Kingdom Hearts Birth by Sleep Final Mix
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06-04-2013, 11:15 PM
(This post was last modified: 06-04-2013 11:16 PM by pedrosfynest.)
Post: #121
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RE: Kingdom Hearts Birth by Sleep Final Mix
(06-04-2013 09:47 AM)kenny43 Wrote: Eh, why can't people read lol,I just posted up there that it's happening to me and several people, even left the link to the github issue, white screen after events it's an emulator issue, nothing to do with your hardware, and if you read through the github issue you'll notice that leaving the game quiet on the white screen for some minutes will allow you to continue. I did notice that if you left it, it would be playable after a while. I thought that the log may explain something different. Thanks for pointing that out though. |
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06-05-2013, 01:56 PM
(This post was last modified: 06-05-2013 01:57 PM by solarmystic.)
Post: #122
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RE: Kingdom Hearts Birth by Sleep Final Mix
Overbright issue in this game and probably the rest of the other KH BBS versions is fixed as of v0.7.6-1107-g86c20e9.
Thanks [unknown]. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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06-06-2013, 11:41 AM
Post: #123
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RE: Kingdom Hearts Birth by Sleep Final Mix
Sick, graphics look way better than they did before now that they're fixed, as well as the third cutscene you get after starting a new game. Now all we need is the weird audio issues (pops, scratches, delays) and the really awful looking subtitles (looks somewhat transparent/low res) to be fixed and the game will be pretty much 100%.
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06-06-2013, 04:48 PM
Post: #124
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RE: Kingdom Hearts Birth by Sleep Final Mix
There is also a small issue with shadows that make the map and some scenes not show up, but I think that is being looked into as well.
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06-07-2013, 01:03 AM
Post: #125
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RE: Kingdom Hearts Birth by Sleep Final Mix
Idk,what's going on with my s3 ,,i can run this game with sound and 40-60fps average on my s2 galaxy,,,but when i try it on s3 galaxy,it doesn't have sound and 30-50fps.. using the same ppsspp settings too ,,does s2 has a better performance than s3?
not only this game but monster hunter freedom united too. however my s3 has a better graphic but slower performance than my old s2 o.o. |
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06-07-2013, 01:29 AM
Post: #126
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RE: Kingdom Hearts Birth by Sleep Final Mix
You're either running a lot of bloatware background proceses or you're using samsung's stock rom, I run KHBBS on 50-60fps
-Samsung galaxy S3 International version - Android 4.4.2 -Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz -Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz -1GB ram, boo.. |
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06-07-2013, 02:38 AM
Post: #127
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RE: Kingdom Hearts Birth by Sleep Final Mix
There's one issue where the minimap doesnt actually display the map itself, it's just a black slightly transparent box with your character icon running around.
Everything else is all good for me though, there are no audio issues for me (apart from the intro FMV have a bit of audio lag). I'm running this on my desktop so I have a constant 60vps. I'm sure the cracks and pops and stuff are just because the emulator isnt running at full speed, it's running at 50-55vps so it plays audio at full speed then stops for a millisecond so the actual emulator can catch up, that causes your little delays and possible cracks/pops. |
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06-07-2013, 04:36 AM
Post: #128
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RE: Kingdom Hearts Birth by Sleep Final Mix
Make sure your S3 isn't in power saving mode.
-[Unknown] |
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06-07-2013, 04:38 AM
Post: #129
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RE: Kingdom Hearts Birth by Sleep Final Mix
is it normal that I have slowdown on my htcone in that game?
Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901 --Current Mobile device-- Htc one, Xplay, Walkman z, Samsung ace IIx (crap) --Current Computer-- 1x (e8200, shitty ram (3go), 9600gt) 1x (e6750, better ram (2go), no video card) 1x (i5-3210M, ram (4Go),650M) |
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06-07-2013, 07:13 AM
Post: #130
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RE: Kingdom Hearts Birth by Sleep Final Mix
(06-07-2013 01:29 AM)kenny43 Wrote: You're either running a lot of bloatware background proceses or you're using samsung's stock rom, I run KHBBS on 50-60fpsboth my s2 and s3 aren't rooted yet. my s2 is virgin and s3 at&t. I just bought my s3 last week, so i am not really good on it yet. do u have any solution/settings that i need to set up first . It's not only ppsspp games, but it also runs slower than my s2 on another games >,< (06-07-2013 04:36 AM)[Unknown] Wrote: Make sure your S3 isn't in power saving mode.yap,,it has been always off because i want max performance on it too. i even clear the task manager and cache every 30mins xD. |
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06-08-2013, 03:59 PM
Post: #131
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RE: Kingdom Hearts Birth by Sleep Final Mix
(06-04-2013 02:16 AM)pedrosfynest Wrote: Using the newest build which Henrick made, I cannot even get past the first battle. It plays very well and then stays on a white screen. I experienced something similiar, in Ven's story when i go to mallificents castle, just after you end the goons battle it stays on white screen, to solve it, ive opened the save on an older version of PPSSPP and passed through it again, with no problems (after trying again in the new version of PPSSPP i got it to pass through the white screen, i waited with the emulator minimized and after a time it showed up the in game screen again)... but even so, i think its wierd that you have problems in newer versions that the old ones didnt have.... |
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06-08-2013, 11:44 PM
Post: #132
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RE: Kingdom Hearts Birth by Sleep Final Mix
Its not weird at all that regressions occur as new aspects of the psp are emulated.
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06-09-2013, 01:34 PM
Post: #133
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RE: Kingdom Hearts Birth by Sleep Final Mix
Yeah, I'm seeing a lot of white screens. Sucks.
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06-10-2013, 02:25 AM
Post: #134
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RE: Kingdom Hearts Birth by Sleep Final Mix
[Unknown] has a bit of an idea whats going on there, so a fix might be available soon.
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06-10-2013, 03:05 AM
Post: #135
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RE: Kingdom Hearts Birth by Sleep Final Mix
(06-10-2013 02:25 AM)Squall Leonhart Wrote: [Unknown] has a bit of an idea whats going on there, so a fix might be available soon. And... it looks like he just did. https://github.com/hrydgard/ppsspp/pull/2186 Perfect. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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