Hatsune Miku: Project Diva Extend
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06-12-2013, 10:15 PM
Post: #76
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RE: Hatsune Miku: Project Diva Extend
I just tried the lastest build on my galaxy nexus and nexus 7, on the galaxy nexus im getting this bug
and im not sure if its because of the gpu , but on my nexus 7 this doesnt happens. Btw using the 0.7.6 version on the google play doesnt have this bug. Apart from that, the game runs well on the galaxy nexus with some slowdowns and on the nexus 7 it needs frameskip. On Windows the game runs perfect
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07-02-2013, 04:32 AM
Post: #77
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RE: Hatsune Miku: Project Diva Extend
The game runs almost perfectly for me. No delay on music, no flickering images. Running on a Windows 7 x64 and Samsung Galaxy Tab using the latest devbuild from github.
But there's a hit delay which makes the game almost unplayable. Anyone had this too? Is there anyway to solve it? |
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07-02-2013, 12:21 PM
Post: #78
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RE: Hatsune Miku: Project Diva Extend
(07-02-2013 04:32 AM)Syntheril Wrote: The game runs almost perfectly for me. No delay on music, no flickering images. Running on a Windows 7 x64 and Samsung Galaxy Tab using the latest devbuild from github. I have this lag too, but in phantasy star portable 2, dont have diva to check it. |
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07-03-2013, 11:00 AM
Post: #79
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RE: Hatsune Miku: Project Diva Extend | |||
07-16-2013, 10:19 PM
Post: #80
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RE: Hatsune Miku: Project Diva Extend
My game runs smoothly exept for the part where I can't use the arrow keys... no matter what settings I use the d-pad only works for the "square-circle-triangle-cross" like the D-pad settings are the same as the others
Any Idea how to solve this? |
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07-17-2013, 01:24 AM
Post: #81
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RE: Hatsune Miku: Project Diva Extend
Guys, can you help me in the Edit Mode. I tried making a Music Folder in memstick but when I try to access it in Edit mode, all is in there are 2 nameless folder and I cant find the mp3 file that I put inside. Hope you can help me in here
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07-18-2013, 08:56 AM
(This post was last modified: 07-18-2013 09:11 AM by RinkuFO.)
Post: #82
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RE: Hatsune Miku: Project Diva Extend
Good news everyone, a commit called "Avoid unnecessary buffer flips even when buffered rendering is on." results an impact speed for Buffered mode (like before: 42 Speed, After this commit: 59.9-60 Speed=nearly perfect). today the Buffered mode's speed was almost same as non-buffered.
PC Specifications: Windows 7 Ultimate 64-bit, 8GB of RAM 1680x1050p 60Hz Intel i3 2100 @3.10GHz Powercolor Radeon HD 6970 (2GB, GDDR5) Smartphone Specifications: Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2 |
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07-19-2013, 03:56 AM
Post: #83
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RE: Hatsune Miku: Project Diva Extend
(07-16-2013 10:19 PM)wacokid Wrote: My game runs smoothly exept for the part where I can't use the arrow keys... no matter what settings I use the d-pad only works for the "square-circle-triangle-cross" like the D-pad settings are the same as the others Have you tried the tutorial of this game??? If you want to hit the up arrow note, you should press triangle and up button at the same time, hit the right arrow note with circle and right button, and so on... OS: Windows 8 Enterprise 64-bit CPU: Intel Core i3-3217U 1.8GHz RAM: 4GB GPU: NVIDIA GeForce GT 740M 2GB |
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07-22-2013, 04:08 PM
(This post was last modified: 07-22-2013 04:09 PM by serafin72.)
Post: #84
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RE: Hatsune Miku: Project Diva Extend
OK, I checked this game and indeed there is delay when pressing button and game reaction. Or it's something with fucked up game speed (but it showed 60). So it's unplayable.
Used latest windows build v0.8.1-734-g9c73528, game showed 60 speed and 30 fps, tried change some options but with no changes. I'm not English and my writing is sucks ha ha (but understand English very well), maybe someone will check this and try fix with new builds. |
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07-27-2013, 08:33 AM
Post: #85
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RE: Hatsune Miku: Project Diva Extend
^ It's an old issue. Let's just wait for new devbuild and test it for now.
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08-18-2013, 06:02 PM
Post: #86
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RE: Hatsune Miku: Project Diva Extend
dear nexus 7 users, could you share with me screenshots with your settings? are your tablets overclocked? i try and try but i couldn't reach 60 fps at all. my max is 30. and lags during gameplay are unbearable. i dunno what to think.
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08-18-2013, 10:47 PM
Post: #87
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RE: Hatsune Miku: Project Diva Extend
(08-18-2013 06:02 PM)lolirobot Wrote: dear nexus 7 users, could you share with me screenshots with your settings? are your tablets overclocked? i try and try but i couldn't reach 60 fps at all. my max is 30. and lags during gameplay are unbearable. i dunno what to think. use the frameskipping option |
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10-10-2013, 06:02 AM
(This post was last modified: 10-10-2013 06:03 AM by RinkuFO.)
Post: #88
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RE: Hatsune Miku: Project Diva Extend
On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35% speed.
Uta ni katachi wa nai keredo, Disappearance of miku, and Starduster and Sekiranun Graffiti(?) are the songs that I noticed the speed is being dropped because of big/many alpha blending occurred. example: Uta ni katachi wa nai keredo = flashback effects (See Attachment#1) and others (See the attachments) PC Specifications: Windows 7 Ultimate 64-bit, 8GB of RAM 1680x1050p 60Hz Intel i3 2100 @3.10GHz Powercolor Radeon HD 6970 (2GB, GDDR5) Smartphone Specifications: Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2 |
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10-10-2013, 02:19 PM
Post: #89
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RE: Hatsune Miku: Project Diva Extend
(10-10-2013 06:02 AM)RinkuFO Wrote: On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35% speed. You could probably work around this by reducing the render resolution. |
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10-11-2013, 12:37 AM
(This post was last modified: 10-11-2013 12:43 AM by RinkuFO.)
Post: #90
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RE: Hatsune Miku: Project Diva Extend
(10-10-2013 02:19 PM)Henrik Wrote:(10-10-2013 06:02 AM)RinkuFO Wrote: On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35% speed. yes i know, but still even reducing resolution/nonbuffered mode is still slow but only a bit faster, i just screenshot these from desktop for just a rush instead print screening from android and transferring to desktop. PC Specifications: Windows 7 Ultimate 64-bit, 8GB of RAM 1680x1050p 60Hz Intel i3 2100 @3.10GHz Powercolor Radeon HD 6970 (2GB, GDDR5) Smartphone Specifications: Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2 |
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