cdE0R

I notice sega really revo uses beziar curves and was working great awhilie ago but is now the ground black agian in recent builds. Love the progress

Edit .91_2008

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09-25-2013, 06:12 PM
Post: #23
RE: SSX on Tour
Finaly the game is playable Big Grin

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09-26-2013, 10:10 AM
Post: #24
RE: SSX on Tour
Game looks a bit dark though, hm.
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09-26-2013, 10:18 PM (This post was last modified: 09-26-2013 10:22 PM by xperiaplay2someday.)
Post: #25
RE: SSX on Tour
I think that is mostly because im catching phat air haha. When you going fast and in the air the screens darkens from the sides in, didnt really notice till you mentioned it.

Character model and the snow trail behind does seems a bit dark though
[Image: OD2cNGr.jpg]

Edit: Using a Snapdragon Galaxy S4. With no sound

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09-26-2013, 10:26 PM (This post was last modified: 09-26-2013 10:27 PM by TheDax.)
Post: #26
RE: SSX on Tour
Yeah, lighting is still slightly wrong in a lot of games(a bit too dark).

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11-20-2013, 12:50 AM (This post was last modified: 11-20-2013 12:50 AM by xperiaplay2someday.)
Post: #27
RE: SSX on Tour
[Image: 8mbGQWsh.jpg]

Bit of a funny glitch now 9.5 529

I'm now using a galaxy note 3

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11-22-2013, 05:37 PM
Post: #28
RE: SSX on Tour
updated compatibility list

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12-09-2013, 04:13 AM (This post was last modified: 12-09-2013 04:33 AM by xperiaplay2someday.)
Post: #29
RE: SSX on Tour
Above problem still exists in 9.5_983

I tested down to 9.5_462 and it's still flipped up legs. I guess it goes farther back then I thought. Will report broken build that first breaks asap

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12-09-2013, 06:27 AM (This post was last modified: 12-09-2013 06:30 AM by xperiaplay2someday.)
Post: #30
RE: SSX on Tour
Ok so I figured out exactly where it breaks
9.5_333 works great
9.5_373 This is the next available android build and it is broken. It seems it was worse at first but his legs aren't stretched out in later builds
[Image: 0jEmm9Yh.jpg]

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