God Eater Burst
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06-01-2013, 08:00 AM
Post: #91
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RE: God Eater Burst | |||
06-01-2013, 12:55 PM
(This post was last modified: 06-01-2013 01:12 PM by Mirin.)
Post: #92
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RE: God Eater Burst
Game seems fully playable, but the FMVs still don't work, which I expected. Though, all the tutorials are FMVs so a new player is gonna have to wing it and figure out all the controls and whatnot on their own.
Edit:Not the tutorial missions, the terminal tutorials. Really need to stop posting tired. |
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06-01-2013, 01:22 PM
Post: #93
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RE: God Eater Burst
but in my motorola razr d1the graph broken ... the game is impossible to be playable...
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06-01-2013, 02:09 PM
Post: #94
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RE: God Eater Burst
PowerVR issue,check here http://forums.ppsspp.org/showthread.php?...ht=PowerVR
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06-02-2013, 05:07 AM
Post: #95
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Gods Eater Burst (Dont mistake for God Eater Burst)
Title: Gods Eater Burst
Genre: Action/RPG Region: EU Version: v0.7.6-1027-gaa2781a File Format: ISO Game ID: ULES01519 OS: Win 7 Compability: Playable/60FPS Notes: at3plusdecoder.dll was used. Settings: Buffered Rendering/Hardware Transform/Vertex Cache/Use Media Engine. Game is actually fully playable it seems(With Sound), the only "annoyance" is Audiobeeping on Error: UNIMPL _sceAtracGetContextadress<> which however doesn't abort or hinder emulation. Cutscenes work since they are realized ingame instead of MPEG. *writing v0.7.6-1027-gaa2781a as version since as of that build a free packet count is returned to the games, before that the packet count for GEB has been negative and out of expected range, stopping the emulation (sub-zero packets put). Screens Attached |
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06-02-2013, 05:09 AM
Post: #96
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RE: Gods Eater Burst (Dont mistake for God Eater Burst)
Sometime beep sound only on loading or save ingame
I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-02-2013, 05:28 AM
Post: #97
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RE: Gods Eater Burst (Dont mistake for God Eater Burst)
What's the difference with this http://forums.ppsspp.org/showthread.php?tid=1552 ?
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06-02-2013, 05:33 AM
Post: #98
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RE: Gods Eater Burst (Dont mistake for God Eater Burst)
(06-02-2013 05:28 AM)sfageas Wrote: What's the difference with this http://forums.ppsspp.org/showthread.php?tid=1552 ? Difference is somewhere within the code, i can't really tell you the exact difference but it DOES exist. probably a marginal change between versions for different regions. While God Eater is for the Japanese region only, God Eater Burst is for US and God[s] Eater Burst for the EU market. Also the EU version did not run at the point of time when the US version already went to ingame status(looking at your timestamp). Having tested it yesterday with a build before the one i put above it would stop emulation after Company intro with sub-zero packets put. |
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06-02-2013, 12:46 PM
(This post was last modified: 06-02-2013 12:48 PM by Lilith.)
Post: #99
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RE: God Eater Burst
http://pastebin.com/x4abmmDE
Any idea? |
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06-02-2013, 04:27 PM
Post: #100
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RE: God Eater Burst
(06-01-2013 12:55 PM)Mirin Wrote: Game seems fully playable, but the FMVs still don't work, which I expected. Though, all the tutorials are FMVs so a new player is gonna have to wing it and figure out all the controls and whatnot on their own. U can turn on Display Raw Framebuffer to make intro and cutscene work.. I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-05-2013, 06:21 AM
Post: #101
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RE: God Eater Burst
(06-02-2013 12:46 PM)Lilith Wrote: http://pastebin.com/x4abmmDE No one can help? =o Like the settings? My gaem keep crashing on tutorial 3. =\ |
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06-05-2013, 06:51 AM
Post: #102
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RE: God Eater Burst
(06-05-2013 06:21 AM)Lilith Wrote:(06-02-2013 12:46 PM)Lilith Wrote: http://pastebin.com/x4abmmDE what you using window or android?,if window I doubt it will crash,if android even with the latest it will crash if you enable fast memory and atrac3+ sounds. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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06-05-2013, 07:23 AM
Post: #103
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RE: God Eater Burst
(06-05-2013 06:51 AM)aki21 Wrote:(06-05-2013 06:21 AM)Lilith Wrote:(06-02-2013 12:46 PM)Lilith Wrote: http://pastebin.com/x4abmmDE Aki is that mean both window and android crash at tutorial 3? It will crash if turn on fastmemory (on window) I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-05-2013, 07:58 AM
Post: #104
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RE: God Eater Burst
(06-05-2013 07:23 AM)Ritori Wrote:(06-05-2013 06:51 AM)aki21 Wrote:(06-05-2013 06:21 AM)Lilith Wrote:(06-02-2013 12:46 PM)Lilith Wrote: http://pastebin.com/x4abmmDE on window I mean it working fine even with atrac3+ enable,it just android that crash if enable the atrac3+ and fastmemory(window also can't enable fast memory), have try window version with atrac3+ enable seem I did'nt getting any crash in tutorial 3. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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06-05-2013, 09:15 AM
Post: #105
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RE: God Eater Burst
Hope fast memory working for this game
alway crash when enable it... I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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