PPSSPP Crashes on Intel GMA 965
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03-10-2013, 03:58 PM
Post: #16
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RE: PPSSPP Crashes on Intel GMA 965
Dolphin has two D3D backends (9 and 11) as well, PPSSPP currently only supports OpenGL. Many bad graphics cards have bad OpenGL support so in the long run we should add a D3D backend as well. However, I think all the devs have good machines so it's not a high priority right now
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03-10-2013, 06:08 PM
Post: #17
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RE: PPSSPP Crashes on Intel GMA 965
(03-10-2013 03:58 PM)Henrik Wrote: Dolphin has two D3D backends (9 and 11) as well, PPSSPP currently only supports OpenGL. Many bad graphics cards have bad OpenGL support so in the long run we should add a D3D backend as well. However, I think all the devs have good machines so it's not a high priority right now But those who do not? Well, some have android devices, like me, and can test games on their smartphones / tablets, but who does not is difficult, while more people using the emulator and Testing games is better, right? It's too much work to add support for D3D? Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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03-10-2013, 06:09 PM
(This post was last modified: 03-10-2013 06:45 PM by Guretlx.)
Post: #18
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RE: PPSSPP Crashes on Intel GMA 965
Had check the documentation, I think it is good to develop software rendering mode before into directx(for dx9 or dx11 or older), it is easier to code for software mode.
Check the number of lines need to be manual transcode in the jpcsp.jar\jpcsp\graphics folder, I think it worked the same way. How do I enable software mode in the ppsspp, I found the render in the documentation, but can't find it in the emulator itself. Is it disabled by default? Can someone check if Echochrome worked great on ppsspp? It lagged badly when the blurry effects come out I don't know why, but running smooth under normal gameplay. |
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03-10-2013, 07:49 PM
Post: #19
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RE: PPSSPP Crashes on Intel GMA 965
(03-10-2013 06:08 PM)GuilhermeGS2 Wrote:(03-10-2013 03:58 PM)Henrik Wrote: Dolphin has two D3D backends (9 and 11) as well, PPSSPP currently only supports OpenGL. Many bad graphics cards have bad OpenGL support so in the long run we should add a D3D backend as well. However, I think all the devs have good machines so it's not a high priority right now It's a ton of work. I think it's better to spend time on PSP game compatibility now... Once we know how everything works, it's also easier to write the D3D backend correctly. |
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03-27-2013, 05:37 PM
Post: #20
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RE: PPSSPP Crashes on Intel GMA 965
when I load up the iso it says ppsspp has stoped working
processor: Pentium dual core |
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03-27-2013, 06:19 PM
Post: #21
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RE: PPSSPP Crashes on Intel GMA 965 | |||
03-27-2013, 11:14 PM
Post: #22
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RE: PPSSPP Crashes on Intel GMA 965
(03-27-2013 06:19 PM)VIRGIN KLM Wrote:(03-27-2013 05:37 PM)ridwan Wrote: when I load up the iso it says ppsspp has stoped workingNot related. Do an actual thread for your problem. Some old Intel(?) CPUs seem to have such problems. Maybe related. sorry about my pooooooooooooooor English Win Core2Duo P8700: working again from v0.7-317-g7425532 Win Corei5: working fine! Android APQ8064: some playable games on windows stuck. |
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03-28-2013, 04:47 AM
Post: #23
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RE: PPSSPP Crashes on Intel GMA 965
Actually, it's Intel graphics cards (GPUs) that have problems, not CPUs.
That said, I think we do use some SSE2 instructions. That means it won't work on anything older than a Pentium 4 (but Atom should be okay, I think.) I don't think there were any dual core pentiums that don't support SSE2 so that's probably not the issue. -[Unknown] |
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03-28-2013, 05:44 AM
(This post was last modified: 03-28-2013 05:48 AM by VIRGIN KLM.)
Post: #24
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RE: PPSSPP Crashes on Intel GMA 965
(03-28-2013 04:47 AM)[Unknown] Wrote: Actually, it's Intel graphics cards (GPUs) that have problems, not CPUs. Dual Core Pentiums = Pentium 4 based CPUs = Meets the SSE2 requirement = problem is not related to the CPU = the topic is about GMA's bad OGL implementation = GMA cards won't crash that way described = there's too little info provided to jump to the assumption that it's a GPU or CPU problem = the actual issue needs a new topic. It was a shortcut to avoid saying all that. XD I mean what is being described, exactly the same thing happens to me when I load God's Eater ISO. I cannot jump to the assumption that it's my CPU's fault and put that on a GPU related issue thread, that's called threadjacking-gone-wrong! I know, lol to me...! |
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04-24-2013, 01:31 PM
Post: #25
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RE: PPSSPP Crashes on Intel GMA 965
i have the same problem i woul really like to try the emulator
pentium® dual core cpu e5500 2.80GHz 64 bit intel® g41 express chipset |
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04-24-2013, 01:35 PM
Post: #26
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RE: PPSSPP Crashes on Intel GMA 965
Intel G4x based GPUS will never work until a D3D backend gets implemented.
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04-24-2013, 02:40 PM
(This post was last modified: 04-24-2013 02:41 PM by kenny43.)
Post: #27
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RE: PPSSPP Crashes on Intel GMA 965
I have an intel GMA 4500 and it works fine now (I had the same problem, loading up an iso would make it force close), then I noticed that disabling buffered rendering made it work just fine, althought slow sometimes.. Can't believe my phone runs the 3rd birthday better LOL
-Samsung galaxy S3 International version - Android 4.4.2 -Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz -Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz -1GB ram, boo.. |
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04-24-2013, 03:54 PM
Post: #28
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RE: PPSSPP Crashes on Intel GMA 965
Works on Intel GMA 3100 without Buffer Rendering? And without Hardware Transformation?
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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