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Dead or Alive Paradise
#1
Genre : Sports - Casino
Region : EU
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULES01431
OS : Win
Compatibility : Nothing
Notes : -

LOG:
Code:
19:50:501 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 19:50:502 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292 19:50:502 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries. 19:50:502 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000) 19:50:594 Loaders.cpp:89 I[LOAD]: Identifying file... 19:52:071 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 19:52:155 PSPLoaders.cpp:80 I[LOAD]: ULES01431 : DEAD OR ALIVE Paradise 19:52:221 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 19:52:221 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 19:52:221 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 19:52:222 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 19:52:222 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 19:52:223 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 19:52:503 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11020020 19:52:509 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF 19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d3fd00 - 0a000000 size 012c0300 taken=0 tag=(untitled) 19:52:511 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 19:52:583 HLE\sceKernelModule.cpp:393 I[LOAD]: Module doap: 00000000 08a69b08 08a69b20 19:52:583 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a69ec8 19:52:584 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08a018c8 19:52:584 root I[BOOT]: EmuThread.cpp:99 Done. 19:53:406 root E[HLE]: HLE\sceKernelMemory.cpp:655 sceKernelSetCompiledSdkVersion600_602 unknown SDK : 5000010 19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08a019dc, prio=20, stacksize=262144) 19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d3fd00 - 09ea0000 size 01160300 taken=1 tag=UserSbrk 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ea0000 - 09fbfc00 size 0011fc00 taken=0 tag=(untitled) 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192) 19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=4, argPtr= 09fff520 ) 19:53:593 user_main W[HLE]: HLE\sceMpeg.cpp:1489 UNIML: sceMp3InitResource 19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="Mp3PspThread", entry=08a634bc, prio=10, stacksize=16384) 19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=4, argPtr= 09fff460 ) 19:53:683 user_main I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08d3eec0, 1024, 32, 0, 44100) 19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 295 = sceKernelCreateThread(name="SoundPspThread", entry=08a634bc, prio=10, stacksize=16384) 19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=295, argSize=4, argPtr= 09fff4e0 ) 19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192) 19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff4a0 ) 19:53:828 GZIP I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread() 19:53:828 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 297 (00000129) 19:53:828 user_main E[HLE]: HLE\sceKernelThread.cpp:2065 sceKernelWaitThreadEnd - bad thread 297 19:53:829 user_main I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166) 19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768) 19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff5c0 ) 19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1501 300 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768) 19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=300, argSize=4, argPtr= 09fb59b0 ) 19:54:038 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1 19:54:107 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1


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#2
this one crashed my psp
trace log :

Code:
http://pastebin.com/rFVLyUNG
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#3
Made a dump from the start of that game (the one on my PSP had a patch so I wanted to be sure it was not it causing problems) and it seems to break pretty fast. No crash though.
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#4
Still black screen but I noticed that vps is running.
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#5
(04-21-2013, 06:54 AM)sfageas Wrote: this one crashed my psp
trace log :

Code:
http://pastebin.com/rFVLyUNG
Dont know if it's related....my 64gb sd card got messed up because of this.
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#6
Your psp memory card?i have 8 and i had no problem after
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#7
(05-06-2013, 12:41 PM)sfageas Wrote: Your psp memory card?i have 8 and i had no problem after
Nope. My Note 2 external card. Can't erase or save a damn thing. And the cso file(DOA Paradise) turns into "tempmtp" something file.
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#8
Does it boot on pc??
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#9
(05-06-2013, 03:17 PM)Tamagotchi Wrote: Does it boot on pc??

Nope...
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
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#10
Retested with 0.7.6-988-windows-x86 with rig in sig.

Still nothing but a black screen, at least the emulator doesn't hang. By which I mean that you can stop the game normally without having to Alt-F4 or use task manager.

