Stays on a black screen. Tested it on v0.7.6-805-g2ef4a05. Log below.
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Jak and Daxter - The Lost Frontier
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05-26-2013, 01:31 AM
Hmm:
800200d8=sceKernelAllocPartitionMemory(): invalid type 30 I've checked and this is a correct error. If you could try JpcspTrace, it'd be helpful to see what values are actually being passed to that function on the PSP, and what it's returning. The config line for that function is: sceKernelAllocPartitionMemory 0x237DBD4F -[Unknown]
I hope you don't mind me asking what that is? Its working on Jpcsp.
05-26-2013, 05:04 AM
Explained here:
http://forums.ppsspp.org/showthread.php?tid=2822 It's a CFW plugin for the PSP that records syscalls. -[Unknown]
05-26-2013, 04:10 PM
I can't test that I'm afraid. At the moment I only have an unmodded Vita at my disposal.
05-28-2013, 09:59 AM
Trace log :
Code: http://pastebin.com/uSXtUMPg
05-28-2013, 02:06 PM
Hmm, that's helpful, but did you add the sceKernelAllocPartitionMemory line to the config? I don't see it in the log.
-[Unknown]
No,i must add that i couldn't create save data when jpcsp trace was active and movement was sluggish,interesting
05-29-2013, 06:26 AM
here is a JpcspTrace with sceKernelAllocPartitionMemory 0x237DBD4F
http://pastebin.com/bnC0G2nF
05-29-2013, 01:39 PM
Thanks. I guess it really happens on the PSP too:
15:13:08 mcp main - sceKernelAllocPartitionMemory 0x2, 0x8833614, 0x30, 0x10000, 0x1000, 0x8835830, 0xFFFFFFE0, 0x1 = 0x800200D8 -[Unknown]
Goes ingame and its semi-playable but has some interesting issues
1)If you press fast forward the hole time,the intro video(after image 1) will play without audio issues and when you press START it will pause and unpause without problem.However it will NOT reach into main menu! 2)If you don't press fast forward it will play the intro video but with problems,audio will disappear after a while and if you press START to pause and unpause,screen will freeze.However if you don't press anything it will reach the main menu & ingame 3)Some objects are black(buffered rendering doesn't fix them) 4)Some flashing textures,fixable with Hardware Transform OFF Log : Code: http://www.mediafire.com/?4m84ov99vmcz492Moved
06-16-2013, 07:44 PM
Software/Game tested: Jak and Daxter - The Lost Frontier
File format(ISO/CSO/EBOOT): CSO Version: v0.7.6-1410 OS: Android Compatibility level(nothing/intro/menus/ingame/playable): ingame Other info:Android is the same...
Still have problem to go ingame(random hangs on main menu-Fast forward intro will hang before main menu but when it goes in game the black textures are fixed by disabling buffered rendering and some jumping textures can be fixed by turning Hardware Transform off)
Log : Code: http://www.mediafire.com/?s7dfdu86pp3szvx
07-15-2013, 04:11 PM
This game works good on the emulator, my only problem is why after the first mission I bring the crystal back Keira and then the game stops responding. I can still move around and such but the game doesnt move on past the first mission. Anybody know a fix????
07-15-2013, 10:37 PM
Maybe a bug,can you post a log?Here's how to post a log http://forums.ppsspp.org/showthread.php?tid=1757
Also try again with the latest build http://buildbot.orphis.net/ppsspp/ |
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