Thread Closed 
 
Thread Rating:
  • 6 Votes - 4.83 Average
  • 1
  • 2
  • 3
  • 4
  • 5
So I just wrote an atrac3+ frame decode library (2013-06-03)
06-04-2013, 06:22 PM
Post: #166
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-04-2013 09:24 AM)Jeid3 Wrote:  i build new .dll 0.1.2 here : http://uptobox.com/3fhgfuwd4g46

Can you upload this elsewhere? That site won't let me download because I'm using a HOSTS file to block ads and malware.
Find all posts by this user
06-04-2013, 06:23 PM
Post: #167
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I compiled it myself earlier: https://docs.google.com/file/d/0BwcSjM-J...sp=sharing

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
06-05-2013, 01:57 AM
Post: #168
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
ios??
Find all posts by this user
06-05-2013, 11:42 AM
Post: #169
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
So im a bit late to the party but what operating systems does this plugin currently support?
Find all posts by this user
06-05-2013, 11:44 AM
Post: #170
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-05-2013 11:42 AM)BubblegumBalloon Wrote:  So im a bit late to the party but what operating systems does this plugin currently support?

Windows and Android Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
06-05-2013, 11:52 AM
Post: #171
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-05-2013 11:44 AM)vnctdj Wrote:  
(06-05-2013 11:42 AM)BubblegumBalloon Wrote:  So im a bit late to the party but what operating systems does this plugin currently support?

Windows and Android Smile

Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS's
Find all posts by this user
06-05-2013, 01:30 PM
Post: #172
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-05-2013 11:52 AM)BubblegumBalloon Wrote:  
(06-05-2013 11:44 AM)vnctdj Wrote:  
(06-05-2013 11:42 AM)BubblegumBalloon Wrote:  So im a bit late to the party but what operating systems does this plugin currently support?

Windows and Android Smile

Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS's

I though I had time to check the iOS version this week but after having my wisdom tooth pulled on Monday, and being swamped at work, I have yet to even look at the code my self.
Find all posts by this user
06-06-2013, 02:41 PM
Post: #173
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Quote:Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS's
Really? It should compile with the latest changes.

Ugh.... second patch is missing. Just add

#ifdef __APPLE__
#define lseek64 lseek
#ifndef __NR_ftruncate64
#define __NR_ftruncate64 194
#endif

to Mai_All.h
Find all posts by this user
06-06-2013, 04:23 PM
Post: #174
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I have a bug: When running games with the music features, and settings the fps higher than 60, it will lead to lots of static in the BGM. Any idea on how to fix it?
Find all posts by this user
06-06-2013, 04:25 PM
Post: #175
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
@makotech222

It is not a bug. It is simply due to the fact that advanced audio options (like the ones other emus have to compensate for faster FPS, e.g. Timescale, interpolation etc) haven't been implemented for PPSSPP yet.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
06-06-2013, 05:17 PM
Post: #176
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-06-2013 02:41 PM)vit9696 Wrote:  
Quote:Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS's
Really? It should compile with the latest changes.

Ugh.... second patch is missing. Just add

#ifdef __APPLE__
#define lseek64 lseek
#ifndef __NR_ftruncate64
#define __NR_ftruncate64 194
#endif

to Mai_All.h


Does that mean that its coming to ios?
Find all posts by this user
06-06-2013, 05:28 PM
Post: #177
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
where can i find the newest at3+.dll ? or is it now improved in the latest build ?
Find all posts by this user
06-06-2013, 06:05 PM
Post: #178
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-06-2013 02:41 PM)vit9696 Wrote:  
Quote:Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS's
Really? It should compile with the latest changes.

Ugh.... second patch is missing. Just add

#ifdef __APPLE__
#define lseek64 lseek
#ifndef __NR_ftruncate64
#define __NR_ftruncate64 194
#endif

to Mai_All.h
thanks,it moves now but i get the following error:
in maifile.cc:
struct stat64 mystat:variable has incomplete type 'struct stat64'
Find all posts by this user
06-06-2013, 08:40 PM
Post: #179
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I don't seem to have this error, but I use self-compiled gcc 4.7.3.
Find all posts by this user
06-06-2013, 08:45 PM
Post: #180
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-06-2013 05:28 PM)dropthatout Wrote:  where can i find the newest at3+.dll ? or is it now improved in the latest build ?

1°) Delete your .dll from your PPSSPP directory.
2°) Launch PPSSPP.
3°) It will show you some explanations about the .dll.
4°) Click on the "Download and install" button.
5°) Click on the "Back" button.
6°) Now you're using the latest version of the .dll ! Wink

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Thread Closed 


Forum Jump: