Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
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06-24-2013, 10:12 AM
Post: #16
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Another problem I discovered with the demo, if you pass dialogs too quickly during a Class Trial, character voices will not play for the rest of the game until you reset even during Nonstop Debates etc.
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06-24-2013, 02:51 PM
Post: #17
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
with v8 everything is fine until you inspect the classroom...then you can't click on anything
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06-24-2013, 05:37 PM
Post: #18
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
I can say (and people already know it by now i think) that enabling "Saving GE screen to Textures instead of memory" on Jpcsp produces the same result, not being able to lock on to objects.
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06-24-2013, 11:02 PM
Post: #19
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best) | |||
06-25-2013, 04:29 PM
Post: #20
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
please fix the "investigate" problem.
the game is too good for it to be unplayable. |
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06-25-2013, 04:54 PM
(This post was last modified: 06-25-2013 04:55 PM by nightmesh.)
Post: #21
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Asking for it without providing help to fix the issue wont make anything happen faster.
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06-25-2013, 05:43 PM
(This post was last modified: 06-25-2013 06:10 PM by mister seta 123.)
Post: #22
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
It's not much, but here's something a user posted in Dangaronpa 2 thread:
Quote:I think what's happening -- although this is frankly a complete guess -- is that the game attempts to unproject from the 2D screenspace back to the 3D world space to figure out what the 2D cursor is pointing at, and somehow completely fails at this on emulator. Here's the post: http://forums.ppsspp.org/showthread.php?...7#pid24957 EDIT: Also, a log screenshot right when you're in the classroom and aiming at a examinable object: |
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06-25-2013, 08:19 PM
Post: #23
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
As of v0.8-65, the voice cut off problem has been fixed.
A "fix" for the examinable objects is also in the work so I guess we can expect the game to be playable before the end of the month or during July. |
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06-26-2013, 12:48 AM
Post: #24
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Someone (not me) modded PPSSPP to solve the investigating objects problem. Though this version doesn't have the fix for the voices cut off. It's available here: http://www.mediafire.com/download/4rpsvc...npa%29.rar
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06-26-2013, 12:56 AM
Post: #25
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Where did you get this modded version?
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06-26-2013, 12:59 AM
Post: #26
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Someone posted it towards the end of the comment section on the release page for the translation patch. http://danganronpa.wordpress.com/2013/06.../#comments
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06-26-2013, 01:17 AM
Post: #27
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Okay. Just wanted some kind of reference. You can never be to sure.
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06-26-2013, 02:14 AM
Post: #28
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
There appears to be another game-breaker later in the game with the modded PPSSPP. After you're knocked out and you wake up in your room, when you try to investigate certain items, it investigates the wrong item. It's impossible to investigate the dresser which you need to do to continue. JPCSP has this problem as well, but it's fixable by enabling software rendering.
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06-26-2013, 02:54 AM
Post: #29
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best) | |||
06-27-2013, 01:59 AM
Post: #30
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RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Is there any idea on how to fix the text problem?
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