Posts: 2,601
Threads: 405
Joined: Feb 2013
Reputation:
53
Genre : Sports - Casino
Region : EU
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULES01431
OS : Win
Compatibility : Nothing
Notes : -
LOG:
Code:
19:50:501 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
19:50:502 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292
19:50:502 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries.
19:50:502 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000)
19:50:594 Loaders.cpp:89 I[LOAD]: Identifying file...
19:52:071 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
19:52:155 PSPLoaders.cpp:80 I[LOAD]: ULES01431 : DEAD OR ALIVE Paradise
19:52:221 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
19:52:221 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
19:52:221 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
19:52:222 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
19:52:222 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
19:52:223 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
19:52:503 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11020020
19:52:509 Util\BlockAllocator.cpp:310 I[HLE]: -----------
19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF
19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d3fd00 - 0a000000 size 012c0300 taken=0 tag=(untitled)
19:52:511 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
19:52:583 HLE\sceKernelModule.cpp:393 I[LOAD]: Module doap: 00000000 08a69b08 08a69b20
19:52:583 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a69ec8
19:52:584 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08a018c8
19:52:584 root I[BOOT]: EmuThread.cpp:99 Done.
19:53:406 root E[HLE]: HLE\sceKernelMemory.cpp:655 sceKernelSetCompiledSdkVersion600_602 unknown SDK : 5000010
19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08a019dc, prio=20, stacksize=262144)
19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:310 -----------
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d3fd00 - 09ea0000 size 01160300 taken=1 tag=UserSbrk
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ea0000 - 09fbfc00 size 0011fc00 taken=0 tag=(untitled)
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192)
19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=4, argPtr= 09fff520 )
19:53:593 user_main W[HLE]: HLE\sceMpeg.cpp:1489 UNIML: sceMp3InitResource
19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="Mp3PspThread", entry=08a634bc, prio=10, stacksize=16384)
19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=4, argPtr= 09fff460 )
19:53:683 user_main I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08d3eec0, 1024, 32, 0, 44100)
19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 295 = sceKernelCreateThread(name="SoundPspThread", entry=08a634bc, prio=10, stacksize=16384)
19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=295, argSize=4, argPtr= 09fff4e0 )
19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192)
19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff4a0 )
19:53:828 GZIP I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
19:53:828 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 297 (00000129)
19:53:828 user_main E[HLE]: HLE\sceKernelThread.cpp:2065 sceKernelWaitThreadEnd - bad thread 297
19:53:829 user_main I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768)
19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff5c0 )
19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1501 300 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768)
19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=300, argSize=4, argPtr= 09fb59b0 )
19:54:038 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
19:54:107 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
Attached Files
Thumbnail(s)
Posts: 2,601
Threads: 405
Joined: Feb 2013
Reputation:
53
this one crashed my psp
trace log :
Code:
http://pastebin.com/rFVLyUNG
Posts: 953
Threads: 16
Joined: Feb 2013
Reputation:
15
Made a dump from the start of that game (the one on my PSP had a patch so I wanted to be sure it was not it causing problems) and it seems to break pretty fast. No crash though.
Posts: 103
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Joined: Mar 2013
Reputation:
0
Still black screen but I noticed that vps is running.
Posts: 103
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0
(04-21-2013, 06:54 AM) sfageas Wrote: this one crashed my psp
trace log :
Code:
http://pastebin.com/rFVLyUNG
Dont know if it's related....my 64gb sd card got messed up because of this.
Posts: 2,601
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Your psp memory card?i have 8 and i had no problem after
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(05-06-2013, 12:41 PM) sfageas Wrote: Your psp memory card?i have 8 and i had no problem afterNope. My Note 2 external card. Can't erase or save a damn thing. And the cso file(DOA Paradise) turns into "tempmtp" something file.
Posts: 246
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(05-06-2013, 03:17 PM) Tamagotchi Wrote: Does it boot on pc??
Nope...
PC Specs:
GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
Posts: 1,226
Threads: 9
Joined: Apr 2013
Reputation:
75
05-31-2013, 08:39 PM
(This post was last modified: 05-31-2013, 08:42 PM by solarmystic .)
Retested with 0.7.6-988-windows-x86 with rig in sig.
Still nothing but a black screen, at least the emulator doesn't hang. By which I mean that you can stop the game normally without having to Alt-F4 or use task manager.
