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[Windows] Custom controls on pad
#16
my USB gamepad auto maps the buttons i already said about this , the emulator's control settings has nothing to do with it , even if i set all the key of emulator's control to 1 single key , the USB gamepad still work the way it was mapped , none / Xinput / directinput are the same

these tools only add addition functions to the gamepad it can not overwrite / delete the automated mapping of the USB gamepad
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#17
(04-29-2013, 07:53 AM)elsword Wrote: my USB gamepad auto maps the buttons i already said about this , the emulator's control settings has nothing to do with it , even if i set all the key of emulator's control to 1 single key , the USB gamepad still work the way it was mapped , none / Xinput / directinput are the same

these tools only add addition functions to the gamepad it can not overwrite / delete the automated mapping of the USB gamepad

That's strange, I can overwrite the automated mapping of my USB gamepad by the use of "XInput" option with no problem... Huh
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#18
tried using x360ce on my pad but controls are wrong yet, with the swapped x-o and so on...
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#19
(04-29-2013, 09:27 AM)ushasha Wrote: tried using x360ce on my pad but controls are wrong yet, with the swapped x-o and so on...

Have you tried to follow my tutorial step by step ?
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#20
mmm...using xpadder is working, you're right...ok thanks then! Smile
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#21
(04-29-2013, 09:43 AM)ushasha Wrote: mmm...using xpadder is working, you're right...ok thanks then! Smile

You're welcome ! Wink
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
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#22
followed every step. Doesn't work?
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#23
(04-29-2013, 11:48 AM)Edinoo Wrote: followed every step. Doesn't work?

That's strange, make sure that you haven't forget a step first...
Which pad do you use ?
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#24
(04-29-2013, 12:10 PM)vnctdj Wrote:
(04-29-2013, 11:48 AM)Edinoo Wrote: followed every step. Doesn't work?

That's strange, make sure that you haven't forget a step first...
Which pad do you use ?

before xpadder, my controller worked normal with ppsspp.
Now I succesfully configured it with Xpadder and switched on ppsspp on XInput but it' not working. Both programms are running.

My pad is called "speedlink"

Is something configured wrong?
http://abload.de/img/unbenanntdd5kiqk.jpg


AHhhhhhhhh I got it o___o sorry! And thank you!
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#25
(04-29-2013, 12:14 PM)Edinoo Wrote: Is something configured wrong?
http://abload.de/img/unbenanntdd5kiqk.jpg


AHhhhhhhhh I got it o___o sorry! And thank you!

Oh, yes, you had forgotten to configure the keys on the buttons' pad on Xpadder Wink

Glad you find the problem ! Smile
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♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#26
(04-29-2013, 12:14 AM)elsword Wrote: ...for example your default mapping is O and you use these tools to change it to an X , when you press the button it ends up you are pressing O and X at the same time lol

(04-29-2013, 08:57 AM)vnctdj Wrote:
(04-29-2013, 07:53 AM)elsword Wrote: my USB gamepad auto maps the buttons i already said about this , the emulator's control settings has nothing to do with it , even if i set all the key of emulator's control to 1 single key , the USB gamepad still work the way it was mapped , none / Xinput / directinput are the same

these tools only add addition functions to the gamepad it can not overwrite / delete the automated mapping of the USB gamepad

That's strange, I can overwrite the automated mapping of my USB gamepad by the use of "XInput" option with no problem... Huh

Yeah, before I set the force device to XInput (was on DirectInput), I have the same problem as elsword. But now it works perfectly.. Thanx a bunch for the tip, vnctdj! Big Grin
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#27
(04-29-2013, 09:56 PM)R4WK1LL Wrote:
(04-29-2013, 12:14 AM)elsword Wrote: ...for example your default mapping is O and you use these tools to change it to an X , when you press the button it ends up you are pressing O and X at the same time lol

(04-29-2013, 08:57 AM)vnctdj Wrote:
(04-29-2013, 07:53 AM)elsword Wrote: my USB gamepad auto maps the buttons i already said about this , the emulator's control settings has nothing to do with it , even if i set all the key of emulator's control to 1 single key , the USB gamepad still work the way it was mapped , none / Xinput / directinput are the same

these tools only add addition functions to the gamepad it can not overwrite / delete the automated mapping of the USB gamepad

That's strange, I can overwrite the automated mapping of my USB gamepad by the use of "XInput" option with no problem... Huh

Yeah, before I set the force device to XInput (was on DirectInput), I have the same problem as elsword. But now it works perfectly.. Thanx a bunch for the tip, vnctdj! Big Grin

You're welcome R4WK1LL ! Wink
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#28
While this is a really good workaround, it'd be nice if we could just bind/rebind gamepad buttons/axes via PPSSPP, rather than xpadder or whatever else people might use.
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#29
thanks for da tutorial, really help me on that. now my xpadder can be used once more.
(juz i need to brush da thick dust on it Smile )
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#30
(05-05-2013, 11:33 PM)Beeman Wrote: While this is a really good workaround, it'd be nice if we could just bind/rebind gamepad buttons/axes via PPSSPP, rather than xpadder or whatever else people might use.

Glad to help you ! Wink
Yes, it will be better to define the keys on our gamepads directly with PPSSPP, but my tutorial is useful for the moment though ! Wink

(05-06-2013, 02:22 PM)compacity Wrote: thanks for da tutorial, really help me on that. now my xpadder can be used once more.
(juz i need to brush da thick dust on it Smile )

You're welcome ! Smile
Glad to help you too ! Wink
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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