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Monster Hunter Portable 3rd
#16
(04-28-2013, 01:49 PM)BlackDaemon Wrote: It's possible to reach menus now, if you replace eboot.bin with decrypted one.

DiscID: ULJM05800
ImageID: 2446.01
Version: 0.7.6-227-g35b6d27
OS: Windows
Notes: Stuck after starting new game (same issue, like on Jpcsp).

Glad to see the game is running, how do I decrypt an eboot? Hopefully Henrik will fix the bug preventing the game starting and then the whole MH series will be working on PPSSPP.
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#17
I wish the devs will on the compatibility of this game. I miss playing this one..
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#18
Shouldn't this thread be moved into Intro/menu, and renamed to drop the (android) tag? Anyway:

This game probably black screens after creating a character/loading a character because of this:

Code:
19:38:222 user_main E[HLE]: HLE\scePauth.cpp:30 UNIMPL scePauth_98B83B5D(154319744, 400, 167769488, 145411716)

I scoured the 'net for a while and found a possible implementation we can use for it, but I don't know if it'll work as the game expects it:
https://code.google.com/p/procfw/source/...te/pauth.c (See myPauth_98B83B5D)

I hope this helps.
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#19
Moved to Menu/Intro
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#20
no latest updates about the compatibility of this game?
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#21
See post 18. It won't work until scePauth_98B83B5D is implemented.
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#22
(05-24-2013, 03:31 PM)daxtsu Wrote: Shouldn't this thread be moved into Intro/menu, and renamed to drop the (android) tag? Anyway:

This game probably black screens after creating a character/loading a character because of this:

Code:
19:38:222 user_main E[HLE]: HLE\scePauth.cpp:30 UNIMPL scePauth_98B83B5D(154319744, 400, 167769488, 145411716)

I scoured the 'net for a while and found a possible implementation we can use for it, but I don't know if it'll work as the game expects it:
https://code.google.com/p/procfw/source/...te/pauth.c (See myPauth_98B83B5D)

I hope this helps.

I don't know if it will be useful but it's a good thing to make some researches like you have done Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#23
still waiting for the development..please this game compatible..im dying to play this game .. XD
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#24
(05-24-2013, 03:31 PM)daxtsu Wrote: Shouldn't this thread be moved into Intro/menu, and renamed to drop the (android) tag? Anyway:

This game probably black screens after creating a character/loading a character because of this:

Code:
19:38:222 user_main E[HLE]: HLE\scePauth.cpp:30 UNIMPL scePauth_98B83B5D(154319744, 400, 167769488, 145411716)

I scoured the 'net for a while and found a possible implementation we can use for it, but I don't know if it'll work as the game expects it:
https://code.google.com/p/procfw/source/...te/pauth.c (See myPauth_98B83B5D)

I hope this helps.

Same issue still present the latest builds as described above. Still need to decrypt the EBOOT.BIN to get the game loaded up in the first place, which I used Iso tool to do, within PPSSPP itself.

[Image: attachment.php?aid=5223]


Attached Files Thumbnail(s)
   
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#25
The function still hasn't been implemented, so it's not surprising.

Offtopic: You never went to bed, I guess. Tongue
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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#26
is it working now? i want to play this game Smile .. i hope it works now Big Grin
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#27
Photo 
we don't have the key to decrypt the required data and MHP3 won't works without it. That means the game still won't work even we implement this function.

The game works with decrypted data though (It was decrypted on PSP):
[Image: attachment.php?aid=5571]


Attached Files Thumbnail(s)
   
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#28
Is there a homebrew that can easily decrypt the data?
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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#29
does the games need to be decrypt to working?otherwise ppsspp will display corrupt file?,it working good for jpcsp.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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#30
(06-13-2013, 04:20 AM)mattweb Wrote: we don't have the key to decrypt the required data and MHP3 won't works without it. That means the game still won't work even we implement this function.

The game works with decrypted data though (It was decrypted on PSP):

Also, you mean the data.bin on the ISO needs to be decrypted, right?
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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