Ratchet & Clank: Size Matters
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04-22-2013, 05:29 PM
(This post was last modified: 06-20-2013 09:15 AM by Killingmaster1.)
Post: #1
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Ratchet & Clank: Size Matters
Genre : Action
Region : EU Format : ISO Version : v0.7.5-378-g7a2e39f(android)/v0.7.5-396-gdda1551(windows) Game ID : UCES00420 OS : Windows 7 64bit, Android (Samsung Galaxy S 3, running android 4.1.2) Compatibility : Nothing, black screen (also no sound or something) Log on windows, since I don't know how to make log on android Code: 29:07:200 EmuThread.cpp:75 I[BOOT]: Done. I think that this problem is related to external loader issue. I was searching on the forums so I've learned somewhat. I tried to fix it by myself. By editing the ISO file with UMDGen. But unfortunately I can't achieve any success because even if I am an IT-student, I don't have the required experience to fix it. Hopefully could I be in the future much more helpfull for the development of PPSSPP EDIT: The game is now sort of playable with a bug that keeps flickering objects and makes the screen black. |
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04-22-2013, 06:07 PM
(This post was last modified: 04-22-2013 06:08 PM by sfageas.)
Post: #2
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RE: Ratchet & Clank: Size Matters
dam there's already a thread but with wrong name,as you said it will need some patches
But this thread is complete so ill keep it |
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04-22-2013, 06:24 PM
Post: #3
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RE: Ratchet & Clank: Size Matters
Ok thx
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04-24-2013, 04:34 AM
Post: #4
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RE: Ratchet & Clank: Size Matters
one of my favorite games. Shame they do not work.
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05-08-2013, 03:24 AM
Post: #5
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RE: Ratchet & Clank: Size Matters
nahh.. Why not open a new thread containing the settings for the game to work.. something like to disable something or enable to have savegames or no.. so on and so forth...
I SEARCHED SOME OF THE GAME THREADS BUT SOME DONT ACTUALLY HAVE A SETTINGS FOR A GAME TO WORK ALMOST PERFECT... and that thread will only contain those ^_^ (something like a summary for some playable games) because some are saying that a particular game wont work, slow, but there is a particular setting or needed like gamesaves Android CPU: WM8850 Cortex A8 1.2GHz Operating System: Android 4.1 Jelly Bean Screen: LCD 7" TFT, 800 x 480 RAM: DDR3 512MB Storage: 4GB Nand Flash External Storage: SD Card (up to 32GB) Windows Windows 7 Ultimate (x64) Processor: Intel(R) Core(TM) i3-3210 CPU @ 3.20 GHz 3.20 GHz |
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06-16-2013, 09:25 PM
(This post was last modified: 06-16-2013 09:26 PM by sfageas.)
Post: #6
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RE: Ratchet & Clank: Size Matters
1)Goes ingame but has some buffered rendering issues(BR ON-Image 1) (BR OFF-Image 2) and when hitting things,image becomes dark(it's more visible with BR ON-Image 3) but if you turn it off,only life bar will be visible(Image 4)
2)Some black objects(Image 5) Moved |
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06-19-2013, 11:40 AM
Post: #7
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RE: Ratchet & Clank: Size Matters
How do i get the game so i can play it
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06-20-2013, 07:44 AM
(This post was last modified: 06-20-2013 07:46 AM by Killingmaster1.)
Post: #8
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RE: Ratchet & Clank: Size Matters
(06-19-2013 11:40 AM)mike1995 Wrote: How do i get the game so i can play it You must rip it from the psp game R&C: Size Matters. Here is a tutorial: http://digiex.net/guides-reviews/console...games.html (06-16-2013 09:25 PM)sfageas Wrote: 1)Goes ingame but has some buffered rendering issues(BR ON-Image 1) (BR OFF-Image 2) and when hitting things,image becomes dark(it's more visible with BR ON-Image 3) but if you turn it off,only life bar will be visible(Image 4) Amazing that it at least works right now! I think that in 5-6 months the psp emulator will be almost good like a gba emulator. |
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06-29-2013, 01:54 AM
Post: #9
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Ratchet and Clank size matter
Tile: Ratchet and clank size matter
Genre: action adventure Regoin: us Version: v.8.1-74-g88b9fa7 Os: Android Compatiity: fully playable Device: galaxy s2 Notes: fully playable fps 60 with flame skip 3 some slow downs tho over all fun game nice work ppsspp team keep up tha good work!! |
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06-29-2013, 01:58 AM
Post: #10
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RE: Ratchet and Clank size matter
Looks good, but I have a question: since the controls are on the screen doesn't that get in the way of playing sometimes?
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06-29-2013, 02:07 AM
Post: #11
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RE: Ratchet and Clank size matter
Naw just got too get use too it.......there is ah problem screen flickers black time too time but playable......
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06-29-2013, 02:43 AM
Post: #12
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RE: Ratchet and Clank size matter
(06-29-2013 01:58 AM)Scootaloo Wrote: Looks good, but I have a question: since the controls are on the screen doesn't that get in the way of playing sometimes? My one gripe against touchscreen gaming, especially on devices with smaller screens (e.g. non-tablets). Your fingers already occupy most of the screen, you can't see anything lol. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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06-29-2013, 03:18 AM
Post: #13
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RE: Ratchet and Clank size matter
get an ipega controller
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06-29-2013, 04:21 AM
Post: #14
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RE: Ratchet and Clank size matter
Yea u right it coming soon this emulator update alot......
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06-29-2013, 08:07 PM
Post: #15
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RE: Ratchet and Clank size matter
You have to post in the game's thread, please do a search before creating a new thread...
>> Ratchet & Clank: Size Matters Given that the game's thread is in the "In-game" subforum, I move this one in it and then move the whole new thread in the "Playable Games" subforum. ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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