Logfile:
Code:
36:04:715 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
36:04:715 System.cpp:70 I[HLE]: PPSSPP v0.7.6-988-gf2c316a
36:04:715 MemArena.cpp:370 I[MM]: Found valid memory base at 08800000 after 31 tries.
36:04:715 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09020000 (mirror at 0 @ 10800000, uncached @ 10800000)
36:04:732 Loaders.cpp:103 I[LOAD]: Identifying file...
36:04:733 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
36:04:738 PSPLoaders.cpp:67 I[LOAD]: ULUS10521 : DEAD OR ALIVE Paradise
36:04:739 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
36:04:739 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
36:04:739 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O...
36:04:739 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\memstick\
36:04:739 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\memstick\
36:04:739 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\flash0\
36:04:739 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\flash0\
36:04:747 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
36:04:747 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats
36:04:747 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\memstick\PSP\PPSSPP_STATE
36:04:747 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-988-gf2c316a-windows-x86\memstick\PSP\PPSSPP_STATE
36:04:782 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
36:04:797 HLE\sceKernelModule.cpp:433 I[HLE]: Decrypting ~PSP file
36:04:900 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 13D00020
36:04:904 Util\BlockAllocator.cpp:359 I[HLE]: -----------
36:04:904 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
36:04:904 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF
36:04:904 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08d36a00 - 0a000000 size 012c9600 taken=0 tag=(untitled)
36:04:906 ELF\ElfReader.cpp:513 N[LOAD]: ELF loading completed successfully.
36:04:941 HLE\sceKernelModule.cpp:557 I[LOAD]: Module doap: 00000000 08a608c4 08a608dc
36:04:942 HLE\sceKernelModule.cpp:726 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a60c84
36:04:942 HLE\sceKernelModule.cpp:947 I[LOAD]: Module entry: 089f8cd8
36:05:305 root N[BOOT]: EmuScreen.cpp:99 Loading Z:\extracted\2.Temp Games\PSP ISOs\Dead_or_Alive_Paradise_USA.cso...
36:05:306 root I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=user_main, entry=089f8dec, prio=20, stacksize=262144)
36:05:306 root I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
36:05:307 root I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:359 -----------
36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF
36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08d36a00 - 09e97000 size 01160600 taken=1 tag=UserSbrk
36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e97000 - 09fbfc00 size 00128c00 taken=0 tag=(untitled)
36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
36:05:307 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
36:05:312 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 281=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192)
36:05:312 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=281, argSize=4, argPtr=09fff5b0)
36:05:466 user_main W[HLE]: HLE\sceMp3.cpp:194 UNIML: sceMp3InitResource
36:05:490 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 293=sceKernelCreateThread(name=Mp3PspThread, entry=08a5a278, prio=10, stacksize=16384)
36:05:490 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=293, argSize=4, argPtr=09fff4e0)
36:05:494 user_main I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08d35b80, 1024, 32, 0, 44100)
36:05:495 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 296=sceKernelCreateThread(name=SoundPspThread, entry=08a5a278, prio=10, stacksize=16384)
36:05:495 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=296, argSize=4, argPtr=09fff560)
36:05:501 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 298=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192)
36:05:501 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=298, argSize=4, argPtr=09fff520)
36:05:562 GZIP I[HLE]: HLE\sceKernelThread.cpp:2063 sceKernelExitDeleteThread(298)
36:05:562 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:446 Kernel: Bad object handle 298 (0000012a)
36:05:562 user_main E[HLE]: HLE\sceKernelThread.cpp:2468 sceKernelWaitThreadEnd - bad thread 298
36:05:563 user_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166)
36:05:563 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 300=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768)
36:05:563 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=300, argSize=4, argPtr=09fff650)
36:05:640 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1883 303=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768)
36:05:640 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=303, argSize=4, argPtr=09fb5a60)
36:05:667 user_main I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00044000 : 480 x 272 x 1
36:05:699 user_main I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00000000 : 480 x 272 x 1
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 )
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "doap": name=doap gp=00000000 entry=089f8cd8