Logfile:

Code:
36:04:715 EmuScreen.cpp:54 I[BOOT]: Starting up hardware. 36:04:715 System.cpp:70 I[HLE]: PPSSPP v0.7.6-988-gf2c316a 36:04:715 MemArena.cpp:370 I[MM]: Found valid memory base at 08800000 after 31 tries. 36:04:715 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09020000 (mirror at 0 @ 10800000, uncached @ 10800000) 36:04:732 Loaders.cpp:103 I[LOAD]: Identifying file... 36:04:733 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO! 36:04:738 PSPLoaders.cpp:67 I[LOAD]: ULUS10521 : DEAD OR ALIVE Paradise 36:04:739 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 36:04:739 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized 36:04:739 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O... 36:04:739 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\memstick\ 36:04:739 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\memstick\ 36:04:739 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\flash0\ 36:04:739 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\flash0\ 36:04:747 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats 36:04:747 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats 36:04:747 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\memstick\PSP\PPSSPP_STATE 36:04:747 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\memstick\PSP\PPSSPP_STATE 36:04:782 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized. 36:04:797 HLE\sceKernelModule.cpp:433 I[HLE]: Decrypting ~PSP file 36:04:900 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 13D00020 36:04:904 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 36:04:904 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 36:04:904 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF 36:04:904 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08d36a00 - 0a000000 size 012c9600 taken=0 tag=(untitled) 36:04:906 ELF\ElfReader.cpp:513 N[LOAD]: ELF loading completed successfully. 36:04:941 HLE\sceKernelModule.cpp:557 I[LOAD]: Module doap: 00000000 08a608c4 08a608dc 36:04:942 HLE\sceKernelModule.cpp:726 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a60c84 36:04:942 HLE\sceKernelModule.cpp:947 I[LOAD]: Module entry: 089f8cd8 36:05:305 root N[BOOT]: EmuScreen.cpp:99 Loading Z:\extracted\2.Temp Games\PSP ISOs\Dead_or_Alive_Paradise_USA.cso... 36:05:306 root I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=user_main, entry=089f8dec, prio=20, stacksize=262144) 36:05:306 root I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 36:05:307 root I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0 36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF 36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08d36a00 - 09e97000 size 01160600 taken=1 tag=UserSbrk 36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e97000 - 09fbfc00 size 00128c00 taken=0 tag=(untitled) 36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 36:05:312 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 281=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192) 36:05:312 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=281, argSize=4, argPtr=09fff5b0) 36:05:466 user_main W[HLE]: HLE\sceMp3.cpp:194 UNIML: sceMp3InitResource 36:05:490 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 293=sceKernelCreateThread(name=Mp3PspThread, entry=08a5a278, prio=10, stacksize=16384) 36:05:490 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=293, argSize=4, argPtr=09fff4e0) 36:05:494 user_main I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08d35b80, 1024, 32, 0, 44100) 36:05:495 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 296=sceKernelCreateThread(name=SoundPspThread, entry=08a5a278, prio=10, stacksize=16384) 36:05:495 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=296, argSize=4, argPtr=09fff560) 36:05:501 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 298=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192) 36:05:501 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=298, argSize=4, argPtr=09fff520) 36:05:562 GZIP I[HLE]: HLE\sceKernelThread.cpp:2063 sceKernelExitDeleteThread(298) 36:05:562 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:446 Kernel: Bad object handle 298 (0000012a) 36:05:562 user_main E[HLE]: HLE\sceKernelThread.cpp:2468 sceKernelWaitThreadEnd - bad thread 298 36:05:563 user_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166) 36:05:563 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 300=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768) 36:05:563 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=300, argSize=4, argPtr=09fff650) 36:05:640 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1883 303=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768) 36:05:640 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=303, argSize=4, argPtr=09fb5a60) 36:05:667 user_main I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00044000 : 480 x 272 x 1 36:05:699 user_main I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00000000 : 480 x 272 x 1 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "doap": name=doap gp=00000000 entry=089f8cd8 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 08a08688 sp= 09fff650 RUN (wt=0 wid=0 wv= 00000000 ) 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08d37000 - 09e97600 size: 01160600 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 278: Mutex "Mutex": - 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 279: Mutex "Mutex": - 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 280: EventFlag "GZIPFLAG": init=00000001 cur=00000001 numwait=0 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 281: Thread "GZIP": pc= 08a00a58 sp= 09fbfa90 WAIT (wt=4 wid=280 wv= 00000000 ) 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 282: Mutex "Mutex": - 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 283: Mutex "Mutex": - 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 284: CallBack "ExitGame": thread=276, argument= 00000000 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 285: CallBack "MS-Assigned": thread=276, argument= 00000000 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 286: CallBack "Power": thread=276, argument= 00000000 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 287: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 289: OpenFile "disc0:/PSP_GAME/USRDIR/doap.arc": Seekpos: 00000000 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 290: Mutex "Mutex": - 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 291: Mutex "Mutex": - 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 292: EventFlag "MP3FLAG": init=00000000 cur=00000001 numwait=0 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 293: Thread "Mp3PspThread": pc= 089fb7b4 sp= 09fbda50 WAIT (wt=2 wid=293 wv= 00000000 ) 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 294: Mutex "Mutex": - 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 295: EventFlag "SOUNDFLAG": init=00000000 cur=00000001 numwait=0 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 296: Thread "SoundPspThread": pc= 08a475a4 sp= 09fb9950 WAIT (wt=10 wid=6 wv= 00000400 ) 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 299: EventFlag "for wake main": init=00000000 cur=00000000 numwait=0 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 300: Thread "MTC_TASK": pc= 08804654 sp= 09fb5a10 WAIT (wt=4 wid=301 wv= 00000000 ) 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 301: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 302: Mutex "Mutex": - 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 303: Thread "MTC_TASK": pc= 08804654 sp= 09fada70 WAIT (wt=4 wid=304 wv= 00000000 ) 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 304: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0 36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:142 Shutting down kernel - 29 kernel objects alive 36:16:941 GLES\Framebuffer.cpp:625 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1 36:16:941 GLES\Framebuffer.cpp:625 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1 36:16:942 HLE\sceKernelMemory.cpp:188 I[HLE]: Shutting down user memory pool: 36:16:942 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 36:16:942 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled) 36:16:942 HLE\sceKernelMemory.cpp:191 I[HLE]: Shutting down "kernel" memory pool: 36:16:942 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 36:16:942 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack 36:16:944 MemMap.cpp:101 I[MM]: Memory system shut down.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#11
(03-21-2013, 09:23 AM)sfageas Wrote: Genre : Sports - Casino
Region : EU
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULES01431
OS : Win
Compatibility : Nothing
Notes : -

