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Galaxy S4 and ppsspp results
05-16-2013, 05:52 AM
Post: #16
RE: Galaxy S4 and ppsspp results
@xperiaplay2someday

Sounds great. You got your money's worth then.

KH BBS has proper sound and music on Android? I thought only oioitff's Windows builds have it. Strange.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-16-2013, 01:05 PM
Post: #17
RE: Galaxy S4 and ppsspp results
If anyone manages to test ppsspp on the octa core version, pls post impressions.
Im seriously thinking of upgrade due to many factors, so im in for anything i can read about it.
Theres plenty of infos around...but nothing on emulators perfomances yet.

[Gaming PC]: i7 3770k @ 4,6ghz - 8gb DDR3 1600 G.Skill Ares - GTX 780Ti AMP! - Windows 8 pro x64 - Asus VG248QE
[Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE
[Android]: Nvidia Shield
[Consoles]: PsVita - Crisis Core Limited Edition PSP - PS4
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05-16-2013, 02:24 PM
Post: #18
RE: Galaxy S4 and ppsspp results
(05-16-2013 01:05 PM)KingpinZero Wrote:  If anyone manages to test ppsspp on the octa core version, pls post impressions.
Im seriously thinking of upgrade due to many factors, so im in for anything i can read about it.
Theres plenty of infos around...but nothing on emulators perfomances yet.

Some guy already did on the Midnight Club thread, low VPS and also experiences the PowerVR GPU issues known on the emulator.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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05-16-2013, 03:15 PM
Post: #19
RE: Galaxy S4 and ppsspp results
I see, so for now the best bet would be the snapdragon version. Thanks

[Gaming PC]: i7 3770k @ 4,6ghz - 8gb DDR3 1600 G.Skill Ares - GTX 780Ti AMP! - Windows 8 pro x64 - Asus VG248QE
[Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE
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05-16-2013, 03:47 PM (This post was last modified: 05-16-2013 03:52 PM by xperiaplay2someday.)
Post: #20
RE: Galaxy S4 and ppsspp results
I tried these emulators. I have the quad core adreno 320 version

ppsspp- Plays many games 60fps
nulldce- Almost fullspeed probably 50fps at least
saturn.emu- Faster then I ever seen probably 30fps
n64oid- Runs everything I threw at it 0 frameskip
nds4droid 32- Play new mario bros at 40fps but gets up to 50fpswith frameskip 3 with exophase jit on my xperia it was 12fps

Kingdom Hearts has voices and sfx but no music but is playable 60 average my old phone xperia play struggled in the 40s with frameskip

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05-16-2013, 04:07 PM
Post: #21
RE: Galaxy S4 and ppsspp results
Hey xperia can i make a request? Do you mind to do a short video of nulldce, saturn and ppsspp?
As i said im on the verge of getting an s4 but i want to see how it performs.
If that isnt too much trouble, thats it. I guess you will be the first one on youtube to do such videos if you accept Smile

[Gaming PC]: i7 3770k @ 4,6ghz - 8gb DDR3 1600 G.Skill Ares - GTX 780Ti AMP! - Windows 8 pro x64 - Asus VG248QE
[Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE
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05-16-2013, 07:21 PM (This post was last modified: 05-16-2013 07:25 PM by xperiaplay2someday.)
Post: #22
RE: Galaxy S4 and ppsspp results
Sure here is nulldce/saturn.emu. Id say saturn.emu is actually in the mid 40s fps. What do you think? I remember yabause ae being better but if off the play store anyone got the apk?

http://youtu.be/9xoTMkXV8c8

Maybe this should move to general...

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05-16-2013, 08:35 PM
Post: #23
RE: Galaxy S4 and ppsspp results
I think its amazing, thank you a ton mate. I really want one now Tongue

[Gaming PC]: i7 3770k @ 4,6ghz - 8gb DDR3 1600 G.Skill Ares - GTX 780Ti AMP! - Windows 8 pro x64 - Asus VG248QE
[Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE
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05-16-2013, 09:36 PM
Post: #24
RE: Galaxy S4 and ppsspp results
what about nds4droid. I remember it run slow. Try run 3D NDS game on it.
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05-16-2013, 10:07 PM (This post was last modified: 05-17-2013 05:34 AM by xperiaplay2someday.)
Post: #25
RE: Galaxy S4 and ppsspp results
Its still pretty slow... I tried mario kart and it was in the 20's. New mario works ok 40-50fps

Another psp at solid 60fps is motogp with frameskip 2 at least in time trail
edit: frameskip 1!