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 08a08688 sp= 09fff650 RUN (wt=0 wid=0 wv= 00000000 )
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08d37000 - 09e97600 size: 01160600
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 278: Mutex "Mutex": -
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 279: Mutex "Mutex": -
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 280: EventFlag "GZIPFLAG": init=00000001 cur=00000001 numwait=0
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 281: Thread "GZIP": pc= 08a00a58 sp= 09fbfa90 WAIT (wt=4 wid=280 wv= 00000000 )
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 282: Mutex "Mutex": -
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 283: Mutex "Mutex": -
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 284: CallBack "ExitGame": thread=276, argument= 00000000
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 285: CallBack "MS-Assigned": thread=276, argument= 00000000
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 286: CallBack "Power": thread=276, argument= 00000000
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 287: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 289: OpenFile "disc0:/PSP_GAME/USRDIR/doap.arc": Seekpos: 00000000
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 290: Mutex "Mutex": -
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 291: Mutex "Mutex": -
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 292: EventFlag "MP3FLAG": init=00000000 cur=00000001 numwait=0
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 293: Thread "Mp3PspThread": pc= 089fb7b4 sp= 09fbda50 WAIT (wt=2 wid=293 wv= 00000000 )
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 294: Mutex "Mutex": -
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 295: EventFlag "SOUNDFLAG": init=00000000 cur=00000001 numwait=0
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 296: Thread "SoundPspThread": pc= 08a475a4 sp= 09fb9950 WAIT (wt=10 wid=6 wv= 00000400 )
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 299: EventFlag "for wake main": init=00000000 cur=00000000 numwait=0
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 300: Thread "MTC_TASK": pc= 08804654 sp= 09fb5a10 WAIT (wt=4 wid=301 wv= 00000000 )
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 301: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 302: Mutex "Mutex": -
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 303: Thread "MTC_TASK": pc= 08804654 sp= 09fada70 WAIT (wt=4 wid=304 wv= 00000000 )
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:461 KO 304: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0
36:16:941 user_main I[HLE]: HLE\sceKernel.cpp:142 Shutting down kernel - 29 kernel objects alive
36:16:941 GLES\Framebuffer.cpp:625 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
36:16:941 GLES\Framebuffer.cpp:625 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
36:16:942 HLE\sceKernelMemory.cpp:188 I[HLE]: Shutting down user memory pool:
36:16:942 Util\BlockAllocator.cpp:359 I[HLE]: -----------
36:16:942 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
36:16:942 HLE\sceKernelMemory.cpp:191 I[HLE]: Shutting down "kernel" memory pool:
36:16:942 Util\BlockAllocator.cpp:359 I[HLE]: -----------
36:16:942 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
36:16:944 MemMap.cpp:101 I[MM]: Memory system shut down.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Posts: 1
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Joined: Jun 2013
Reputation:
0
(03-21-2013, 09:23 AM) sfageas Wrote: Genre : Sports - Casino
Region : EU
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULES01431
OS : Win
Compatibility : Nothing
Notes : -
LOG:
Code:
19:50:501 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
19:50:502 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292
19:50:502 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries.
19:50:502 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000)
19:50:594 Loaders.cpp:89 I[LOAD]: Identifying file...
19:52:071 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
19:52:155 PSPLoaders.cpp:80 I[LOAD]: ULES01431 : DEAD OR ALIVE Paradise
19:52:221 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
19:52:221 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
19:52:221 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
19:52:222 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
19:52:222 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
19:52:223 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
19:52:503 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11020020
19:52:509 Util\BlockAllocator.cpp:310 I[HLE]: -----------
19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF
19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d3fd00 - 0a000000 size 012c0300 taken=0 tag=(untitled)
19:52:511 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
19:52:583 HLE\sceKernelModule.cpp:393 I[LOAD]: Module doap: 00000000 08a69b08 08a69b20
19:52:583 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a69ec8
19:52:584 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08a018c8
19:52:584 root I[BOOT]: EmuThread.cpp:99 Done.
