Tekken Dark Resurrection
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05-31-2013, 03:51 PM
Post: #196
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RE: Tekken 5: Dark Ressurection
(05-31-2013 11:36 AM)supaman Wrote:(05-31-2013 10:31 AM)Tognesimo Wrote:(05-21-2013 12:07 PM)solarmystic Wrote: @Togniesmo Ah ok! Cause it's not an older phone, is one of the best at the moment and I don't like guys who speak about thing they don't know. |
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06-01-2013, 08:21 AM
Post: #197
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RE: Tekken 5: Dark Ressurection
It's a bit unrelated to emulation but I wanted to make a question to die fans of Tekken series and games that follow very tight the storyline and the releases of the game since the start.
In the PS2 version of Tekken 5 there is a stage called "Waterfall" (http://tekken.wikia.com/wiki/Waterfall) and on the PSP version of the game Tekken 5: Dark Ressurection there's the same stage changed in night time now called "Meteor Shower" (http://tekken.wikia.com/wiki/Meteor_Shower). I know that all stages from PS2 version of the game got changed on the PSP release aestheticaly but did the original unchanged "Waterfall" stage from the PS2 version of the game ever appear on Tekken 5: Dark Ressurection on PSP at all, even for a short cutscene on someone's story? I think I might have found unused/scrapped/leftover stages from development. |
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06-01-2013, 12:58 PM
Post: #198
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RE: Tekken 5: Dark Ressurection
I haven't seen that stage at all, so it's likely the original stages would have been included at some point. Side note: Does anyone experience random crashes in story mode?
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06-01-2013, 02:21 PM
Post: #199
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RE: Tekken 5: Dark Ressurection
(06-01-2013 12:58 PM)Hiruko Wrote: I haven't seen that stage at all, so it's likely the original stages would have been included at some point. Side note: Does anyone experience random crashes in story mode? I think I found actually alot more than just a stage, possibly a removed minigame but I need to work more on it. Do the crashes happen when you load a stage or randomly when you play? |
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06-01-2013, 03:18 PM
(This post was last modified: 06-01-2013 03:19 PM by Hiruko.)
Post: #200
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RE: Tekken 5: Dark Ressurection
It only happens in Story mode, after winning a fight, but it doesn't happen consistently. It's more likely to happen the closer you get to Jinpachi.
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06-01-2013, 03:41 PM
Post: #201
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RE: Tekken 5: Dark Ressurection
Memory Leak?
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06-01-2013, 03:46 PM
(This post was last modified: 06-01-2013 03:46 PM by solarmystic.)
Post: #202
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RE: Tekken 5: Dark Ressurection
@Hiruko
You didn't mention the platform you were using in your earlier post describing the crashes. Which makes it difficult to diagnose the issue. Afaik, on Windows, I've suffered 0 crashes in Tekken DR since I've first started using PPSSPP. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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06-01-2013, 04:19 PM
Post: #203
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RE: Tekken 5: Dark Ressurection
(06-01-2013 03:46 PM)solarmystic Wrote: @Hiruko Whoops. I'm running this on Windows 8. To be quite honest, since I only just started using the latest builds that fixed the music, I've only played story mode once, where it crashed right before loading the Jinpachi fight. It's no big deal though, since the rest of the game is fine. I just asked if anyone else had the issue. |
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06-01-2013, 04:27 PM
(This post was last modified: 06-01-2013 04:27 PM by solarmystic.)
Post: #204
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RE: Tekken 5: Dark Ressurection
(06-01-2013 04:19 PM)Hiruko Wrote: Whoops. I'm running this on Windows 8. To be quite honest, since I only just started using the latest builds that fixed the music, I've only played story mode once, where it crashed right before loading the Jinpachi fight. It's no big deal though, since the rest of the game is fine. I just asked if anyone else had the issue. And thanks for the report. A few simple details like revision, platform and some basic hardware specs used goes a long way into helping other testers and devs identify and troubleshoot problems. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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06-02-2013, 12:34 AM
Post: #205
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RE: Tekken 5: Dark Ressurection
when I appear in arena with helicopters, i just see the black screen instead of arena and health bar over it.
running ppsspp v0.7.6-1027 on SG Note 2 |
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06-02-2013, 12:42 AM
(This post was last modified: 06-02-2013 12:43 AM by solarmystic.)
Post: #206
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RE: Tekken 5: Dark Ressurection
Just a heads up. This game will now crash the emulator when attempting to play the intro FMV since video support was added into the latest builds.
Either stick with an older build until it gets fixed, or quickly hammer the start button to skip the intro video right after the autosave warning screen. The game otherwise works perfectly. Tested with revision v0.7.6-1027-gaa2781a-windows-x86 using rig in sig. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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06-02-2013, 12:55 AM
Post: #207
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RE: Tekken 5: Dark Ressurection
some stages are only black? is it just me?
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06-02-2013, 01:01 AM
Post: #208
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RE: Tekken 5: Dark Ressurection | |||
06-02-2013, 01:04 AM
Post: #209
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RE: Tekken 5: Dark Ressurection
Turn Buffered Rendering on, and before you ask, there is no other way around it.
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06-02-2013, 01:17 AM
Post: #210
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RE: Tekken 5: Dark Ressurection
the same with buff rendering
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