PPSSPP options explained
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05-04-2013, 03:49 PM
Post: #46
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RE: PPSSPP options explained
(05-04-2013 11:38 AM)kevke96 Wrote: Edit: Just tested it with a few 3D games. It really scales up every texture you throw at it. Can look nice or awful depending on the game. Yes, I tested it on Monster Hunter Freedom Unite and I don't like it... I find this option makes the graphical defects more visible ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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05-04-2013, 04:06 PM
(This post was last modified: 05-04-2013 04:16 PM by kevke96.)
Post: #47
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RE: PPSSPP options explained
I tested it on Monster Hunter Freedom... makes the thing look quirky, to say the least.
Edit: Sharing the experience: But overall Im glad to have it. Tomb Raider Anniversary looks awesome, for example. Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870 Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU |
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05-04-2013, 04:09 PM
(This post was last modified: 05-05-2013 01:24 PM by vnctdj.)
Post: #48
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RE: PPSSPP options explained
(05-04-2013 04:06 PM)kevke96 Wrote: I tested it on Monster Hunter Freedom... makes the thing look quirky, to say the least. OK, that's exactly the same on Monster Hunter Freedom Unite... (05-04-2013 04:06 PM)kevke96 Wrote: But overall Im glad to have it. Tomb Raider Anniversary looks awesome, for example. So, that's a good thing this is just an option ! ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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05-05-2013, 01:36 PM
Post: #49
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RE: PPSSPP options explained
lol sory for too much question but wht about on texture scaling option
deposterize 2x 3x???which better??? then the type Hybrid(H),Bicubic(B),and H+B????wht is the best for fps??? |
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05-05-2013, 03:45 PM
Post: #50
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RE: PPSSPP options explained
Deposterize fixes small in-texture glitches that may happen when the texture is upscaled, but you wont really notice that. More x means sharper textures but has a small performance impact and Bicubic is a less sharp but more realistic filtering, its combined with xBRZ in the H+B option.
I dont really know what the normal hybrid mode is, though. Maybe it combines xBRZ with linear filtering. For performance on phone, its best to just leave filtering off. Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870 Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU |
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05-05-2013, 08:51 PM
Post: #51
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RE: PPSSPP options explained
Hybrid is a combination, yes, which reduces some noticeable artifacts when using xBRZ in some cases.
Depending on the game, it may not affect performance heavily. But in most games it will, or at least loading times. -[Unknown] |
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05-06-2013, 07:46 PM
(This post was last modified: 05-06-2013 07:46 PM by Apology11.)
Post: #52
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RE: PPSSPP options explained
Is the true color option actually "true color" 24 Bit color depth or something else?
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05-09-2013, 05:22 AM
Post: #53
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RE: PPSSPP options explained | |||
05-13-2013, 05:46 AM
Post: #54
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RE: PPSSPP options explained
What is that Use Button X to Confirm option for?
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05-14-2013, 02:44 PM
Post: #55
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RE: PPSSPP options explained
I believe some games use the 'O' button for confirm instead (depending on region?). That option tells every game you want to use 'X'.
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05-14-2013, 02:47 PM
Post: #56
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RE: PPSSPP options explained
(05-14-2013 02:44 PM)xsacha Wrote: I believe some games use the 'O' button for confirm instead (depending on region?). That option tells every game you want to use 'X'. Even then, some games (noticeably from JPN region) will still ignore that option. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-19-2013, 02:47 PM
Post: #57
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RE: PPSSPP options explained
(05-14-2013 02:47 PM)solarmystic Wrote:(05-14-2013 02:44 PM)xsacha Wrote: I believe some games use the 'O' button for confirm instead (depending on region?). That option tells every game you want to use 'X'. That's because they don't have the option to change. 'O' is used to confirm in Japan. But for games that will change depending on region, i.e. Dissidia, this does make a difference. |
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06-05-2013, 07:50 AM
Post: #58
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RE: PPSSPP options explained
Can someone explain me the differences between Speed: Standard and Speed: Fixed?
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06-05-2013, 10:59 AM
(This post was last modified: 06-05-2013 11:01 AM by vnctdj.)
Post: #59
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RE: PPSSPP options explained
(06-05-2013 07:50 AM)Danyal Zia Wrote: Can someone explain me the differences between Speed: Standard and Speed: Fixed? I think it means that you are using the following option : Normally, it speed up the game when you press "Tab" key on your keyboard ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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06-05-2013, 02:54 PM
Post: #60
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RE: PPSSPP options explained
I know that while holding "Tab" on Windows, games speeds up! But, I can't understand the difference between both of them. Either it's in Standard mode or in Fixed, there is no difference in speed and games only speeds up when we hold "Tab" So, what really is the difference between them? You are showing the Fps Limit option. Is Fps limit same as Fixed mode?
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