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(05-23-2013, 11:38 PM)Conrado8ph Wrote: How fast is it now on Android?
Still as slow as molasses, don't bother unless you have a top of the line Android device lol.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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It'll be slow even on the most powerful of android phones, you need a powerful computer to run it well
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cant get through the loading screen..it just stucks in their not frozen but keeps on loading..then nothing really happen.. I end up playing street fighter IV than this..hahahha
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(05-24-2013, 10:57 PM)weeee99 Wrote: cant get through the loading screen..it just stucks in their not frozen but keeps on loading..then nothing really happen.. I end up playing street fighter IV than this..hahahha
You must have saved the game. Game can't be saved as of this moment. When creating a new profile in the beginning, do not save the game.
Have to use save states for now.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Posts: 1,226
Threads: 9
Joined: Apr 2013
Reputation:
75
(05-25-2013, 10:48 AM)Conrado8ph Wrote: Is your POWER SAVING MODE enabled while playing this? On the NOTE 2, power saving disabled and with frame skip 1, tekken dr runs about 35-50vps depending on the stage and character. Pretty decent for me.
Tekken DR cannot be compared with Tekken 6 directly.
6 requires a heck of a lot more CPU power as compared to DR for some reason. So the ability of your device to play DR is not an indicator of how well it can tackle DR.
DR is very playable on most mobile devices.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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0
All I get is Black Screen...maybe it's the software. I'll try another version.
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GS3 7.6-809 with everything off in graphics but mipmapping and vertex cache and frame skipping at one gives me a very fluid 15-20 VPS in matches on any stage
Posts: 1,226
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Joined: Apr 2013
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75
Retested with 0.7.6-926 with rig in sig.
Performance issues still remain when Hardware Transform is ON, but the biggest news is that BGM and Voices now work perfectly thanks to the new at3+ dll implementation in PPSSPP master branch.
Well done folks.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Posts: 1,226
Threads: 9
Joined: Apr 2013
Reputation:
75
(06-02-2013, 12:32 PM)alshaer96 Wrote: Guys test the latest build you are in for a treat 
Yep, Intro FMV cutscenes play perfectly in the latest builds since FFMPEG video integration.
The game is now almost fully functional except for a few issues:-
1) Incredibly poor performance on mobile platforms/AMD gfx cards when HW Transform is turned ON.
2) Savegame issues.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Posts: 9
Threads: 1
Joined: Apr 2013
Reputation:
0
weird i get 30-45 fps in battle on my s3