Tales of Eternia
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01-15-2013, 07:27 AM
(This post was last modified: 04-17-2013 10:31 AM by sfageas.)
Post: #1
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Tales of Eternia
DiscID: ULES00176
ImageID: 0282 Version: v0.5-249-g17a9bf3 (64-bit, Jan 15) OS: Windows (64-bit) Notes: in game, no dialog boxes are showing, invisible character sprites in battle. |
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01-22-2013, 10:19 PM
(This post was last modified: 01-22-2013 10:23 PM by MaXiMu.)
Post: #2
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RE: [v0.5] Tales of Eternia
Also note : Black screen in world map
For more information and comparation in jpcsp first run world map by r1348 change http://code.google.com/p/jpcsp/source/detail?r=1348 |
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02-19-2013, 10:36 PM
Post: #3
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RE: [v0.5] Tales of Eternia
Text bubbles and characters in battle now fixed.
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02-20-2013, 04:58 PM
(This post was last modified: 02-20-2013 05:00 PM by xenofears.)
Post: #4
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RE: [v0.5] Tales of Eternia
Awesome! You guys rule!
Does that mean the game is playable now?? n/m.. it's in the playable games forum. Any other major issue remain? Congrats on all the fast paced progress! |
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02-20-2013, 05:02 PM
Post: #5
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RE: [v0.5] Tales of Eternia
Game runs perfectly but black screen in world map (
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02-20-2013, 05:08 PM
Post: #6
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RE: [v0.5] Tales of Eternia
Mm.. still not really playable with a black screen world map. Can't wait for it to work
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03-02-2013, 10:16 PM
Post: #7
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RE: [v0.5] Tales of Eternia
Is there an issue for this on github? I am anxiously waiting to play this game. It's sounds sooo close.
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04-17-2013, 03:12 PM
Post: #8
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RE: Tales of Eternia
(02-19-2013 10:36 PM)Henrik Wrote: Text bubbles and characters in battle now fixed. great and now i try with last changes and i can play worldmap but small issues only view partially part but working decent speed 25-40fps http://oi45.tinypic.com/5amiky.jpg http://oi46.tinypic.com/10xhorc.jpg needs vertex cache enabled for this speed if disble down to 5fps in my device |
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04-17-2013, 03:16 PM
Post: #9
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RE: Tales of Eternia
is it playable?can be moved?
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04-17-2013, 03:21 PM
(This post was last modified: 04-17-2013 03:22 PM by MaXiMu.)
Post: #10
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RE: Tales of Eternia
yes i think this playable not crashes detected for now only small buggy graphics
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04-17-2013, 03:22 PM
Post: #11
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RE: Tales of Eternia
Moved
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06-08-2013, 09:41 AM
Post: #12
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RE: Tales of Eternia
I finally tried playing this game, and it runs at 30fps, sometimes less, on my Galaxy S3. Is there some kind of trick for getting it at a playable speed? Power saving was not on.
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06-16-2013, 11:03 PM
Post: #13
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RE: Tales of Eternia
yo guys. everything just fine till i fight sylph
coz my fps dropped from 60 to around 30 and crashed any idea? |
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06-17-2013, 01:51 AM
Post: #14
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RE: Tales of Eternia
Have a savegame handy that you can upload somewhere and link to?
-[Unknown] |
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06-17-2013, 10:20 AM
Post: #15
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RE: Tales of Eternia
(06-17-2013 01:51 AM)[Unknown] Wrote: Have a savegame handy that you can upload somewhere and link to? here http://www.mediafire.com/download/x56lbb...76-004.rar |
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