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Gun Showdown
03-12-2013, 12:15 PM
Post: #1
Gun Showdown
Genre : Action Adventure
Region : US
Format : CSO
Version : v0.7-36-gb438c45
Game ID : ULUS10158
OS : Win
Compatability : Intro
Notes : Black screen after Activision

Code:
11:20:608 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
11:20:608 System.cpp:51 I[HLE]: PPSSPP v0.7-36-gb438c45
11:20:609 MemArena.cpp:366 I[MM]: Found valid memory base at 09000000 after 33 tries.
11:20:609 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09B50000 (mirror at 0 @ 11000000, uncached @ 11000000)
11:20:668 Loaders.cpp:89 I[LOAD]: Identifying file...
11:20:671 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
11:20:672 PSPLoaders.cpp:80 I[LOAD]: ULUS10158 : GUN Showdown
11:20:674 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
11:20:674 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
11:20:674 HLE\sceIo.cpp:231 I[HLE]: Starting up I/O...
11:20:674 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
11:20:674 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
11:20:674 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
11:20:674 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
11:20:675 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
11:20:675 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
11:20:676 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
11:20:696 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
11:20:784 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F302020
11:20:788 Util\BlockAllocator.cpp:310 I[HLE]: -----------
11:20:788 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08c23100 size 00423100 taken=1 tag=ELF
11:20:788 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08c23100 - 0a000000 size 013dcf00 taken=0 tag=(untitled)
11:20:791 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
11:20:878 HLE\sceKernelModule.cpp:393 I[LOAD]: Module Asura: 00000000 08aa8e64 08aa8e7c
11:20:878 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named Asura, 2 funcs, 3 vars, resident 08aa9270
11:20:879 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08a51ce4
11:20:879 root         I[BOOT]: EmuThread.cpp:99 Done.
11:22:055 root         I[HLE]: HLE\sceKernelThread.cpp:1499 276 = sceKernelCreateThread(name="user_main", entry=08a51df0, prio=20, stacksize=262144)
11:22:056 root         I[HLE]: HLE\sceKernelThread.cpp:1535 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
11:22:056 root         I[HLE]: HLE\sceKernelThread.cpp:1616 __KernelReturnFromThread : root
11:22:056 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
11:22:056 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08c23100 size 00423100 taken=1 tag=ELF
11:22:056 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c23100 - 08c34000 size 00010f00 taken=1 tag=UserSbrk
11:22:056 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c34000 - 09fbfc00 size 0138bc00 taken=0 tag=(untitled)
11:22:056 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
11:22:056 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
11:22:056 user_main    E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(08a51ce4)
11:22:059 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: sceKernelTotalFreeMemSize: 20462592 bytes

11:22:059 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: sceKernelMaxFreeMemSize: 20233216 bytes

11:22:059 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: Heap size: 19545088 bytes

