So I just wrote an atrac3+ frame decode library (2013-06-03)
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06-04-2013, 06:22 PM
Post: #166
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-04-2013 09:24 AM)Jeid3 Wrote: i build new .dll 0.1.2 here : http://uptobox.com/3fhgfuwd4g46 Can you upload this elsewhere? That site won't let me download because I'm using a HOSTS file to block ads and malware. |
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06-04-2013, 06:23 PM
Post: #167
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I compiled it myself earlier: https://docs.google.com/file/d/0BwcSjM-J...sp=sharing
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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06-05-2013, 01:57 AM
Post: #168
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
ios??
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06-05-2013, 11:42 AM
Post: #169
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
So im a bit late to the party but what operating systems does this plugin currently support?
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06-05-2013, 11:44 AM
Post: #170
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-05-2013 11:42 AM)BubblegumBalloon Wrote: So im a bit late to the party but what operating systems does this plugin currently support? Windows and Android ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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06-05-2013, 11:52 AM
Post: #171
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-05-2013 11:44 AM)vnctdj Wrote:(06-05-2013 11:42 AM)BubblegumBalloon Wrote: So im a bit late to the party but what operating systems does this plugin currently support? Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS's |
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06-05-2013, 01:30 PM
Post: #172
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-05-2013 11:52 AM)BubblegumBalloon Wrote:(06-05-2013 11:44 AM)vnctdj Wrote:(06-05-2013 11:42 AM)BubblegumBalloon Wrote: So im a bit late to the party but what operating systems does this plugin currently support? I though I had time to check the iOS version this week but after having my wisdom tooth pulled on Monday, and being swamped at work, I have yet to even look at the code my self. |
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06-06-2013, 02:41 PM
Post: #173
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Quote:Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS'sReally? It should compile with the latest changes. Ugh.... second patch is missing. Just add #ifdef __APPLE__ #define lseek64 lseek #ifndef __NR_ftruncate64 #define __NR_ftruncate64 194 #endif to Mai_All.h |
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06-06-2013, 04:23 PM
Post: #174
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I have a bug: When running games with the music features, and settings the fps higher than 60, it will lead to lots of static in the BGM. Any idea on how to fix it?
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06-06-2013, 04:25 PM
Post: #175
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
@makotech222
It is not a bug. It is simply due to the fact that advanced audio options (like the ones other emus have to compensate for faster FPS, e.g. Timescale, interpolation etc) haven't been implemented for PPSSPP yet. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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06-06-2013, 05:17 PM
Post: #176
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-06-2013 02:41 PM)vit9696 Wrote:Quote:Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS'sReally? It should compile with the latest changes. Does that mean that its coming to ios? |
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06-06-2013, 05:28 PM
Post: #177
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
where can i find the newest at3+.dll ? or is it now improved in the latest build ?
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06-06-2013, 06:05 PM
Post: #178
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-06-2013 02:41 PM)vit9696 Wrote:thanks,it moves now but i get the following error:Quote:Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS'sReally? It should compile with the latest changes. in maifile.cc: struct stat64 mystat:variable has incomplete type 'struct stat64' |
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06-06-2013, 08:40 PM
Post: #179
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I don't seem to have this error, but I use self-compiled gcc 4.7.3.
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06-06-2013, 08:45 PM
Post: #180
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-06-2013 05:28 PM)dropthatout Wrote: where can i find the newest at3+.dll ? or is it now improved in the latest build ? 1°) Delete your .dll from your PPSSPP directory. 2°) Launch PPSSPP. 3°) It will show you some explanations about the .dll. 4°) Click on the "Download and install" button. 5°) Click on the "Back" button. 6°) Now you're using the latest version of the .dll ! ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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