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Stereoscopic 3D
06-16-2013, 11:48 PM
Post: #16
RE: Stereoscopic 3D
(06-16-2013 08:27 PM)jadentheman Wrote:  I wasn't sure if PPSSPP was able to run that custom hombrew plugin stuff. If it does then there really isn't an immediate need to integrate this feature into the emulator itself. I just want to play my PSP games in 3D with good framerate, and non of that stuttering 3d flash on/off stuff the PSP does because it's not powerful enough
Depending on how accuretae is the emulation of PSP on PPSSPP it could mean that it would flash here too, which is really possible to happen if not sure. The flasing also could be a bug oft the plugin from my experience with it. It's not really nicely coded.
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06-17-2013, 02:59 PM
Post: #17
RE: Stereoscopic 3D
(06-16-2013 04:18 PM)kenny43 Wrote:  No offense, but

have you actually tried looking at the images correctly to the point where the virtual buttons clearly float above the game?
if you don't see a considerable distance between the buttons/2D elements and the rest of the game you're looking at the images the wrong way.
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06-18-2013, 12:59 PM
Post: #18
RE: Stereoscopic 3D
(06-17-2013 02:59 PM)thedicemaster Wrote:  
(06-16-2013 04:18 PM)kenny43 Wrote:  No offense, but

have you actually tried looking at the images correctly to the point where the virtual buttons clearly float above the game?
if you don't see a considerable distance between the buttons/2D elements and the rest of the game you're looking at the images the wrong way.

You're missing the whole point of the post.
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06-19-2013, 01:59 PM
Post: #19
RE: Stereoscopic 3D
psp3d is too buggy.ive tested it and it crashes in a lotta games.

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06-20-2013, 01:45 AM
Post: #20
RE: Stereoscopic 3D
I would like to wish that this guy is making improvements, but I don't even think he's working on it anymore. Maybe a coder from here can convince him to join the crewTongue

BTW how do you get the PSP3D plugin to work with PPSSPP? I know Virgin KLM managed to get it to work with JPCSP, and someone said that plugins are possible. But it's not like how it is for a real PSP. SO if someone can shed some light on how to get it to work much appreciated.
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06-20-2013, 02:55 AM
Post: #21
RE: Stereoscopic 3D
There is currently no support for plugins/seplugins in PPSSPP. I tried my hand at implementing it about a week ago, but it has an issue with actually starting the plugin; I need to learn a bit more about how PPSSPP handles loading modules before it'll come to light, methinks.

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06-20-2013, 04:21 AM (This post was last modified: 06-20-2013 04:22 AM by VIRGIN KLM.)
Post: #22
RE: Stereoscopic 3D
Basicaly you could do 3D (anaglyph or stereoscopic) more easily than having to go the PSP3D way since we talk about rendering inside OpenGL (ES).
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06-20-2013, 12:59 PM
Post: #23
RE: Stereoscopic 3D
(06-20-2013 04:21 AM)VIRGIN KLM Wrote:  Basicaly you could do 3D (anaglyph or stereoscopic) more easily than having to go the PSP3D way since we talk about rendering inside OpenGL (ES).

Oh I thought that wasn't possible? Or at least as easy as DX 3D rendering
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06-27-2013, 06:03 PM
Post: #24
RE: Stereoscopic 3D
i am facing the same problem

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07-26-2013, 05:13 PM (This post was last modified: 07-26-2013 05:28 PM by ricardokung.)
Post: #25
RE: Stereoscopic 3D
Chiri from the 3d vision forum has made some progress:
https://forums.geforce.com/default/topic...reovision/
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07-31-2013, 09:07 PM (This post was last modified: 07-31-2013 09:10 PM by jadentheman.)
Post: #26
RE: Stereoscopic 3D
This is why I love the emulator being open sourced. It allows amazing cool things like this.

EDIT: Ok so it really didn't involve editing the emulator, but it creates options. Though I would still like to see options for other 3D devices. this solves the problem for 3D vision which I guess most 3D PC users have anyway, but still.
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07-31-2013, 10:38 PM (This post was last modified: 07-31-2013 10:41 PM by Henrik.)
Post: #27
RE: Stereoscopic 3D
That Angle workaround from the nvidia forums is interesting but not really ideal Smile

Stereoscopy is a feature that would be cool to build into the emulator somehow.

I think Carmack has the right idea:

https://twitter.com/ID_AA_Carmack/status...8078402561

Using a geometry shader to double draw into two viewports will of course only work on PC/Mac where there's full OpenGL, and not on Android, but that's okay I guess.

http://www.academia.edu/929449/Accelerat..._using_gpu
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08-01-2013, 12:26 AM
Post: #28
RE: Stereoscopic 3D
Based on what I read a PPSSPP DX9 build would be the solution for 3d vision to work.
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08-01-2013, 07:43 AM
Post: #29
RE: Stereoscopic 3D
Since there are stereo rendering wrappers for DX9 then yes that would be _A_ solution. I'd like to have a native one in the OpenGL renderer too though of course.

It's really a shame that OpenGL ES 3.0 didn't get geometry shaders as that's really by far the easiest way to do it. Frame-alternating approaches require halving the framerate, and as many PSP games are already 30 fps, halving is gonna turn them into a very ugly 15fps.
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08-04-2013, 07:11 PM
Post: #30
RE: Stereoscopic 3D
(06-13-2013 01:10 AM)cyclonmaster Wrote:  I already can run PPSSPP in 3D mode on my LG Optimus 3D Smile

on what firmware is your lg optimus 3d running?
because mine can't even run ppsspp

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