LOG:
Code:
19:50:501 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 19:50:502 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292 19:50:502 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries. 19:50:502 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000) 19:50:594 Loaders.cpp:89 I[LOAD]: Identifying file... 19:52:071 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 19:52:155 PSPLoaders.cpp:80 I[LOAD]: ULES01431 : DEAD OR ALIVE Paradise 19:52:221 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 19:52:221 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 19:52:221 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 19:52:222 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 19:52:222 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 19:52:223 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 19:52:503 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11020020 19:52:509 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF 19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d3fd00 - 0a000000 size 012c0300 taken=0 tag=(untitled) 19:52:511 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 19:52:583 HLE\sceKernelModule.cpp:393 I[LOAD]: Module doap: 00000000 08a69b08 08a69b20 19:52:583 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a69ec8 19:52:584 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08a018c8 19:52:584 root I[BOOT]: EmuThread.cpp:99 Done. 19:53:406 root E[HLE]: HLE\sceKernelMemory.cpp:655 sceKernelSetCompiledSdkVersion600_602 unknown SDK : 5000010 19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08a019dc, prio=20, stacksize=262144) 19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d3fd00 - 09ea0000 size 01160300 taken=1 tag=UserSbrk 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ea0000 - 09fbfc00 size 0011fc00 taken=0 tag=(untitled) 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192) 19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=4, argPtr= 09fff520 ) 19:53:593 user_main W[HLE]: HLE\sceMpeg.cpp:1489 UNIML: sceMp3InitResource 19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="Mp3PspThread", entry=08a634bc, prio=10, stacksize=16384) 19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=4, argPtr= 09fff460 ) 19:53:683 user_main I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08d3eec0, 1024, 32, 0, 44100) 19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 295 = sceKernelCreateThread(name="SoundPspThread", entry=08a634bc, prio=10, stacksize=16384) 19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=295, argSize=4, argPtr= 09fff4e0 ) 19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192) 19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff4a0 ) 19:53:828 GZIP I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread() 19:53:828 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 297 (00000129) 19:53:828 user_main E[HLE]: HLE\sceKernelThread.cpp:2065 sceKernelWaitThreadEnd - bad thread 297 19:53:829 user_main I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166) 19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768) 19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff5c0 ) 19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1501 300 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768) 19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=300, argSize=4, argPtr= 09fb59b0 ) 19:54:038 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1 19:54:107 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1

