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So I just wrote an atrac3+ frame decode library (2013-06-03)
06-11-2013, 06:43 AM (This post was last modified: 06-11-2013 07:12 AM by Lerianis.)
Post: #226
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I'm sorry to have this be my first post, but could someone write out an instruction manual to get the Atrac3+ decoder working with the PPSSPP v.0.7.6-1262-g7b8331f version of the application?

I have the file and I've tried plunking it down in the main PPSSPP directory (at root) with the PPSSPPWindows64.exe but it doesn't seem to work at all.

I've tried renaming it to at3plusdecoder.dll and leaving it as MaiAT3PlusDecoder.dll, but PPSSPP doesn't seem to want to/isn't loading the .dll.

Is it because I am using the x64 version and I have to use the x32 version?

Edit: Okay, nevermind on this. After copious amounts of surfing I figured out that I had to download the Orphis version of PPSSPP in order to get this to work. Finally got it working, problem solved.
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06-11-2013, 07:24 AM (This post was last modified: 06-11-2013 07:25 AM by Squall Leonhart.)
Post: #227
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
that version of the dll is no longer supported, there are newer versions available and infact the latest version can be obtained by opening Settings > Audio and clicking Download.
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06-11-2013, 07:33 PM
Post: #228
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-11-2013 07:24 AM)Squall Leonhart Wrote:  that version of the dll is no longer supported, there are newer versions available and infact the latest version can be obtained by opening Settings > Audio and clicking Download.

With all due respect, when I go to click on settings and download for the file, that file I referenced above is the one that it sends me to, their MD5's match perfectly.
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06-11-2013, 08:36 PM
Post: #229
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I have no clue how to use this. Can someone help me?
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06-11-2013, 09:13 PM
Post: #230
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-11-2013 08:36 PM)NekoJonez Wrote:  I have no clue how to use this. Can someone help me?

You just have to download the latest available version of PPSSPP here and it will ask you if you want to download the plugin Wink

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06-11-2013, 10:23 PM
Post: #231
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
How can I make a windows dll?
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06-11-2013, 10:46 PM (This post was last modified: 06-11-2013 10:50 PM by Squall Leonhart.)
Post: #232
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-11-2013 07:33 PM)Lerianis Wrote:  
(06-11-2013 07:24 AM)Squall Leonhart Wrote:  that version of the dll is no longer supported, there are newer versions available and infact the latest version can be obtained by opening Settings > Audio and clicking Download.

With all due respect, when I go to click on settings and download for the file, that file I referenced above is the one that it sends me to, their MD5's match perfectly.

I don't believe this at all.
PPSSPP grabs the 64bit version of the file which there was never any version of the maiatrac3decoder.dll available for.
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06-12-2013, 06:57 PM
Post: #233
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-11-2013 10:23 PM)tommy Wrote:  How can I make a windows dll?

Why do you want to make your own .dll file ? Huh

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06-14-2013, 02:34 AM (This post was last modified: 06-14-2013 03:50 AM by ruzumaki.)
Post: #234
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Quote:The audio quality in some game's song/narrator voice like Steins;gate, Corpse Party and Patapon3 is somehow distorted and there are buzz and noise.
Btw, I am using the 0.7.6 android ver ppsspp on galaxy nexus jelly bean 4.2.1.
Correct me if I post in wrong thread/section.
Problem solved by using v0.7.6-1323-gbcdf6e1
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06-14-2013, 03:57 AM
Post: #235
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-12-2013 06:57 PM)vnctdj Wrote:  
(06-11-2013 10:23 PM)tommy Wrote:  How can I make a windows dll?

Why do you want to make your own .dll file ? Huh

Mainly because there is a x64 version of PPSSPP (although no x64 Orphis branch at this time) and people want to rewrite the .dll to get it to work with that.
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06-14-2013, 04:50 AM (This post was last modified: 06-14-2013 04:50 AM by Squall Leonhart.)
Post: #236
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
ppsspp 64bit (if you build it) can download the 64bit dll already.
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06-15-2013, 05:21 PM
Post: #237
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-14-2013 03:57 AM)Lerianis Wrote:  
(06-12-2013 06:57 PM)vnctdj Wrote:  
(06-11-2013 10:23 PM)tommy Wrote:  How can I make a windows dll?

Why do you want to make your own .dll file ? Huh

Mainly because there is a x64 version of PPSSPP (although no x64 Orphis branch at this time) and people want to rewrite the .dll to get it to work with that.

As Squall Leonhart said, there is no need to make our own .dll file Wink

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
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06-16-2013, 12:21 AM
Post: #238
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-15-2013 05:21 PM)vnctdj Wrote:  
(06-14-2013 03:57 AM)Lerianis Wrote:  
(06-12-2013 06:57 PM)vnctdj Wrote:  
(06-11-2013 10:23 PM)tommy Wrote:  How can I make a windows dll?

Why do you want to make your own .dll file ? Huh

Mainly because there is a x64 version of PPSSPP (although no x64 Orphis branch at this time) and people want to rewrite the .dll to get it to work with that.

As Squall Leonhart said, there is no need to make our own .dll file Wink

Not at the moment, but once the Orphis build fixes flow into the x64 version, we will need to make an x64 version of that .dll to support the x64 version of PPSSPP.

The x64 version is SLIGHTLY faster on a x64 CPU than the x32 version.
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06-16-2013, 06:55 AM (This post was last modified: 06-16-2013 07:00 AM by Ritori.)
Post: #239
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-16-2013 12:21 AM)Lerianis Wrote:  
(06-15-2013 05:21 PM)vnctdj Wrote:  
(06-14-2013 03:57 AM)Lerianis Wrote:  
(06-12-2013 06:57 PM)vnctdj Wrote:  
(06-11-2013 10:23 PM)tommy Wrote:  How can I make a windows dll?

Why do you want to make your own .dll file ? Huh

Mainly because there is a x64 version of PPSSPP (although no x64 Orphis branch at this time) and people want to rewrite the .dll to get it to work with that.

As Squall Leonhart said, there is no need to make our own .dll file Wink

Not at the moment, but once the Orphis build fixes flow into the x64 version, we will need to make an x64 version of that .dll to support the x64 version of PPSSPP.

The x64 version is SLIGHTLY faster on a x64 CPU than the x32 version.

I used emuCr version (that make 64 bit version) they alredy make 64 bit dll so dont need to make our own dll 64 bit version If u want 64 bit version try seach emuCR Smile (they take time to build) I though henrik alredy build it for 64 bit dll version Big Grin
here link:
http://www.emucr.com/search/label/PSP?&max-results=12

I worse write english so take easy on me
(even my own language realy bad T_T)

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06-16-2013, 10:05 AM
Post: #240
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
i used 2 dload ppsspp 4m EmuCr...but they r darn too slow!

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