Unreal Speccy Portable - ZX Spectrum Emulator
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04-24-2013, 11:57 AM
Post: #1
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Unreal Speccy Portable - ZX Spectrum Emulator
Hi all)
Tested my ports of USP. Works great in windows version (video-sound is perfect). But crashed in iOS (returning to desktop). And shows black screen on Android. |
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04-29-2013, 11:29 AM
Post: #2
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
so, where to post bugreport(s) about iOS & Android versions failure?
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04-29-2013, 12:12 PM
Post: #3
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
it doesnt work even with raw framebuffer?
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04-29-2013, 07:24 PM
Post: #4
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
How to enable raw framebuffer and what is it?)
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04-29-2013, 07:56 PM
Post: #5
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
You must download the latest build from here http://buildbot.orphis.net/ppsspp/ and is in graphics>next page>raw framebuffer
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04-30-2013, 08:03 AM
Post: #6
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
@sfageas
I tried latest build with display raw buffer enabled on android, but still got black screen. |
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04-30-2013, 09:13 AM
Post: #7
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
indeed it doesn't work on phones
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04-30-2013, 10:59 AM
Post: #8
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
Strange, but when i turn debug stats on, the most active syscall is sceKernelLibcGettimeofday.
But it called twice or once per frame (depends on emulator speed). There is a source code: https://code.google.com/p/unrealspeccyp/...eo.cpp#178 |
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04-30-2013, 11:15 AM
Post: #9
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
i dont know if this has something to do
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04-30-2013, 11:35 AM
Post: #10
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
is there the same log file on Android/iOS?
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04-30-2013, 04:47 PM
(This post was last modified: 04-30-2013 04:48 PM by xsacha.)
Post: #11
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
(04-30-2013 10:59 AM)djdron Wrote: Strange, but when i turn debug stats on, the most active syscall is sceKernelLibcGettimeofday.Well it is quite odd that it's stuck in sceKernelLibcGettimeofday. This function is only implemented on Windows. Here is the function: Code: u32 sceKernelLibcGettimeofday(u32 timeAddr) |
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04-30-2013, 06:47 PM
Post: #12
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
with v0.7.6-297-ge698af9 emulator working on phones too after the sceKernelLibcGettimeofday implement
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04-30-2013, 08:24 PM
Post: #13
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
Wow, cool!) It works!!!
Sound has some distortions, but with frames skipping it almost perfect. But what about iOS version?) It's crashed to desktop. |
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04-30-2013, 08:46 PM
Post: #14
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
maybe ios still haven't updated to last build
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04-30-2013, 10:09 PM
Post: #15
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RE: Unreal Speccy Portable - ZX Spectrum Emulator
I think there is another bug.
It's crashed at all, not showing black screen. |
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