11:22:083 user_main    I[HLE]: HLE\sceKernelThread.cpp:1499 290 = sceKernelCreateThread(name="Callbacks", entry=088c00d8, prio=10, stacksize=4096)
11:22:083 user_main    I[HLE]: HLE\sceKernelThread.cpp:1535 sceKernelStartThread(thread=290, argSize=0, argPtr= 00000000 )
11:22:085 user_main    I[HLE]: HLE\scePower.cpp:189 sceKernelVolatileMemTryLock(0, 09fff5a0, 145893168) - success
11:22:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
11:22:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
11:22:151 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
11:22:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:813 295=sceKernelLoadModule(name=DISC0:/PSP_GAME/USRDIR/MODULE/LIBATRAC3PLUS.PRX,flag=00000000,(...))
11:22:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(295,asize=00000000,aptr=00000000,retptr=09fff5b0,00000000):​ faked (undecryptable module)
11:22:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
11:22:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
11:22:151 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
11:22:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:813 296=sceKernelLoadModule(name=DISC0:/PSP_GAME/USRDIR/MODULE/MPEG.PRX,flag=00000000,(...))
11:22:151 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(296,asize=00000000,aptr=00000000,retptr=09fff5b0,00000000):​ faked (undecryptable module)
11:22:151 user_main    I[HLE]: HLE\sceKernelThread.cpp:1499 297 = sceKernelCreateThread(name="Chunk Processing", entry=088bf928, prio=20, stacksize=49152)
11:22:151 user_main    I[HLE]: HLE\sceKernelThread.cpp:1535 sceKernelStartThread(thread=297, argSize=8, argPtr= 09fff5c0 )
11:22:152 user_main    I[HLE]: HLE\sceKernelThread.cpp:1499 300 = sceKernelCreateThread(name="Streaming File-Cache", entry=088bf928, prio=20, stacksize=49152)
11:22:152 user_main    I[HLE]: HLE\sceKernelThread.cpp:1535 sceKernelStartThread(thread=300, argSize=8, argPtr= 09fff580 )
11:22:156 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08c1eb40, 256, 32, 0, 44100)
11:22:157 user_main    I[HLE]: HLE\sceKernelThread.cpp:1499 303 = sceKernelCreateThread(name="Atrac File-Cache", entry=088bf928, prio=20, stacksize=49152)
11:22:157 user_main    I[HLE]: HLE\sceKernelThread.cpp:1535 sceKernelStartThread(thread=303, argSize=8, argPtr= 09fff550 )
11:22:157 user_main    I[HLE]: HLE\sceKernelThread.cpp:1499 304 = sceKernelCreateThread(name="Simple-audio thread", entry=088dba68, prio=14, stacksize=32768)
11:22:157 user_main    I[HLE]: HLE\sceKernelThread.cpp:1535 sceKernelStartThread(thread=304, argSize=0, argPtr= 00000000 )
11:22:161 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/BEAMS.ASR (0xf139bbf2) in cache!

11:22:161 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/BEAMS.ASR (0xf139bbf2) in cache!

11:22:161 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/BEAMS.ASR!

11:22:166 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/AMERICAN.ASR (0x751cb964) in cache!

11:22:166 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/AMERICAN.ASR (0x751cb964) in cache!

11:22:166 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/AMERICAN.ASR!

11:22:167 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/CSTEXT/CS_AM.ASR (0xf362c948) in cache!

11:22:168 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/CSTEXT/CS_AM.ASR (0xf362c948) in cache!

11:22:168 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/CSTEXT/CS_AM.ASR!

11:22:171 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_ACTION_AMERICAN.ASR (0xccfd4043) in cache!

11:22:172 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_ACTION_AMERICAN.ASR (0xccfd4043) in cache!

11:22:172 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/GUN_ACTION_AMERICAN.ASR!

11:22:172 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_CREDITS_AMERICAN.ASR (0xb1b419d9) in cache!

11:22:172 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_CREDITS_AMERICAN.ASR (0xb1b419d9) in cache!

11:22:172 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/GUN_CREDITS_AMERICAN.ASR!

11:22:173 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_HINTS_AMERICAN.ASR (0x4b41291a) in cache!

11:22:174 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_HINTS_AMERICAN.ASR (0x4b41291a) in cache!

11:22:174 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/GUN_HINTS_AMERICAN.ASR!

11:22:174 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_OBJECT_AMERICAN.ASR (0xcdc14b15) in cache!

11:22:174 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_OBJECT_AMERICAN.ASR (0xcdc14b15) in cache!

11:22:174 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/GUN_OBJECT_AMERICAN.ASR!

11:22:175 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_NAMETAG_AMERICAN.ASR (0xf95659b7) in cache!

11:22:175 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_NAMETAG_AMERICAN.ASR (0xf95659b7) in cache!

11:22:175 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/GUN_NAMETAG_AMERICAN.ASR!

11:22:176 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_TANNOY_AMERICAN.ASR (0x62b3bf0a) in cache!

11:22:176 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/GUN_TANNOY_AMERICAN.ASR (0x62b3bf0a) in cache!

11:22:176 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/GUN_TANNOY_AMERICAN.ASR!

11:22:186 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/ANIMTEMP.ASR (0xecb642bc) in cache!

