bug on powevr gpu
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01-05-2013, 11:52 AM
Post: #1
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bug on powevr gpu
This problem present on my gpu powevr 540
Possible driver bug because on others gpu mali 400mp , vivante gc600 working fine Problems with sprites and missing letter on menu in tales of eternia. |
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01-06-2013, 04:35 PM
(This post was last modified: 01-06-2013 06:04 PM by MaXiMu.)
Post: #2
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RE: bug on powevr gpu
Also other bug on powervr gpu detected in this case on final fantasy vii crisis core success if hardware transform enable
This bug i can't reproduce on mali400mp and vivante gc600 gpu. Missing people in some parts and flickering black screen/partially screen. Edit : i found the cause its related the buffered rendering is not working properly when this enabled makes strange things with hardware transform enabled. |
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01-06-2013, 06:13 PM
Post: #3
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RE: bug on powevr gpu
are they running on the same os? jb vs ics? I think they have different graphic driver
Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901 --Current Mobile device-- Htc one, Xplay, Walkman z, Samsung ace IIx (crap) --Current Computer-- 1x (e8200, shitty ram (3go), 9600gt) 1x (e6750, better ram (2go), no video card) 1x (i5-3210M, ram (4Go),650M) |
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01-06-2013, 07:02 PM
(This post was last modified: 01-06-2013 07:04 PM by MaXiMu.)
Post: #4
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RE: bug on powevr gpu
Samsung galaxy tab 2 10.1 gpu powevr 540 running on ics 4.04
Yinlips chinese consoole gpu mali400 (one core) running froyo 2.2 Airis n7000 cpu armv6 have vivante gc600 running froyo2.2 The problem I have seen is that in big resolution screens should malfunction buffered rendering and bad objects if buffered rendering and hardware transform enabled. Yinlips and Airis running ok buffered rendering on 800x400 res and no problems here. Sasmung galaxy tab 2 10.1 have 1280x800 and needs buffered rendering for correct buttons no flickering and fullscreen. |
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