does this mean this game cannot be played, no matter whatsoever ? by any means, this game cannot be played using PPSSPP?
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#12
Game is not working yet
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#13
LOL I've noticed there is 1,200+ views on this thread... This is a very popular "non working" game is it not?
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#14
(06-05-2013, 01:21 PM)Nuboko Wrote: LOL I've noticed there is 1,200+ views on this thread... This is a very popular "non working" game is it not?

It seems so.. Big Grin
PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
Reply
#15
(06-05-2013, 01:21 PM)Nuboko Wrote: LOL I've noticed there is 1,200+ views on this thread... This is a very popular "non working" game is it not?

You bet lol. So many disappointed hands and fingers in this thread lol Tongue

Updated log for 0.7.6-1107-g86c20e9-windows-x86:-

Code:
06:29:337 EmuScreen.cpp:54 I[BOOT]: Starting up hardware. 06:29:337 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1107-g86c20e9 06:29:337 MemArena.cpp:369 I[MM]: Found valid memory base at 0AC00000 after 40 tries. 06:29:337 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0C5B0000 (mirror at 0 @ 12C00000, uncached @ 12C00000) 06:29:354 Loaders.cpp:103 I[LOAD]: Identifying file... 06:29:450 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO! 06:29:511 PSPLoaders.cpp:67 I[LOAD]: ULUS10521 : DEAD OR ALIVE Paradise 06:29:511 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 06:29:511 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized 06:29:512 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O... 06:29:512 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\memstick\ 06:29:512 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\memstick\ 06:29:512 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\flash0\ 06:29:512 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\flash0\ 06:29:520 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats 06:29:520 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats 06:29:520 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\memstick\PSP\PPSSPP_STATE 06:29:520 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\memstick\PSP\PPSSPP_STATE 06:29:554 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized. 06:29:665 HLE\sceKernelModule.cpp:428 I[HLE]: Decrypting ~PSP file 06:29:767 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 11C10020 06:29:771 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 06:29:771 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 06:29:771 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF 06:29:771 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08d36a00 - 0a000000 size 012c9600 taken=0 tag=(untitled) 06:29:773 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 06:29:807 HLE\sceKernelModule.cpp:552 I[LOAD]: Module doap: 00000000 08a608c4 08a608dc 06:29:807 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a60c84 06:29:807 HLE\sceKernelModule.cpp:942 I[LOAD]: Module entry: 089f8cd8 06:30:080 root N[BOOT]: EmuScreen.cpp:99 Loading Z:\extracted\2.Temp Games\PSP ISOs\Dead_or_Alive_Paradise_USA_UMD_PSP-PLAYTHIS.cso... 06:30:081 root I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=user_main, entry=089f8dec, prio=20, stacksize=262144) 06:30:081 root I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 06:30:081 root I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0 06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF 06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08d36a00 - 09e97000 size 01160600 taken=1 tag=UserSbrk 06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e97000 - 09fbfc00 size 00128c00 taken=0 tag=(untitled) 06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 06:30:086 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 281=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192) 06:30:086 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=281, argSize=4, argPtr=09fff5b0) 06:30:240 user_main W[HLE]: HLE\sceMp3.cpp:194 UNIML: sceMp3InitResource 06:30:272 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 293=sceKernelCreateThread(name=Mp3PspThread, entry=08a5a278, prio=10, stacksize=16384) 06:30:272 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=293, argSize=4, argPtr=09fff4e0) 06:30:276 user_main I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08d35b80, 1024, 32, 0, 44100) 06:30:277 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 296=sceKernelCreateThread(name=SoundPspThread, entry=08a5a278, prio=10, stacksize=16384) 06:30:277 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=296, argSize=4, argPtr=09fff560) 06:30:331 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 298=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192) 