03-04-2013, 05:40 PM (This post was last modified: 04-13-2013, 08:43 AM by Nezarn.)
Title: Final Fantasy II
Genre: JRPG
Region: EU
Format: ISO
Version: v0.7-620-g0ad9658
OS: Windows
Compatibility: Playable
Notes: Missing music, intro video, some minor graphics bug
PC Specs:
Intel Pentium Dual-Core E6700 3.2 Ghz
4gb ddr3 ram
Geforce GTS 450 1 GB DDR3
Windows 7 x64
05-11-2013, 06:07 AM (This post was last modified: 05-11-2013, 06:08 AM by solarmystic.)
Game's playable on the latest git revision v0.7.6-507-g90248d9 on Windows. Some graphical bugs on the characters remain. (twicthy characters at times.)
Download oioitff's build from here link is in the comments (download latest, download openmg 4.7, register filter) and you will have music. It works only on windows.
PC Specs:
Intel Pentium Dual-Core E6700 3.2 Ghz
4gb ddr3 ram
Geforce GTS 450 1 GB DDR3
Windows 7 x64
(05-17-2013, 07:27 PM)Nezarn Wrote: Download oioitff's build from here link is in the comments (download latest, download openmg 4.7, register filter) and you will have music. It works only on windows.
Either it's still crashing, or hates it when you use the frame skip function.
05-18-2013, 01:14 AM (This post was last modified: 05-18-2013, 01:15 AM by solarmystic.)
Played a bit further on 0.7.6-624-windows.
Got to the world map.
Emulator started maxing out one core. FPS dropped to the 60s, which is still okay, normal and playable, but I had the customised framelimiter set to 90 for extra speed in battles. When in a battle FPS shot back up to 90 (200+ when totally uncapped). Going back into a town also resulted in FPS gains back to 90+.
Seems like the world map in FF II is really draining CPU power for some wierd reason, unlike the other FFs (I and III)
05-18-2013, 03:08 AM (This post was last modified: 05-18-2013, 03:08 AM by [Unknown].)
I get like 380 vps on the wold map (on a much more powerful box), but it's because of the animated water unfortunately... I'm sure it's really slow on Android too.
05-18-2013, 03:52 AM (This post was last modified: 05-18-2013, 04:00 AM by solarmystic.)
(05-18-2013, 03:08 AM)[Unknown] Wrote: I get like 380 vps on the wold map (on a much more powerful box), but it's because of the animated water unfortunately... I'm sure it's really slow on Android too.
-[Unknown]
Glad to know there's a reason for the relative "slowdown" in the world map compared to the other working FF games. Was worried there was something wrong with my system. (besides the fact that it's ancient)
05-19-2013, 01:45 AM (This post was last modified: 05-19-2013, 01:49 AM by solarmystic.)
There're some minor performance gains on the world map with revision 0.7.6-648 as compared to 0.7.6-627.
(70+ VPS compared to 60+ VPS)
I guess whatever Henrik did to fix the vertex shaders for Mali devices helped out in this game too.
EDIT:- It was just a placebo effect. I was comparing two different locations on the world map; one without animated water and one with it, which caused the difference.
Hey guys, I just tried it out on Android (SGS3):
No music / sound effects (just rarely it happens that I hear one^^), crashes on opening vid unless I pressed start before that.
Speed is actually pretty nice already - inside houses 50-60 fps permanently, in villages and on world map ~30 fps.
It isn't really playable so far - especially due to missing sound but it looks promising for the future!
GT-I9300 | rooted | stock international 4.1.2 | overclocked on SiyahKernel s3-v1.9.1 (1,6 GHZ)|
(05-20-2013, 08:50 PM)zarles1 Wrote: Hey guys, I just tried it out on Android (SGS3):
No music / sound effects (just rarely it happens that I hear one^^), crashes on opening vid unless I pressed start before that.
Speed is actually pretty nice already - inside houses 50-60 fps permanently, in villages and on world map ~30 fps.
It isn't really playable so far - especially due to missing sound but it looks promising for the future!
Yeah, you gotta be quick with the start button before the intro video comes out when you start the game.