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Kingdom Hearts Birth by Sleep Final Mix
#91
because it not supported yet look at oioitff build if u want cutscenes Smile
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#92
(05-28-2013, 12:31 PM)Ritori Wrote: because it not supported yet look at oioitff build if u want cutscenes Smile

That's a bit...retarded. Why doesn't the main build support cutscenes? Instead you have to go to some offshoot to get integral functionality? (it's funny how music only works in his build too).
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#93
(05-28-2013, 12:42 PM)Tyestor Wrote:
(05-28-2013, 12:31 PM)Ritori Wrote: because it not supported yet look at oioitff build if u want cutscenes Smile

That's a bit...retarded. Why doesn't the main build support cutscenes? Instead you have to go to some offshoot to get integral functionality? (it's funny how music only works in his build too).

Thats development.

The current state of these decoders are not good enough to just land them all onto master.
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#94
(05-28-2013, 01:33 PM)Squall Leonhart Wrote:
(05-28-2013, 12:42 PM)Tyestor Wrote:
(05-28-2013, 12:31 PM)Ritori Wrote: because it not supported yet look at oioitff build if u want cutscenes Smile

That's a bit...retarded. Why doesn't the main build support cutscenes? Instead you have to go to some offshoot to get integral functionality? (it's funny how music only works in his build too).

Thats development.

The current state of these decoders are not good enough to just land them all onto master.

Sounds like oiotiff's build is the actual master Smile
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#95
i will said oioitff master, if oioitff fix wrong timing in FF7CC Smile but i still love master build if u want some sound just go to ppsspp.ini file and
[Sound] AutoLoadDShow = False to True.

I am just wait 8.0 Henrik said he will merge oioitff build Smile
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#96
(05-28-2013, 03:12 PM)Ritori Wrote: i will said oioitff master, if oioitff fix wrong timing in FF7CC Smile but i still love master build if u want some sound just go to ppsspp.ini file and
[Sound] AutoLoadDShow = False to True.

I am just wait 8.0 Henrik said he will merge oioitff build Smile

That doesn't even work for me, I got everything I need and ya, editing the .INI won't give me Music.

Just missing Background Music and Intro / End Video xD
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#97
The game as I said a page before and nobody seemed to notice broke on some recent build. It will result into a black screen if you try to go from a world to an other.
The last working build is v0.7.6-876-g40877cf and since from v0.7.6-877-g7cffcd2 to v0.7.6-880-gfa69e5e there are no builds I can't test where it exactly broke so it's going to be a wild guess here.
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#98
(05-28-2013, 06:53 PM)VIRGIN KLM Wrote: The game as I said a page before and nobody seemed to notice broke on some recent build. It will result into a black screen if you try to go from a world to an other.
The last working build is v0.7.6-876-g40877cf and since from v0.7.6-877-g7cffcd2 to v0.7.6-880-gfa69e5e there are no builds I can't test where it exactly broke so it's going to be a wild guess here.

Yes, these latest builds is giving black screen, but now the Load and Save State is working perfectly here in Kingdom Hearts, on Windows.
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#99
(05-28-2013, 06:53 PM)VIRGIN KLM Wrote: The game as I said a page before and nobody seemed to notice broke on some recent build. It will result into a black screen if you try to go from a world to an other.
The last working build is v0.7.6-876-g40877cf and since from v0.7.6-877-g7cffcd2 to v0.7.6-880-gfa69e5e there are no builds I can't test where it exactly broke so it's going to be a wild guess here.

We can try and guess using some logic:-

1) It can't be the VAG audio fixes [Unknown] implemented. KH doesn't rely on VAG audio for BGM, afaik. (I think I'm wrong about this)

2) It can't be the save/load state fixes.

3) Which makes the most likely culprit revision 0.7.6-877-g77b0688.

(Recalculate numWaitThreads all the time.Before, it could go negative by having a thread woken a second time(e.g. because of a delete) before it actually scheduled and woke up.)

https://github.com/hrydgard/ppsspp/commi...a6c3716707

What does the log console/logfile say when you try moving from one world to another? (I don't have a save game that far ahead so I haven't encountered the issue)
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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(05-28-2013, 10:13 PM)solarmystic Wrote:
(05-28-2013, 06:53 PM)VIRGIN KLM Wrote: The game as I said a page before and nobody seemed to notice broke on some recent build. It will result into a black screen if you try to go from a world to an other.
The last working build is v0.7.6-876-g40877cf and since from v0.7.6-877-g7cffcd2 to v0.7.6-880-gfa69e5e there are no builds I can't test where it exactly broke so it's going to be a wild guess here.

We can try and guess using some logic:-

1) It can't be the VAG audio fixes [Unknown] implemented. KH doesn't rely on VAG audio for BGM, afaik. (I think I'm wrong about this)

2) It can't be the save/load state fixes.

3) Which makes the most likely culprit revision 0.7.6-877-g77b0688.

(Recalculate numWaitThreads all the time.Before, it could go negative by having a thread woken a second time(e.g. because of a delete) before it actually scheduled and woke up.)

https://github.com/hrydgard/ppsspp/commi...a6c3716707

What does the log console/logfile say when you try moving from one world to another? (I don't have a save game that far ahead so I haven't encountered the issue)
I would have posted that conclusion if the LOG was saying something, but it doesn't seem to show something out of the ordinary, same stuff with like the last working build.
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So apparently, it was related to a VAG issue after all. I feel kinda foolish now for insisting it wasn't.

[Unknown] (could've) fixed it in v0.7.6-902-g42ced72.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Okay I am playing BBSFM on PC and everything works fine bar this massive problem (see attachment)

Why is the blue section of the MENU screen so overstretched???


Attached Files Thumbnail(s)
   
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(05-29-2013, 08:41 PM)VanitasZD Wrote: Okay I am playing BBSFM on PC and everything works fine bar this massive problem (see attachment)

Why is the blue section of the MENU screen so overstretched???

Get the latest revisions from here, it has been fixed:-

http://buildbot.orphis.net/ppsspp/
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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(05-29-2013, 08:48 PM)solarmystic Wrote: Get the latest revisions from here, it has been fixed:-

http://buildbot.orphis.net/ppsspp/

Does this also have support for music and BGM? becaus ei had to get an offhand build to have support fo rmusic and BGM.

Newst build does not have support for music or bgm...
...it also leaves a white screen after the tutoria??!?
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(05-29-2013, 08:56 PM)VanitasZD Wrote:
(05-29-2013, 08:48 PM)solarmystic Wrote: Get the latest revisions from here, it has been fixed:-

http://buildbot.orphis.net/ppsspp/

Does this also have support for music and BGM? becaus ei had to get an offhand build to have support fo rmusic and BGM.

Newst build does not have support for music or bgm...
...it also leaves a white screen after the tutoria??!?

It does now. Get the latest revision as well as this dll: https://docs.google.com/file/d/0B1ftGc2t...w?sle=true - Place that dll in the root directory of PPSSPP, then rename it to this: at3plusdecoder.dll - Done.

P.S - English Patch: http://www.pspgweber.com/forums/viewtopi...39&t=24102 - Smile
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