06:30:331 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=298, argSize=4, argPtr=09fff520) 06:30:391 GZIP I[HLE]: HLE\sceKernelThread.cpp:2063 sceKernelExitDeleteThread(298) 06:30:391 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle 298 (0000012a) 06:30:391 user_main E[HLE]: HLE\sceKernelThread.cpp:2468 sceKernelWaitThreadEnd - bad thread 298 06:30:393 user_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166) 06:30:393 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 300=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768) 06:30:393 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=300, argSize=4, argPtr=09fff650) 06:30:524 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1883 303=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768) 06:30:524 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=303, argSize=4, argPtr=09fb5a60) 06:30:543 user_main I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00044000 : 480 x 272 x 1 06:30:570 user_main I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 1 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "doap": name=doap gp=00000000 entry=089f8cd8 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 08a08688 sp= 09fff650 WAIT (wt=12 wid=0 wv= 00000000 ) 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08d37000 - 09e97600 size: 01160600 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 278: Mutex "Mutex": - 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 279: Mutex "Mutex": - 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 280: EventFlag "GZIPFLAG": init=00000001 cur=00000001 numwait=0 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 281: Thread "GZIP": pc= 08a00a58 sp= 09fbfa90 WAIT (wt=4 wid=280 wv= 00000000 ) 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 282: Mutex "Mutex": - 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 283: Mutex "Mutex": - 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 284: CallBack "ExitGame": thread=276, argument= 00000000 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 285: CallBack "MS-Assigned": thread=276, argument= 00000000 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 286: CallBack "Power": thread=276, argument= 00000000 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 287: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 289: OpenFile "disc0:/PSP_GAME/USRDIR/doap.arc": Seekpos: 00000000 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 290: Mutex "Mutex": - 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 291: Mutex "Mutex": - 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 292: EventFlag "MP3FLAG": init=00000000 cur=00000001 numwait=0 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 293: Thread "Mp3PspThread": pc= 089fb7b4 sp= 09fbda50 WAIT (wt=2 wid=293 wv= 00000000 ) 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 294: Mutex "Mutex": - 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 295: EventFlag "SOUNDFLAG": init=00000000 cur=00000001 numwait=0 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 296: Thread "SoundPspThread": pc= 08a475a4 sp= 09fb9950 WAIT (wt=10 wid=6 wv= 00000400 ) 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 299: EventFlag "for wake main": init=00000000 cur=00000000 numwait=0 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 300: Thread "MTC_TASK": pc= 08804654 sp= 09fb5a10 WAIT (wt=4 wid=301 wv= 00000000 ) 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 301: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 302: Mutex "Mutex": - 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 303: Thread "MTC_TASK": pc= 08804654 sp= 09fada70 WAIT (wt=4 wid=304 wv= 00000000 ) 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 304: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0 07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:142 Shutting down kernel - 29 kernel objects alive 07:02:948 GLES\Framebuffer.cpp:629 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1 07:02:949 GLES\Framebuffer.cpp:629 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1 07:02:949 HLE\sceKernelMemory.cpp:188 I[HLE]: Shutting down user memory pool: 07:02:949 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 07:02:949 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled) 07:02:949 HLE\sceKernelMemory.cpp:191 I[HLE]: Shutting down "kernel" memory pool: 07:02:949 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 07:02:949 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack 07:02:951 MemMap.cpp:101 I[MM]: Memory system shut down. 07:02:953 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO! 07:04:161 Config.cpp:254 I[LOAD]: Config saved: ppsspp.ini
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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