Improving generated random numbers
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05-19-2013, 10:38 AM
(This post was last modified: 05-19-2013 10:47 AM by 240-185.)
Post: #1
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Improving generated random numbers
Hi,
I'm coding for now a homebrew which involves lots of random events, so I have to generate a lot of pseudo-random numbers. After having read tutorials from some places over the web, the code is: Code: int main(void) This works on the real hardware, not in PPSSPP, where the generated number is always 0. |
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05-19-2013, 03:51 PM
Post: #2
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RE: Improving generated random numbers
Ah, we haven't implemented those functions yet. Presumably it's a Mersenne Twister MT19937 implementation. Pull request welcome.
I think the VFPU also provides random numbers (using rnds and e.g. rndi), but I don't know their quality. -[Unknown] |
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05-20-2013, 05:58 AM
(This post was last modified: 05-20-2013 05:59 AM by Henrik.)
Post: #3
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RE: Improving generated random numbers
Just for the record, I went ahead and implemented this. Haven't tested it yet though, please report if it works.
I don't know what generator the VFPU uses, but its state is "just" 8 32-bit registers IIRC so it can't be MT. |
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