Buffered Render On PowerVR SGX540 Problems !!
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05-07-2013, 07:39 PM
(This post was last modified: 05-07-2013 07:43 PM by stodag.)
Post: #46
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RE: Buffered Render On PowerVR SGX540 Problems !!
a little tweakin here and there, now runs like a dual core device....All I miss now is 4g.. I'm happy with3g but nice to know its future proof if 3g gets phased out... my bad edgin off topic.. in summary a lot of graphics glitches where fixed since flash in a new rom
@Kenny43, wish I had a galaxy s3 ....lol |
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05-07-2013, 08:00 PM
Post: #47
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RE: Buffered Render On PowerVR SGX540 Problems !!
Yeah, I had wished the same and here I have it Just had to get a job for it LOL
Anyways, let's not go off topic as you said yourself. I saw someone on the Midnightclub LA Remix thread having a SGS4 (the PowerVR one) and for him it also seemed to have problems, but then it makes me think what about iPhone users? Do they experience these problems too? Your phone must have been infused with some real magic from dhiru's work then, having the oldest PowerVR around and working with no glitches unlike the others. -Samsung galaxy S3 International version - Android 4.4.2 -Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz -Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz -1GB ram, boo.. |
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05-07-2013, 09:10 PM
Post: #48
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RE: Buffered Render On PowerVR SGX540 Problems !!
(05-07-2013 08:00 PM)kenny43 Wrote: Yeah, I had wished the same and here I have it Just had to get a job for it LOL I think that iphone users will experience such issue if it occurs with galaxy s4 as it has a powervr sgx543mp3 which is pretty similar to one with the s4. Can you tell me how to take a log on the android version of ppssspp so I can analyze some data? As long as you put your heart in something, It never goes in vein. |
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05-07-2013, 09:17 PM
Post: #49
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RE: Buffered Render On PowerVR SGX540 Problems !!
I use the app called "catlog" to take mines.
-Samsung galaxy S3 International version - Android 4.4.2 -Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz -Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz -1GB ram, boo.. |
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05-07-2013, 09:26 PM
Post: #50
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RE: Buffered Render On PowerVR SGX540 Problems !!
(05-07-2013 09:17 PM)kenny43 Wrote: I use the app called "catlog" to take mines. then what does "dumb next frame to log" do? As long as you put your heart in something, It never goes in vein. |
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05-07-2013, 09:29 PM
Post: #51
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RE: Buffered Render On PowerVR SGX540 Problems !!
No idea man, I had thought it somehow worked just as the log.bat file on windows, but it doesn't do anything at all when I try it.. So I stick with using 3rd party apps.
-Samsung galaxy S3 International version - Android 4.4.2 -Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz -Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz -1GB ram, boo.. |
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05-07-2013, 09:55 PM
(This post was last modified: 05-07-2013 09:56 PM by vontman.)
Post: #52
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RE: Buffered Render On PowerVR SGX540 Problems !!
OK I found the common error line which appears to be causing the problem
E/NativeApp(7214): 48:43:422 ffst_thread E[HLE]: jni/../../GPU/GLES/TextureCache.cpp:962 Texture with unexpected bufw (full=2048) It seems to be a problem in texture rendering hope some one takes a look at it As long as you put your heart in something, It never goes in vein. |
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05-07-2013, 09:56 PM
Post: #53
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RE: Buffered Render On PowerVR SGX540 Problems !!
Mmmm.. yep they seem to of hooked me up lol. Still some glitches just not as much as when I was on stock GB... Speed has noticeably improved to, although the ROM is lite.. so maybe that explains it. I'm confused though as Ppsspp only requires 100 mb ram so more free ram shouldn't improve speed. Still have some problems like mk unchained flickering etc.
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05-08-2013, 07:48 AM
(This post was last modified: 05-08-2013 07:49 AM by vontman.)
Post: #54
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RE: Buffered Render On PowerVR SGX540 Problems !!
Aw, I just new that it was a logging error which unknown has fixed in his last build
I can't find any thing else in the log other than that As long as you put your heart in something, It never goes in vein. |
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05-12-2013, 05:18 PM
Post: #55
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RE: Buffered Render On PowerVR SGX540 Problems !!
I found that Mortal kombat has the character models messed up with powervr only ,and in naruto Ultimate ninja Heroes 3 , there is no text and all the characters and scenes are black
can any one confirm this? As long as you put your heart in something, It never goes in vein. |
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05-12-2013, 05:47 PM
Post: #56
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RE: Buffered Render On PowerVR SGX540 Problems !!
yep having totally same problem on powerVR, v0.7.6-461~465 broken naruto ultimate ninja heroes 3, because on v0.7.6-460-g6cdf5ea works just fine, test it.
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05-14-2013, 07:46 PM
Post: #57
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RE: Buffered Render On PowerVR SGX540 Problems !!
Now dissidia is broken too with and without buffered render
with buffered rendering on after I enter a battle every thing goes black with buffered rendering off after i enter a battle every thing goes one colored, As long as you put your heart in something, It never goes in vein. |
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05-20-2013, 05:27 PM
Post: #58
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RE: Buffered Render On PowerVR SGX540 Problems !!
I too have issues with Power Vr on PPSSPP Birth By Sleep all i get is blue screen and half a model for Ventus its happened since revision 305
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05-30-2013, 12:24 PM
Post: #59
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PowerVR SGX 531?
My razr d1 and PowerVR SGX 531, but several games that breaks the graph, graph tipped, black screen happens in games like Dissidia final fantasy and god eater, why does this happen?
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05-30-2013, 12:40 PM
Post: #60
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RE: PowerVR SGX 531?
(05-30-2013 12:24 PM)rhua hianc Wrote: My razr d1 and PowerVR SGX 531, but several games that breaks the graph, graph tipped, black screen happens in games like Dissidia final fantasy and god eater, why does this happen? PowerVR GPUs are experiencing issues, take a look here: http://forums.ppsspp.org/showthread.php?tid=3005 -Samsung galaxy S3 International version - Android 4.4.2 -Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz -Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz -1GB ram, boo.. |
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