Posts: 32
Threads: 3
Joined: Jun 2013
Reputation:
0
06-24-2013, 05:32 PM
(This post was last modified: 06-24-2013, 05:46 PM by Niyawa.)
(06-24-2013, 07:12 AM)Turpat Wrote: (06-23-2013, 08:25 PM)Taran Wrote: I just had to turn down my settings. In full screen mode i turned Sal off. And this pretty much fixed all in game fps and issues.
What's Sal??
"Simple 2x SSAA" under Options. Update to 0.8, it has a lot of improvements, it might even fix that issue you have.
I'd also recommend the use of the x64 build instead if you have a x64 Windows. It has been proven it can give extremely good results thanks to the x64 drivers within your system.
Posts: 1,226
Threads: 9
Joined: Apr 2013
Reputation:
75
(06-24-2013, 05:32 PM)Niyawa Wrote: I'd also recommend the use of the x64 build instead if you have a x64 Windows. It has been proven it can give extremely good results thanks to the x64 drivers within your system.
This is correct. x64 build has less CPU overhead for my ATI graphics cards due to the better 64 bit OGL drivers. (as compared to the 32 bit ones)
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Posts: 953
Threads: 16
Joined: Feb 2013
Reputation:
15
I have that issue on Android, it seems to cost like 20-30 VPS on any game. What about moving ATRAC3+ decoding on a separate core?
Posts: 78
Threads: 5
Joined: Jun 2013
Reputation:
0
"What about moving ATRAC3+ decoding on a separate core? "
I'd hazard a guess it wont help at all, and may even hurt performance, as is the case with Dolphin.
Posts: 953
Threads: 16
Joined: Feb 2013
Reputation:
15
(06-25-2013, 07:37 AM)karry299 Wrote: "What about moving ATRAC3+ decoding on a separate core? "
I'd hazard a guess it wont help at all, and may even hurt performance, as is the case with Dolphin. Not at all.
Dolphin's Audio Emulation is LLE and PPSSPP's is HLE with external parts. Completely the opposite.
Posts: 52
Threads: 3
Joined: May 2013
Reputation:
0
I don't know, but im not getting any slowdowns with at3+, only 2 - 4 VPS depending of the game, some games doesn't even get slowdowns, im using an Android device, and I get more VPS than you on DBZ Tenkiaichi Tag Team, thats weird xd
Posts: 130
Threads: 1
Joined: Jun 2013
Reputation:
0
(06-25-2013, 07:50 PM)Trenico Wrote: I don't know, but im not getting any slowdowns with at3+, only 2 - 4 VPS depending of the game, some games doesn't even get slowdowns, im using an Android device, and I get more VPS than you on DBZ Tenkiaichi Tag Team, thats weird xd
so if it's not for the at3+ then why the 0.8 is slower, maybe because of the code within the emu that is responsible for the sound plugin (lacks optimization and eats some resources even if it's turned off) or maybe cause of the certain compatibility increase and thus the decrease in speed
Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701
Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel
Posts: 2,076
Threads: 62
Joined: Jun 2012
Reputation:
154
Very hard to tell, but there will be more performance work, with time we should be able to get any lost performance back and surpass it.
Posts: 52
Threads: 3
Joined: May 2013
Reputation:
0
06-25-2013, 09:22 PM
(This post was last modified: 06-25-2013, 09:25 PM by Trenico.)
(06-25-2013, 09:06 PM)vitality19 Wrote: (06-25-2013, 07:50 PM)Trenico Wrote: I don't know, but im not getting any slowdowns with at3+, only 2 - 4 VPS depending of the game, some games doesn't even get slowdowns, im using an Android device, and I get more VPS than you on DBZ Tenkiaichi Tag Team, thats weird xd
so if it's not for the at3+ then why the 0.8 is slower, maybe because of the code within the emu that is responsible for the sound plugin (lacks optimization and eats some resources even if it's turned off) or maybe cause of the certain compatibility increase and thus the decrease in speed
For me it is not slower than 0.7.6, sometimes 2 or 3 VPS less but thats all, and I tested with different games and it is the same as 0.7.6 I will make a video so I can show all my tests.
Posts: 7
Threads: 1
Joined: Jun 2013
Reputation:
0
I managed to fix my problem. I installedn 0.8 version and 32 BITS!!! I used to install 64-bit and i got a lot of problems because of that. Even if i have 64-bit system. 32 is more stable.
Posts: 3,228
Threads: 25
Joined: Nov 2012
Reputation:
98
06-25-2013, 11:46 PM
(This post was last modified: 06-25-2013, 11:47 PM by [Unknown].)
Ah, that could be caused by your video drivers, even, I think.
I'm not actually aware of anything (note: I do not use the ATRAC3+ plugin) that is slower in 0.8 than 0.7.6. Compared to 0.7.5 maybe, only because I think that did not have the GPU cycle thing (but that's FPS, not VPS.)
-[Unknown]
Posts: 78
Threads: 5
Joined: Jun 2013
Reputation:
0
"Dolphin's Audio Emulation is LLE"
It is HLE by default. And you can put it on a separate thread. What is the difference exactly ?
Posts: 130
Threads: 1
Joined: Jun 2013
Reputation:
0
06-26-2013, 08:08 AM
(This post was last modified: 06-26-2013, 08:18 AM by vitality19.)
(06-25-2013, 09:17 PM)Henrik Wrote: Very hard to tell, but there will be more performance work, with time we should be able to get any lost performance back and surpass it.
yes, I hope so, thanks very much for the work, now I see that even performance can be unstable
(06-25-2013, 09:22 PM)Trenico Wrote: (06-25-2013, 09:06 PM)vitality19 Wrote: (06-25-2013, 07:50 PM)Trenico Wrote: I don't know, but im not getting any slowdowns with at3+, only 2 - 4 VPS depending of the game, some games doesn't even get slowdowns, im using an Android device, and I get more VPS than you on DBZ Tenkiaichi Tag Team, thats weird xd
so if it's not for the at3+ then why the 0.8 is slower, maybe because of the code within the emu that is responsible for the sound plugin (lacks optimization and eats some resources even if it's turned off) or maybe cause of the certain compatibility increase and thus the decrease in speed
For me it is not slower than 0.7.6, sometimes 2 or 3 VPS less but thats all, and I tested with different games and it is the same as 0.7.6 I will make a video so I can show all my tests.
not all games, only some, MK for example, about 5 vps slowdown 37-->32 (max)
Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701
Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel
Posts: 32
Threads: 3
Joined: Jun 2013
Reputation:
0
(06-25-2013, 10:23 PM)Turpat Wrote: I managed to fix my problem. I installedn 0.8 version and 32 BITS!!! I used to install 64-bit and i got a lot of problems because of that. Even if i have 64-bit system. 32 is more stable.
It's definitely your driver's fault, since both x64 and x86 are basically the same thing, just the way they work is different. Well, as long as it works for you.
Posts: 953
Threads: 16
Joined: Feb 2013
Reputation:
15
(06-26-2013, 05:34 AM)karry299 Wrote: "Dolphin's Audio Emulation is LLE"
It is HLE by default. And you can put it on a separate thread. What is the difference exactly ? The type of emulation is not the same. PPSSPP relies on external code/modules to decode ATRAC3+ which is atleast 10 times slower than Dolphin's native emulation of the SPU.
|