19:53:406 root E[HLE]: HLE\sceKernelMemory.cpp:655 sceKernelSetCompiledSdkVersion600_602 unknown SDK : 5000010
19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08a019dc, prio=20, stacksize=262144)
19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:310 -----------
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d3fd00 - 09ea0000 size 01160300 taken=1 tag=UserSbrk
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ea0000 - 09fbfc00 size 0011fc00 taken=0 tag=(untitled)
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192)
19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=4, argPtr= 09fff520 )
19:53:593 user_main W[HLE]: HLE\sceMpeg.cpp:1489 UNIML: sceMp3InitResource
19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="Mp3PspThread", entry=08a634bc, prio=10, stacksize=16384)
19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=4, argPtr= 09fff460 )
19:53:683 user_main I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08d3eec0, 1024, 32, 0, 44100)
19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 295 = sceKernelCreateThread(name="SoundPspThread", entry=08a634bc, prio=10, stacksize=16384)
19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=295, argSize=4, argPtr= 09fff4e0 )
19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192)
19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff4a0 )
19:53:828 GZIP I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread()
19:53:828 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 297 (00000129)
19:53:828 user_main E[HLE]: HLE\sceKernelThread.cpp:2065 sceKernelWaitThreadEnd - bad thread 297
19:53:829 user_main I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166)
19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768)
19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff5c0 )
19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1501 300 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768)
19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=300, argSize=4, argPtr= 09fb59b0 )
19:54:038 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
19:54:107 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
does this mean this game cannot be played, no matter whatsoever ? by any means, this game cannot be played using PPSSPP?
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LOL I've noticed there is 1,200+ views on this thread... This is a very popular "non working" game is it not?
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(06-05-2013, 01:21 PM) Nuboko Wrote: LOL I've noticed there is 1,200+ views on this thread... This is a very popular "non working" game is it not?
It seems so..
PC Specs:
GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
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Joined: Apr 2013
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06-05-2013, 02:06 PM
(This post was last modified: 06-05-2013, 02:08 PM by solarmystic .)
(06-05-2013, 01:21 PM) Nuboko Wrote: LOL I've noticed there is 1,200+ views on this thread... This is a very popular "non working" game is it not?
You bet lol. So many disappointed hands and fingers in this thread lol
Updated log for 0.7.6-1107-g86c20e9-windows-x86:-
Code:
06:29:337 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
06:29:337 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1107-g86c20e9
06:29:337 MemArena.cpp:369 I[MM]: Found valid memory base at 0AC00000 after 40 tries.
06:29:337 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0C5B0000 (mirror at 0 @ 12C00000, uncached @ 12C00000)
06:29:354 Loaders.cpp:103 I[LOAD]: Identifying file...
06:29:450 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
06:29:511 PSPLoaders.cpp:67 I[LOAD]: ULUS10521 : DEAD OR ALIVE Paradise
06:29:511 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
06:29:511 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
06:29:512 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O...
06:29:512 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\memstick\
06:29:512 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\memstick\
06:29:512 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\flash0\
06:29:512 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\flash0\
06:29:520 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
06:29:520 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats
06:29:520 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\memstick\PSP\PPSSPP_STATE
06:29:520 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.7.6-1107-g86c20e9-windows-x86\memstick\PSP\PPSSPP_STATE
06:29:554 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
06:29:665 HLE\sceKernelModule.cpp:428 I[HLE]: Decrypting ~PSP file
06:29:767 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 11C10020
06:29:771 Util\BlockAllocator.cpp:359 I[HLE]: -----------
06:29:771 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
06:29:771 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF
06:29:771 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08d36a00 - 0a000000 size 012c9600 taken=0 tag=(untitled)
06:29:773 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
06:29:807 HLE\sceKernelModule.cpp:552 I[LOAD]: Module doap: 00000000 08a608c4 08a608dc
06:29:807 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a60c84
06:29:807 HLE\sceKernelModule.cpp:942 I[LOAD]: Module entry: 089f8cd8
06:30:080 root N[BOOT]: EmuScreen.cpp:99 Loading Z:\extracted\2.Temp Games\PSP ISOs\Dead_or_Alive_Paradise_USA_UMD_PSP-PLAYTHIS.cso...