11:22:187 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/ANIMTEMP.ASR (0xecb642bc) in cache!

11:22:187 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/ANIMTEMP.ASR!

11:22:189 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/NPCTEMPS.ASR (0x77bc8615) in cache!

11:22:189 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/MISC/NPCTEMPS.ASR (0x77bc8615) in cache!

11:22:189 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/MISC/NPCTEMPS.ASR!

11:22:190 user_main    I[HLE]: HLE\sceKernelThread.cpp:1499 305 = sceKernelCreateThread(name="Async Loading", entry=088bf928, prio=20, stacksize=49152)
11:22:190 user_main    I[HLE]: HLE\sceKernelThread.cpp:1535 sceKernelStartThread(thread=305, argSize=8, argPtr= 09fff5b0 )
11:22:190 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/FONTS.ASR (0x6508143a) in cache!

11:22:191 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/FONTS.ASR (0x6508143a) in cache!

11:22:191 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/FONTS.ASR!

11:22:195 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/NEWDATA.PNG (0xaf8888b4) in cache!

11:22:195 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/ICON0.PNG (0xffb9bea2) in cache!

11:22:196 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/PERMANENT_2D_GRAPHICS.ASR (0xbd7b8499) in cache!

11:22:196 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/PERMANENT_2D_GRAPHICS.ASR (0xbd7b8499) in cache!

11:22:197 user_main    I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/PERMANENT_2D_GRAPHICS.ASR!

11:22:209 user_main    I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 00000000 : 480 x 272 x 3
11:22:223 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/SPECIALFX.ASR (0x46661061) in cache!

11:22:223 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/SPECIALFX.ASR (0x46661061) in cache!

11:22:223 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/SPECIALFX.ASR!

11:22:228 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/HUD.ASR (0xd14b5765) in cache!

11:22:228 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/HUD.ASR (0xd14b5765) in cache!

11:22:228 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/HUD.ASR!

11:22:231 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/HUD2.ASR (0x69b2daee) in cache!

11:22:231 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/HUD2.ASR (0x69b2daee) in cache!

11:22:231 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/HUD2.ASR!

11:22:234 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/INVGUNS.ASR (0x1dd0c3e) in cache!

11:22:234 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/INVGUNS.ASR (0x1dd0c3e) in cache!

11:22:234 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/INVGUNS.ASR!

11:22:236 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/INVITEMS.ASR (0x548ac001) in cache!

11:22:236 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/INVITEMS.ASR (0x548ac001) in cache!

11:22:237 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/INVITEMS.ASR!

11:22:238 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/MENUS.ASR (0xda7061bb) in cache!

11:22:239 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/MENUS.ASR (0xda7061bb) in cache!

11:22:239 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/MENUS.ASR!

11:22:241 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/LOADSCN.ASR (0x51b3e36a) in cache!

11:22:241 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/LOADSCN.ASR (0x51b3e36a) in cache!

11:22:241 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/LOADSCN.ASR!

11:22:246 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/SOUNDS/EN_GMSND.ASR (0x76ba8572) in cache!

11:22:246 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/SOUNDS/EN_GMSND.ASR (0x76ba8572) in cache!

11:22:247 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/SOUNDS/EN_GMSND.ASR!

11:22:265 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/BEAMS.ASR (0xf139bbf2) in cache!

11:22:266 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***WARNING: tgIoOpen() couldn't find file DISC0:/PSP_GAME/USRDIR/GRAPHICS/BEAMS.ASR (0xf139bbf2) in cache!

11:22:266 Async Loadin I[HLE]: HLE\sceIo.cpp:512 stdout: ***ERROR: sceIoGetstat() returned error code (0) for file DISC0:/PSP_GAME/USRDIR/GRAPHICS/BEAMS.ASR!