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05-20-2013, 09:51 PM (This post was last modified: 05-20-2013 10:10 PM by mana84.)
Post: #26
RE: Galaxy S4 and ppsspp results
I got a Galaxy S4 too (snapdragon version) but my speeds are a lot slower than yours... I have only about 30 VPS on average in wipeout pulse! Sad
My settings are:
audio off
vertex cache on
hw transform on
media engine on
mipmapping on
dynarec on
fast memory on
frameskip: 2
Am I missing something? I tried also other psp games and they are slow aswell, at first I believed it was normal and it was due to huge rendering resolution gs4 has, then I've seen this thread...
I tried to lauch 3d mark to see if my s4 had some issues but the score is ok and other android games runs perfectly indeed.
Other emus I tried are N64oid and it runs wonderfully with frameskip 0, FPse and ePSXe runs perfect with standard plugin but slower with opengl plugin (I also thought about resolution here..)
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05-20-2013, 10:51 PM
Post: #27
RE: Galaxy S4 and ppsspp results
(05-20-2013 09:51 PM)mana84 Wrote:  I got a Galaxy S4 too (snapdragon version) but my speeds are a lot slower than yours... I have only about 30 VPS on average in wipeout pulse! Sad
My settings are:
audio off
vertex cache on
hw transform on
media engine on
mipmapping on
dynarec on
fast memory on
frameskip: 2
Am I missing something? I tried also other psp games and they are slow aswell, at first I believed it was normal and it was due to huge rendering resolution gs4 has, then I've seen this thread...
I tried to lauch 3d mark to see if my s4 had some issues but the score is ok and other android games runs perfectly indeed.
Other emus I tried are N64oid and it runs wonderfully with frameskip 0, FPse and ePSXe runs perfect with standard plugin but slower with opengl plugin (I also thought about resolution here..)

Lol, i have a Lenovo Ideatab S2109 1.0Ghz with PowerVR GX540 and it runs an average of 40 VPS without frameskip and without mipmapping and vertex cache, maybe you forgot to turn Frame Limiter off, i think it is at 30 FPS, myabe thats why...
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05-20-2013, 10:59 PM (This post was last modified: 05-20-2013 11:00 PM by xsacha.)
Post: #28
RE: Galaxy S4 and ppsspp results
(05-20-2013 09:51 PM)mana84 Wrote:  I got a Galaxy S4 too (snapdragon version) but my speeds are a lot slower than yours... I have only about 30 VPS on average in wipeout pulse! Sad
Am I missing something? I tried also other psp games and they are slow aswell, at first I believed it was normal and it was due to huge rendering resolution gs4 has, then I've seen this thread...
I tried to lauch 3d mark to see if my s4 had some issues but the score is ok and other android games runs perfectly indeed.
Other emus I tried are N64oid and it runs wonderfully with frameskip 0, FPse and ePSXe runs perfect with standard plugin but slower with opengl plugin (I also thought about resolution here..)
LOL, I get higher speed on Symbian!
Try disabling 'Buffered Rendering', setting Frameskip to 3 and make sure you have anything like anti-aliasing or anisotropic filtering disabled.
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05-21-2013, 12:53 AM (This post was last modified: 05-21-2013 12:55 AM by xperiaplay2someday.)
Post: #29
RE: Galaxy S4 and ppsspp results
Yea in time trial racing my ghost im at 50+ all the time Smile with opponants irs pretty slow

Hardware transform on and buffer rendering off is important

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05-21-2013, 07:46 AM (This post was last modified: 05-21-2013 08:48 AM by mana84.)
Post: #30
RE: Galaxy S4 and ppsspp results
@Trenico
yeah that's what I mean about resolution... I could be wrong but your tab has 1024x758 resolution. Frame limiter is off, VPS are between 20-40 in the first race of the campaign.

The options I didn't mention before are all off. Hardware transform is on and buffered rendering, anti-aliasing, anisotropic and frame limiter are off. While in time trial the game reaches 50+ me too, but still unconstant and a lot worse than I expected... I see youtube videos of people playing smoother (with older smartphones).

With frameskip off I get 15-20VPS and frameskip 3 its faster but stutters a lot.
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