Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for this year
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01-07-2013, 09:08 PM
(This post was last modified: 01-07-2013 09:13 PM by HD2MAX.)
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Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for this year | |||
01-07-2013, 10:25 PM
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console
I Hope they support this
PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 |
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01-08-2013, 07:41 AM
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad
That thing will run PPSSPP great
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01-08-2013, 06:07 PM
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad
(01-08-2013 09:19 AM)KingPepper Wrote:(01-08-2013 07:41 AM)Henrik Wrote: That thing will run PPSSPP great i hope this succeeds looks awesome, also i hope its wallet friendly ![]() |
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01-08-2013, 06:33 PM
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Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad
If it costs less then 400€ i definitly will buy it
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01-08-2013, 07:49 PM
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
May it be able to run Dolphin, if ported?
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01-08-2013, 08:14 PM
(This post was last modified: 01-08-2013 08:23 PM by Carter07.)
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-08-2013 07:49 PM)Nixola Wrote: May it be able to run Dolphin, if ported? I don't think so, I downclocked my i3 2100 to 1,6 ghz but dolphin runs at about 25-30 fps without frameskip (half speed for most games but a few like Luigi's Mansion are full speed a 30fps). Cortex A15 in tegra 4 are also weaker than a deskop's sandy bridge i3 (at a given clock) so dolphin should run at 20 fps. |
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01-09-2013, 12:35 PM
(This post was last modified: 01-09-2013 06:48 PM by Apology11.)
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85 | |||
01-09-2013, 04:28 PM
(This post was last modified: 01-09-2013 04:34 PM by xsacha.)
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-09-2013 12:35 PM)Apology11 Wrote:(01-08-2013 07:49 PM)Nixola Wrote: May it be able to run Dolphin, if ported? Dolphin will be able to run on it. 30 FPS would be awesome but there's always hope for more. Tegra 4 will be 1.9GHz quad-core Cortex-A15. That is just massive speed. Tegra 3 was 1.5GHz quad-core Cortex-A9. Cortex-A15 is about 50% faster than Cortex-A9 all things left equal (but can be seen at 2-3x in benchmarks). So, it's really equivalent to roughly a 2.85GHz+ quad-core Cortex-A9. Does that show you what we're dealing with? I'd say the chip could match a low specced core i3. Then factor in that it may be easier to emulate Wii's PPC instruction set with an ARM processor. Anyway, the main concern with Wii is the GPU and this thing is packing quite a big one as you've seen. |
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01-09-2013, 06:47 PM
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-09-2013 04:28 PM)xsacha Wrote:(01-09-2013 12:35 PM)Apology11 Wrote:(01-08-2013 07:49 PM)Nixola Wrote: May it be able to run Dolphin, if ported? No you got me wrong. I know the cpu has the power. I meant that there is no dolphin version for arm atm. Or am I wrong? |
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01-09-2013, 07:05 PM
(This post was last modified: 01-09-2013 07:30 PM by Carter07.)
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-09-2013 04:28 PM)xsacha Wrote:(01-09-2013 12:35 PM)Apology11 Wrote:(01-08-2013 07:49 PM)Nixola Wrote: May it be able to run Dolphin, if ported? Sorry but Cortex A15 is nowhere near a low end i3, here some benchmarks: http://www.phoronix.com/scan.php?page=ar...dual&num=5 Emulators like the majority of programs doesn't use more than 2 cores (apart pcsx2 wich uses 3 cores but it is an hack and not always performance are better). |
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01-09-2013, 07:59 PM
(This post was last modified: 01-09-2013 07:59 PM by HD2MAX.)
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85 | |||
01-10-2013, 02:08 AM
(This post was last modified: 01-10-2013 02:18 AM by xsacha.)
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-09-2013 07:05 PM)Carter07 Wrote: Emulators like the majority of programs doesn't use more than 2 cores (apart pcsx2 wich uses 3 cores but it is an hack and not always performance are better).In other more generic benchmarks you see Cortex-A9 CPUs taking on the Atom just fine. The Cortex-A15 does a lot better. That benchmark you are showing is for a particular case where x86 has an advantage. Something that will not be used in emulating. Look at the benchmarks that use pure math rather than video encoding or specialised tasks that x86 has instructions for. Meanwhile the compiler probably isn't optimising the heck out of A15 yet since it's so new. You'll see Cortex-A15 only a factor of 2 or 3 out of the 330m (which is a high powered 35W i3). The low-specced i3 uses only 18W. As I said earlier, you also have to account for the benefits of ARM emulating PPC over x86 emulating PPC. While I don't expect the four cores to help, the high clock (when in dual-core mode) will definitely help. |
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