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So I just wrote an atrac3+ frame decode library (2013-06-03)
05-30-2013, 09:56 PM
Post: #106
RE: So I just wrote an atrac3+ frame decode library
This works really good on the few games I'm playing right now. Maybe it's in my head but it seems snappier going from BGM to BGM compared to the AT3 filter.
Good work guys!
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05-30-2013, 10:05 PM
Post: #107
RE: So I just wrote an atrac3+ frame decode library
i see, i can read well in english but cant write well xD

Ohh by the way i want said thank you for
ryuukazenomai that make this decode Smile

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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05-30-2013, 10:36 PM (This post was last modified: 05-30-2013 11:18 PM by xperiaplay2someday.)
Post: #108
RE: So I just wrote an atrac3+ frame decode library
Could someone re upload the .so file. That link doesnt work on my stock browser,chrome on my mobile. Or chrome on my pc...just blank and receives a server error:o

You can use wikisend.com
No registering takes like 5 secs

Edit: NM finally worked after googling adv.li, clicking the homepage then adding the 3hmo to the url. That is an annoying link changer or whatever to get revenue from clicks

Edit 2: works great on galaxy s4. Final Fantasy 3 plays everything and no loss of speed, same with initial d
Ridge Racer 2 crashed on me as well as Kingdom hearts english patch but thats to be expected

Xperia Play 2.3.3
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05-30-2013, 11:47 PM (This post was last modified: 05-30-2013 11:52 PM by SonofUgly.)
Post: #109
RE: So I just wrote an atrac3+ frame decode library
Here's the link for Android without adv.li. [mirror]
Also a mirror for the x86 build
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05-31-2013, 12:05 AM
Post: #110
RE: So I just wrote an atrac3+ frame decode library
Which one should I use? I assume the arm7a

Xperia Play 2.3.3
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05-31-2013, 12:16 AM
Post: #111
RE: So I just wrote an atrac3+ frame decode library
ios?? is there a build now?
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05-31-2013, 12:33 AM (This post was last modified: 05-31-2013 12:34 AM by Flash.)
Post: #112
RE: So I just wrote an atrac3+ frame decode library
I wonder how to build that library (at3plusdecoder.so) in linux.
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05-31-2013, 12:35 AM
Post: #113
RE: So I just wrote an atrac3+ frame decode library
wow.. surprise surprise.. Someone with the gut to reverse proprietary software xD

Well, thank you! And I hope all the best for you Wink

Have a good day/night!

Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

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05-31-2013, 01:20 AM (This post was last modified: 05-31-2013 01:20 AM by Flare.)
Post: #114
RE: So I just wrote an atrac3+ frame decode library
This is Indeed awesome. The Music in Final Fantasy Type-0 is looping correctly and once you have defeated a wave of Enemies and new ones appear the Music will start anew like it should =).
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05-31-2013, 01:43 AM
Post: #115
RE: So I just wrote an atrac3+ frame decode library
(05-31-2013 12:05 AM)xperiaplay2someday Wrote:  Which one should I use? I assume the arm7a

just put the libs folder in sdcard/PSP
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05-31-2013, 01:47 AM
Post: #116
RE: So I just wrote an atrac3+ frame decode library
Finally, no more third party programs like Sonic Stage, OpenMG or at3tool to get music working, this at3plusdecoder.dll will be the closest thing for atrac3+ audio until Maxim release his reverse engineered decoder. Hopefully the issues/bugs people are having in some games with this .dll will be fixed.

Now we just need media working and PPSSPP 0.8.0 will be around the corner.

I'm wondering, would the reverse engineered decoder by Maxim be able to fix the missing sound effect in some games like: Mega Man Maverick Hunter X? because sadly the sfx are still missing with this at3plusdecoder.dll, but no doubt this .dll is the closest thing we will get until Maxim surprise us.

Anyway, kudos to the author of this atrac3+ decoder and kudos to the PPSSPP team for this awesome emulator too, cheers.

[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
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[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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05-31-2013, 02:10 AM
Post: #117
RE: So I just wrote an atrac3+ frame decode library
(05-31-2013 01:47 AM)xZabuzax Wrote:  Finally, no more third party programs like Sonic Stage, OpenMG or at3tool to get music working, this at3plusdecoder.dll will be the closest thing for atrac3+ audio until Maxim release his reverse engineered decoder. Hopefully the issues/bugs people are having in some games with this .dll will be fixed.

Now we just need media working and PPSSPP 0.8.0 will be around the corner.

I'm wondering, would the reverse engineered decoder by Maxim be able to fix the missing sound effect in some games like: Mega Man Maverick Hunter X? because sadly the sfx are still missing with this at3plusdecoder.dll, but no doubt this .dll is the closest thing we will get until Maxim surprise us.

Anyway, kudos to the author of this atrac3+ decoder and kudos to the PPSSPP team for this awesome emulator too, cheers.

cheers
cheers

Intel Pentium Dual Core E6500 3.0Ghz (OC)
ASUS P5SE Plus
2Gb RAM V-Gen
160Gb HDD
nVidia geForce 8600GT 128bit
18inch LED
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05-31-2013, 02:18 AM
Post: #118
RE: So I just wrote an atrac3+ frame decode library
This is gold.
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05-31-2013, 05:54 AM
Post: #119
RE: So I just wrote an atrac3+ frame decode library
Hope for fast Windows version with atx3+ decoder for mhf Smile))))
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05-31-2013, 08:50 AM
Post: #120
RE: So I just wrote an atrac3+ frame decode library
(05-31-2013 12:33 AM)Flash Wrote:  I wonder how to build that library (at3plusdecoder.so) in linux.

You need the Android NDK to do that.
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