11:22:278 user_main    I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 00088000 : 480 x 272 x 3
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 274: Module "Asura": name=Asura gp=00000000 entry=08a51ce4
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 276: Thread "user_main": pc= 088c8c54 sp= 09fff2f0 RUN      (wt=0 wid=0 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 277: MemoryPart "UserSbrk": MemPart: 08c24000 - 08c34f00    size: 00010f00
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 278: Semaphore "Asura mutex": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 279: FPL "Asura": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 280: Semaphore "Asura mutex": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 281: EventFlag "Async Load Data": init=00000000 cur=00000000 numwait=1
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 282: Semaphore "Asura mutex": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 283: Semaphore "Asura mutex": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 284: EventFlag "Atrac finish playing": init=00000000 cur=00000000 numwait=0
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 285: Semaphore "Asura mutex": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 286: Semaphore "Asura mutex": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 287: EventFlag "Power Ready Event": init=00000000 cur=00000001 numwait=0
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 288: EventFlag "BCP Ready": init=00000000 cur=00000000 numwait=1
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 289: EventFlag "BCP Complete": init=00000000 cur=00000000 numwait=0
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 290: Thread "Callbacks": pc= 088c01b8 sp= 09fbf9e0   WAIT    (wt=2 wid=290 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 291: CallBack "ASURA_POWER_CB": thread=290, argument= 00000000
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 292: CallBack "ASURA_UMD_CB": thread=290, argument= 00000000
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 293: CallBack "ASURA_EXIT_CB": thread=290, argument= 00000000
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 294: Semaphore "ASURA_IO_SEMA": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 295: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 296: Module "sceMpeg_library": faked name=sceMpeg_library gp=ffffffff entry=ffffffff
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 297: Thread "Chunk Processing": pc= 088bfae0 sp= 09fbe9c0   WAIT    (wt=4 wid=288 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 298: Semaphore "Asura mutex": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 299: EventFlag "File-cache Update Ready": init=00000000 cur=00000000 numwait=1
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 300: Thread "Streaming File-Cache": pc= 088bfae0 sp= 09fb29b0   WAIT    (wt=4 wid=299 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 301: Semaphore "Asura mutex": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 302: EventFlag "File-cache Update Ready": init=00000000 cur=00000000 numwait=1
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 303: Thread "Atrac File-Cache": pc= 088bfae0 sp= 09fa69b0   WAIT    (wt=4 wid=302 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 304: Thread "Simple-audio thread": pc= 088dbc44 sp= 09f9a9b0   WAIT    (wt=10 wid=0 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 305: Thread "Async Loading": pc= 088bfae0 sp= 09f929c0   WAIT    (wt=4 wid=281 wv= 00000000 )
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:416 KO 306: Semaphore "Asura mutex": -
11:33:729 user_main    I[HLE]: HLE\sceKernel.cpp:130 Shutting down kernel - 35 kernel objects alive
11:33:730 HLE\sceKernelMemory.cpp:174 I[HLE]: Shutting down user memory pool:
11:33:730 Util\BlockAllocator.cpp:310 I[HLE]: -----------
11:33:730 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08c34000 size 00434000 taken=0 tag=ELF
11:33:730 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08c34000 - 09ed7c00 size 012a3c00 taken=1 tag=FPL
11:33:730 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09ed7c00 - 0a000000 size 00128400 taken=0 tag=(untitled)
11:33:730 HLE\sceKernelMemory.cpp:177 I[HLE]: Shutting down "kernel" memory pool:
11:33:730 Util\BlockAllocator.cpp:310 I[HLE]: -----------
11:33:730 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
11:33:731 MemMap.cpp:101 I[MM]: Memory system shut down.


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04-17-2013, 12:20 PM
Post: #2
Gun showdown
Very weird.The original iso gets passed first screen then black screen.But when i rip the iso ,it goes all the way to the title screen but doesnt start...it loops back to title screen.
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04-17-2013, 12:25 PM
Post: #3
RE: Gun Showdown
Merged
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04-24-2013, 04:48 PM (This post was last modified: 04-24-2013 04:49 PM by Henley.)
Post: #4
Gun : Showdown
Title: Gun : Showdown
Genre: Action / GTA-Like
Region: Europe
Format: ISO
Version: v0.7.6-15-g9ad1c08
OS: Windows 7 64 bits
Device: i5 2500k @3,60GHz / ATI Radeon HD 6870 1Go / 8go RAM DDR3 1600MHz / 2 WD Caviar Black in Raid0 (fast!)
Compatibility: Launchable (this pic appears and vanishes then a loading seem to start but stops like 100ms after :'D like a flash) :
Notes: Tested many different settings and got nothing more :/

