(06-07-2013, 10:18 PM)Ritori Wrote: This game feel slow though alredy 60 vps.
I used latest version v0.7.6-1140-gbe483a1
That's not the latest version anymore.
Try v0.7.6-1176-gc2dcebf.
well even the latest one rather really slow,the games just lost vps everyday,it not like the buffered render that make it slow,i get full vps in the older build even though buffered render is enable and no frameskip,now without frameskip it just 20-40vps,well the games does slow if enable frameskip somehow it look like the games clearly skipping the frames that make eye spinning,need optimization in this games
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked
my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000
i'm a tester,but not as good as other,please be kind with me,haha.
06-08-2013, 02:04 AM (This post was last modified: 06-08-2013, 02:06 AM by solarmystic.)
(06-08-2013, 01:54 AM)aki21 Wrote: well even the latest one rather really slow,the games just lost vps everyday,it not like the buffered render that make it slow,i get full vps in the older build even though buffered render is enable and no frameskip,now without frameskip it just 20-40vps,well the games does slow if enable frameskip somehow it look like the games clearly skipping the frames that make eye spinning,need optimization in this games
These things take time.
My point was that it is always best to report your findings using the very latest build, and then backtrack your way to older builds for comparison purposes. Stating exactly in which revision did any form of regression occur in either performance or functionality. To help out others wishing to validate your observations or disprove them.
Being vague, like referring to an older build without stating the revisions is less helpful, imo.
(06-08-2013, 01:54 AM)aki21 Wrote: well even the latest one rather really slow,the games just lost vps everyday,it not like the buffered render that make it slow,i get full vps in the older build even though buffered render is enable and no frameskip,now without frameskip it just 20-40vps,well the games does slow if enable frameskip somehow it look like the games clearly skipping the frames that make eye spinning,need optimization in this games
These things take time.
My point was that it is always best to report your findings using the very latest build, and then backtrack your way to older builds for comparison purposes. Stating exactly in which revision did any form of regression occur in either performance or functionality. To help out others wishing to validate your observations or disprove them.
Being vague, like referring to an older build without stating the revisions is less helpful, imo.
well the build is older one which I think is 0.7 that worked faster,it not like I did'nt test it,in that times I did'nt active testing either,so backtracking is somewhat really pain,well if someone who observe this games from the start maybe can answer that,right now I just applying a simple test on each games,so it not like i'm just the tester,people who report the problem also tester including you which conduct many test on games,sorry lol I did'nt help muchT-T.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked
my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000
i'm a tester,but not as good as other,please be kind with me,haha.
06-08-2013, 02:38 AM (This post was last modified: 06-08-2013, 02:40 AM by Ritori.)
Ohh sorry it kinda confused when give name of version yay i used latest one
It still give same problem i dont use frameskip etc it still feel slow everthough it 60vps
latest version : v0.7.6-1176-gc2dcebf
Sorry for my mistake that number confused me sometime ^_^
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
06-09-2013, 01:04 AM (This post was last modified: 06-09-2013, 01:06 AM by Gerry.)
Yey, performance issue still not fix. I hope git 0.7.0 can be support by attract3+ so we can play hm better and get soundtrack enabled. Its ok to me saving only with save state but enjoy the game.
Im Using The PPSSPP v0.7.6-1176 and i have problem with Graphics can anyone tell me how to fix this.
Or can you tell me what settings are best for this game
06-09-2013, 05:51 AM (This post was last modified: 06-09-2013, 05:57 AM by Ritori.)
(06-09-2013, 03:58 AM)dheidaryl Wrote: Im Using The PPSSPP v0.7.6-1176 and i have problem with Graphics can anyone tell me how to fix this.
Or can you tell me what settings are best for this game
Maybe u can try buffered render on and off?
Used latest and still got some slow motion game (feel liked it )
but at 60 vps
And Gerry
Maybe u can used latest one here to get sound and bgm http://www.ppsspp.org/downloads.html
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
(06-09-2013, 03:58 AM)dheidaryl Wrote: Im Using The PPSSPP v0.7.6-1176 and i have problem with Graphics can anyone tell me how to fix this.
Or can you tell me what settings are best for this game
Maybe u can try buffered render on and off?
Used latest and still got some slow motion game (feel liked it )
but at 60 vps
And Gerry
Maybe u can used latest one here to get sound and bgm http://www.ppsspp.org/downloads.html
I tried that buffered render on and off trick but it doesnt fix anything i tried playing in PC and it doesnt have Graphical Glitch.
(06-11-2013, 05:21 AM)Lawgend Wrote: anyone know how to have multiple save stage on Android since it just support 1 save stage and I can't move my save stage from my PC to android
maybe u use different version on ppsspp?
use save state realy not okay if u use different version of ppsspp.. dev team maybe put mutiple save state(maybe they not because save state broken thing..... )
Is ingame save has be fix on this game yet?
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
i think using v0.7.6-1287 and above build now can load savestate from different version. i have tried load patapon 2 and one piece using savestates and it works
06-11-2013, 10:29 AM (This post was last modified: 06-11-2013, 10:32 AM by Ritori.)
okay try use 0.7.6 stable version save state on latest one i dunno what will happen
Ingame save is safe, save state is no realy safe though i try it myself it broken between new version maybe because alot of change file
that i know from i read that somewhere on this forum
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
Please try to fix black screen for a way to make game work without using framebuffer: '(
The game is running at low fps some parts of the game is fast and others slow. The game is not playable maybe arranging the game to run without the framebuffer improve the game ..