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					Unreal Speccy Portable - ZX Spectrum Emulator
				 
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					04-24-2013, 11:57 AM 
				 
				
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					Hi all) 
				
				
				
			Tested my ports of USP. Works great in windows version (video-sound is perfect). ![]() ![]() But crashed in iOS (returning to desktop). And shows black screen on Android.  | 
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					04-29-2013, 11:29 AM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					so, where to post bugreport(s) about iOS & Android versions failure?
				 
				
				
				
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					04-29-2013, 12:12 PM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					it doesnt work even with raw framebuffer?
				 
				
				
				
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					04-29-2013, 07:24 PM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					How to enable raw framebuffer and what is it?)
				 
				
				
				
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					04-29-2013, 07:56 PM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					You must download the latest build from here http://buildbot.orphis.net/ppsspp/ and is in graphics>next page>raw framebuffer
				 
				
				
				
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					04-30-2013, 08:03 AM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					@sfageas 
				
				
				
			I tried latest build with display raw buffer enabled on android, but still got black screen.  | 
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					04-30-2013, 09:13 AM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					indeed it doesn't work on phones
				 
				
				
				
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					04-30-2013, 10:59 AM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					Strange, but when i turn debug stats on, the most active syscall is sceKernelLibcGettimeofday. 
				
				
				
			![]() But it called twice or once per frame (depends on emulator speed). There is a source code: https://code.google.com/p/unrealspeccyp/...eo.cpp#178  | 
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					04-30-2013, 11:15 AM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					i dont know if this has something to do
				 
				
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					04-30-2013, 11:35 AM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					is there the same log file on Android/iOS?
				 
				
				
				
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					04-30-2013, 04:47 PM 
(This post was last modified: 04-30-2013 04:48 PM by xsacha.)
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				(04-30-2013 10:59 AM)djdron Wrote: Strange, but when i turn debug stats on, the most active syscall is sceKernelLibcGettimeofday.Well it is quite odd that it's stuck in sceKernelLibcGettimeofday. This function is only implemented on Windows. Here is the function: Code: u32 sceKernelLibcGettimeofday(u32 timeAddr) | 
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					04-30-2013, 06:47 PM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					with v0.7.6-297-ge698af9 emulator working on phones too after the sceKernelLibcGettimeofday implement
				 
				
				
				
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					04-30-2013, 08:24 PM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					Wow, cool!) It works!!! 
				
				
				
			Sound has some distortions, but with frames skipping it almost perfect. But what about iOS version?) It's crashed to desktop.  | 
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					04-30-2013, 08:46 PM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					maybe ios still haven't updated to last build
				 
				
				
				
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					04-30-2013, 10:09 PM 
				 
				
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				RE: Unreal Speccy Portable - ZX Spectrum Emulator 
				 
					I think there is another bug. 
				
				
				
			It's crashed at all, not showing black screen.  | 
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