port for WP8
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04-11-2013, 05:21 PM
Post: #1
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port for WP8
im not a dev but can someone port ppsspp to WP8 ? and associate the roms with the app so that we can download roms straight from the browser ( the elf files )
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04-11-2013, 05:47 PM
Post: #2
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RE: port for WP8
Windows phone 8 does not allow the use of JIT so all games will slowly. Also downloading roms is illegal, you must rip your games from your original UMD's using a hacked PSP.
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04-16-2013, 10:27 PM
Post: #3
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RE: port for WP8
He said he wants do download .elf files. These are usually homebrew applications.
I dont think porting the emulator to WP8 is worth the hassle right now. We should wait until either theres a new version of WP that supports dynarecs, or the cpus get so fast that they run it well with the interpreter. Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870 Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU |
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04-16-2013, 11:29 PM
Post: #4
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RE: port for WP8
WP8 will not be able to run any games at high enough speed to make such a port worthwhile.
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04-27-2013, 07:33 PM
Post: #5
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RE: port for WP8
İt would be Great ,if there was a wp8 ver.
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04-27-2013, 08:38 PM
Post: #6
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RE: port for WP8
it will be super slow any ways
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04-28-2013, 12:05 AM
(This post was last modified: 04-28-2013 12:13 AM by Kaancem.)
Post: #7
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RE: port for WP8
no fair... even there is a version for symbian(so.. Is symbian better than wp8 ? )
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04-28-2013, 02:53 AM
(This post was last modified: 04-28-2013 02:53 AM by xsacha.)
Post: #8
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RE: port for WP8
Yes, Symbian is better than Windows Phone 8 in this regard.
There are more apps and games and less restrictions (that make things like PPSSPP possible). |
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04-29-2013, 11:26 AM
(This post was last modified: 04-29-2013 11:28 AM by djdron.)
Post: #9
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RE: port for WP8
WP8 supports Native C++ & DirectX 9 with some additional features.
http://msdn.microsoft.com/en-us/library/....105).aspx |
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04-29-2013, 11:34 AM
(This post was last modified: 04-29-2013 11:35 AM by Henrik.)
Post: #10
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RE: port for WP8
Yes but WP8 still disallows runtime code generation (mapping memory as writable and executable), so we can't use the JIT and speed will be abysmal. Not worth the trouble.
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04-30-2013, 11:08 AM
Post: #11
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RE: port for WP8
@Henrik
and how their favourite managed C# code works? it uses JIT too? or they give runtime code generation access only for managed code? |
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04-30-2013, 11:55 AM
(This post was last modified: 04-30-2013 11:55 AM by xsacha.)
Post: #12
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RE: port for WP8
The code you write can't use JIT regardless of how it works behind the scenes .
I've found we can map GLES2 calls to DirectX9 but it still doesn't help that there's no JIT. |
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04-30-2013, 12:03 PM
Post: #13
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RE: port for WP8
@xsacha
>I've found we can map GLES2 calls to DirectX9 but it still doesn't help that there's no JIT. do you mean angle project? |
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05-01-2013, 07:51 AM
Post: #14
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RE: port for WP8
Yeah, Marmalade uses it for WP8 games.
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