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Final Fantasy III
05-06-2013, 06:14 PM (This post was last modified: 05-07-2013 07:27 AM by Nezarn.)
Post: #31
RE: Final Fantasy III
Unknown wrote on gihub that the fonts can be fixed with this (v0.7.6-454-g9952db7 fixed this, no need to edit anymore )

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05-07-2013, 01:41 AM
Post: #32
RE: Final Fantasy III
(05-06-2013 06:14 PM)Nezarn Wrote:  Unknown wrote on gihub that the fonts can be fixed with this ( link for modified exe for the lazy Smile )

Thanks for the exe, which git build do we have to use it with though?

Is it limited to certain revisions?

Thanks in advance, I just started the game and noticed the intermittent font issues, other wise the game seems playable.

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05-07-2013, 07:26 AM
Post: #33
RE: Final Fantasy III
As of v0.7.6-454-g9952db7 Fonts are finally fixed Big Grin

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05-07-2013, 08:21 AM
Post: #34
RE: Final Fantasy III
Yep, just noticed the commit, thanks for the fix Unknown Smile

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05-16-2013, 10:27 PM (This post was last modified: 05-16-2013 10:28 PM by IcemanSR.)
Post: #35
RE: Final Fantasy III
emulator chashes after saving the game in new empty spot v0.7.6-611-ge2bcbf6
emulator produce error in save while trying to save system settings after overwriting old save v0.7.6-611-ge2bcbf6
-----------------*******
ppsspp-v0.7.6-455-g274b9c7-windows-x86
old version works fine
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05-17-2013, 01:36 AM
Post: #36
RE: Final Fantasy III
Issue noted. Response given on your github issues page. Thanks for the short report.

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05-30-2013, 11:20 AM
Post: #37
RE: Final Fantasy III
still no sound. . . ??? Huh
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05-30-2013, 03:55 PM
Post: #38
RE: Final Fantasy III
Works fine for me (with sound\music)

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05-30-2013, 04:04 PM (This post was last modified: 05-30-2013 04:04 PM by solarmystic.)
Post: #39
RE: Final Fantasy III
Yep, all the FF games and other Squenix games have functional BGM now thanks to the new at3+ dll implementation into the master.

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05-30-2013, 04:49 PM
Post: #40
RE: Final Fantasy III
(05-30-2013 04:04 PM)solarmystic Wrote:  Yep, all the FF games and other Squenix games have functional BGM now thanks to the new at3+ dll implementation into the master.
I added the at3tool to my folder and im still hearing no BGM?
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05-30-2013, 05:04 PM (This post was last modified: 05-30-2013 05:07 PM by solarmystic.)
Post: #41
RE: Final Fantasy III
(05-30-2013 04:49 PM)dnalloh1987 Wrote:  
(05-30-2013 04:04 PM)solarmystic Wrote:  Yep, all the FF games and other Squenix games have functional BGM now thanks to the new at3+ dll implementation into the master.
I added the at3tool to my folder and im still hearing no BGM?

That's not how you do it, follow these instructions carefully:-

1. Download latest normal revision from http://buildbot.orphis.net/ppsspp

2. Download atrac3+ dll from oioitff's google docs site https://docs.google.com/file/d/0B1ftGc2t...sp=sharing

3. Rename the .dll file to at3plusdecoder.dll

4. Place .dll file in your latest PPSSPP folder.

5. Enjoy

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-30-2013, 06:50 PM
Post: #42
RE: Final Fantasy III
(05-30-2013 05:04 PM)solarmystic Wrote:  
(05-30-2013 04:49 PM)dnalloh1987 Wrote:  
(05-30-2013 04:04 PM)solarmystic Wrote:  Yep, all the FF games and other Squenix games have functional BGM now thanks to the new at3+ dll implementation into the master.
I added the at3tool to my folder and im still hearing no BGM?

That's not how you do it, follow these instructions carefully:-

1. Download latest normal revision from http://buildbot.orphis.net/ppsspp

2. Download atrac3+ dll from oioitff's google docs site https://docs.google.com/file/d/0B1ftGc2t...sp=sharing

3. Rename the .dll file to at3plusdecoder.dll

4. Place .dll file in your latest PPSSPP folder.

5. Enjoy
Thanks

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05-31-2013, 07:34 AM
Post: #43
RE: Final Fantasy III
(05-30-2013 05:04 PM)solarmystic Wrote:  
(05-30-2013 04:49 PM)dnalloh1987 Wrote:  
(05-30-2013 04:04 PM)solarmystic Wrote:  Yep, all the FF games and other Squenix games have functional BGM now thanks to the new at3+ dll implementation into the master.
I added the at3tool to my folder and im still hearing no BGM?

That's not how you do it, follow these instructions carefully:-

1. Download latest normal revision from http://buildbot.orphis.net/ppsspp

2. Download atrac3+ dll from oioitff's google docs site https://docs.google.com/file/d/0B1ftGc2t...sp=sharing

3. Rename the .dll file to at3plusdecoder.dll

4. Place .dll file in your latest PPSSPP folder.

5. Enjoy

u're so helpful sir Big Grin thx lot
anyway is this ff3 same version as NDS?
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05-31-2013, 07:37 AM
Post: #44
RE: Final Fantasy III
(05-31-2013 07:34 AM)SeiRyuu Wrote:  u're so helpful sir Big Grin thx lot
anyway is this ff3 same version as NDS?

Yes it is, but if you are playing on emulator, you will have better graphics on ppsspp, because only advanced DS emulator DESMUME doesn't support HD graphics and game will be very pixaleted on it Smile
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05-31-2013, 09:14 AM
Post: #45
RE: Final Fantasy III
can a have the links to download this game?
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