06:30:081 root I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=user_main, entry=089f8dec, prio=20, stacksize=262144)
06:30:081 root I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
06:30:081 root I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:359 -----------
06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF
06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08d36a00 - 09e97000 size 01160600 taken=1 tag=UserSbrk
06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e97000 - 09fbfc00 size 00128c00 taken=0 tag=(untitled)
06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
06:30:081 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
06:30:086 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 281=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192)
06:30:086 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=281, argSize=4, argPtr=09fff5b0)
06:30:240 user_main W[HLE]: HLE\sceMp3.cpp:194 UNIML: sceMp3InitResource
06:30:272 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 293=sceKernelCreateThread(name=Mp3PspThread, entry=08a5a278, prio=10, stacksize=16384)
06:30:272 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=293, argSize=4, argPtr=09fff4e0)
06:30:276 user_main I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08d35b80, 1024, 32, 0, 44100)
06:30:277 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 296=sceKernelCreateThread(name=SoundPspThread, entry=08a5a278, prio=10, stacksize=16384)
06:30:277 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=296, argSize=4, argPtr=09fff560)
06:30:331 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 298=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192)
06:30:331 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=298, argSize=4, argPtr=09fff520)
06:30:391 GZIP I[HLE]: HLE\sceKernelThread.cpp:2063 sceKernelExitDeleteThread(298)
06:30:391 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:445 Kernel: Bad object handle 298 (0000012a)
06:30:391 user_main E[HLE]: HLE\sceKernelThread.cpp:2468 sceKernelWaitThreadEnd - bad thread 298
06:30:393 user_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166)
06:30:393 user_main I[HLE]: HLE\sceKernelThread.cpp:1883 300=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768)
06:30:393 user_main I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=300, argSize=4, argPtr=09fff650)
06:30:524 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1883 303=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768)
06:30:524 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=303, argSize=4, argPtr=09fb5a60)
06:30:543 user_main I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00044000 : 480 x 272 x 1
06:30:570 user_main I[HLE]: GLES\Framebuffer.cpp:415 Creating FBO for 00000000 : 480 x 272 x 1
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 )
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "doap": name=doap gp=00000000 entry=089f8cd8
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 08a08688 sp= 09fff650 WAIT (wt=12 wid=0 wv= 00000000 )
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08d37000 - 09e97600 size: 01160600
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 278: Mutex "Mutex": -
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 279: Mutex "Mutex": -
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 280: EventFlag "GZIPFLAG": init=00000001 cur=00000001 numwait=0
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 281: Thread "GZIP": pc= 08a00a58 sp= 09fbfa90 WAIT (wt=4 wid=280 wv= 00000000 )
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 282: Mutex "Mutex": -
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 283: Mutex "Mutex": -
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 284: CallBack "ExitGame": thread=276, argument= 00000000
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 285: CallBack "MS-Assigned": thread=276, argument= 00000000
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 286: CallBack "Power": thread=276, argument= 00000000
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 287: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 289: OpenFile "disc0:/PSP_GAME/USRDIR/doap.arc": Seekpos: 00000000
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 290: Mutex "Mutex": -
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 291: Mutex "Mutex": -
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 292: EventFlag "MP3FLAG": init=00000000 cur=00000001 numwait=0
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 293: Thread "Mp3PspThread": pc= 089fb7b4 sp= 09fbda50 WAIT (wt=2 wid=293 wv= 00000000 )
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 294: Mutex "Mutex": -
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 295: EventFlag "SOUNDFLAG": init=00000000 cur=00000001 numwait=0
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 296: Thread "SoundPspThread": pc= 08a475a4 sp= 09fb9950 WAIT (wt=10 wid=6 wv= 00000400 )
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 299: EventFlag "for wake main": init=00000000 cur=00000000 numwait=0
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 300: Thread "MTC_TASK": pc= 08804654 sp= 09fb5a10 WAIT (wt=4 wid=301 wv= 00000000 )
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 301: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 302: Mutex "Mutex": -
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 303: Thread "MTC_TASK": pc= 08804654 sp= 09fada70 WAIT (wt=4 wid=304 wv= 00000000 )
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:461 KO 304: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0
07:02:948 idle0 I[HLE]: HLE\sceKernel.cpp:142 Shutting down kernel - 29 kernel objects alive
07:02:948 GLES\Framebuffer.cpp:629 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
07:02:949 GLES\Framebuffer.cpp:629 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
07:02:949 HLE\sceKernelMemory.cpp:188 I[HLE]: Shutting down user memory pool:
07:02:949 Util\BlockAllocator.cpp:359 I[HLE]: -----------
07:02:949 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
07:02:949 HLE\sceKernelMemory.cpp:191 I[HLE]: Shutting down "kernel" memory pool:
07:02:949 Util\BlockAllocator.cpp:359 I[HLE]: -----------
07:02:949 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
07:02:951 MemMap.cpp:101 I[MM]: Memory system shut down.
07:02:953 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
07:04:161 Config.cpp:254 I[LOAD]: Config saved: ppsspp.ini
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1