this pic* : http://image.noelshack.com/fichiers/2013...38-gun.png
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04-24-2013, 06:17 PM
Post: #5
RE: Gun Showdown
Merged
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06-02-2013, 09:05 PM (This post was last modified: 06-02-2013 09:09 PM by itachinight.)
Post: #6
RE: Gun Showdown
On v7.6 1044 works perfectly on PC.
Sound works good with at3+ library. Movies works only with enabled raw framebuffer option.
Here are some screen with game and settings.
I think should be replaced to the playable games.


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06-02-2013, 09:21 PM (This post was last modified: 06-02-2013 09:22 PM by itachinight.)
Post: #7
Wink Gun Showdown
Game : Gun Showdown
   
File Format : CSO
Device : PC Windows 7 Ultimate
Compatibility : Playable
PPSSPP Version : v0.7.6 1044

Fullspeed on PC version. Sound works great everywhere except the movies.
Movies play only with the Display Raw Framebuffer option.
Other stuff work flawlessly.


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06-03-2013, 12:29 AM (This post was last modified: 06-03-2013 12:29 AM by GuilhermeGS2.)
Post: #8
RE: Gun Showdown
moved and marged

updated compatibility list

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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09-12-2013, 08:43 AM
Post: #9
RE: Gun Showdown
on android v9.1.720 black screen
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12-14-2013, 05:25 PM
Post: #10
RE: Gun Showdown
I can't get this to work at all. I've tried turning off the JIT, turning it back on. I've tried all manner of graphics settings, using the software renderer. I tried 0.9.6. and the latest GIT build...

It doesn't seem to function anymore. All that happens is the initial screen pops up, a gun cocking sound is heard, the window goes black aside from a loading icon that pops up and then disappears. It just stays black after that and does nothing.

I'm using Windows 7, the x64 build. I tried the x32 build as well, no change. The ISO is not compressed, though I doubt that has any effect. My graphics card is a GeForce GTX 660.
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01-30-2014, 08:03 PM
Post: #11
RE: Gun Showdown
I tried running the game in v0.9.6.2 and I'm not finding the "raw frame buffer option" mentioned above. I tried all four of the rendering mode options and none of them worked. I got the same result that I.S.T. reported above. I must be doing something wrong. Running under Windows.
any help would be appreciated.
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02-02-2014, 10:37 PM (This post was last modified: 02-06-2014 03:21 AM by The Phoenix.)
Post: #12
Thumbs Up RE: Gun Showdown
Great News..........

Update: On Windows 7 (x86) build using v0.9.6-738-gb25c9a5
Game Region: USA (ULUS10158)
The game now works past the freeze point and now goes into the game.
Graphics look great & Intro showing main menu works mighty fine.
The audio sounds if its all okay, sound effects & music. Cool
           
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02-03-2014, 05:49 AM (This post was last modified: 02-03-2014 05:53 AM by trantor.)
Post: #13
RE: Gun Showdown
(02-02-2014 10:37 PM)The Phoenix Wrote:  Great News..........

Update: On Windows 7 (x86) build using v0.9.6-738-gb25c9a5

The game now works past the freeze point and now goes into the game.
Graphics look great & Intro showing main menu works mighty fine.
The audio sounds if its all okay, sound effects & music. Cool

Is that a build not yet available?

Never mind... I found the list of newer builds. It works now! Thanks a lot!
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02-03-2014, 06:15 AM
Post: #14
RE: Gun Showdown
It's available on our buildbot.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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02-07-2014, 07:58 PM
Post: #15
RE: Gun Showdown
Is there a way to play the game at 30/30? (Now the frame-limiter is stuck at 20/20 and if I set 125% or more speed the sound gets crackled)
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