Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SSX on Tour
#1
Title: SSX On Tour
Genre: Snowboarding/skiing game
Region: EU (I think...)
Format: ISO
Version: v0.5 Git 01/13/2013
Game ID: ULES00192
OS: Windows
Compatibility: Intro, first few frames
Notes: The loading seems incredibly fast, that's certainly not normal...

EDIT: ingame: http://forums.ppsspp.org/showthread.php?tid=911


Attached Files Thumbnail(s)
       
Reply
#2
~SSX on Tour USLUS10042
~Sports
~USA
~Cso
~Pre .7 build from 1/4/13
~Android 3.2
-Xperia Play at&t
~In Game
~ Finally can get in game,before it would freeze at the opening loading screen. Menus, charactor select model and stuff are fine but one in game there are no graphics models of the level or charactor just the background.
Tried multiple settings same result.

[Image: l6ysvvF.jpg]
[Image: SGCK0K3.jpg]
[Image: QnzhXAb.jpg]
[Image: EK54ggB.jpg]
Reply
#3
Its starting to work on 2/11/13 git! Still not rendering most the level. And you leave a trail of the level behind youSmile Runs fast though almost playable on my single core 1 ghz
[Image: eKDyRlX.jpg]
Reply
#4
Merged
Reply
#5
I hope the graphic issues get fixed soon. Awesome game.
Played 3 and on Tour on the Xbox.. Ssx on the Go would be perfect.
Edit: newest builds also broke player graphics. No player visible... :/
Reply
#6
A lot of progress on differents games but SSX needs a good dev because i tried to find the problem whith snow and i have not success.

All the same with last build: v0.7.5-347
i Hope [Unknown] look this post and that he will find time for help

[Image: ssx2.jpg]
Reply
#7
The game uses Bezier curves for the snow. PSP has a built-in hardware Bezier tesselator (turns curves into triangle) but we haven't implemented that yet. Hence, no snow.

JPSCP now has an implementation, check this thread out to see the difference it makes:
http://www.emunewz.net/forum/showthread.php?tid=1579
Reply
#8
(04-22-2013, 07:21 AM)Henrik Wrote: The game uses Bezier curves for the snow. PSP has a built-in hardware Bezier tesselator (turns curves into triangle) but we haven't implemented that yet. Hence, no snow.

JPSCP now has an implementation, check this thread out to see the difference it makes:
http://www.emunewz.net/forum/showthread.php?tid=1579

Do you think you can borrow the code from JPCSP for that?
It should potentialy fix or improve those games:
http://report.ppsspp.org/temp/recent/kind/5
Outrun for example stores the path you follow on the street as a bezier curve, at the moment it will start doing it it will hang.
Also do you think you can borrow the code for spline curves?
http://report.ppsspp.org/temp/recent/kind/14
I wonder what type of spline curves PSP uses?
Linear? Cosine? Cubic? Hermite? maybe even Sony's fav Catmull?
It should fix (or make it look alot better) that weird geometry on Locoroco implementing one like Hermite or Catmull I think.
Reply
#9
(04-22-2013, 07:21 AM)Henrik Wrote: The game uses Bezier curves for the snow. PSP has a built-in hardware Bezier tesselator (turns curves into triangle) but we haven't implemented that yet. Hence, no snow.

JPSCP now has an implementation, check this thread out to see the difference it makes:
http://www.emunewz.net/forum/showthread.php?tid=1579

Thx you henrik, i will look Wink
Reply
#10
(04-22-2013, 11:48 AM)VIRGIN KLM Wrote:
(04-22-2013, 07:21 AM)Henrik Wrote: The game uses Bezier curves for the snow. PSP has a built-in hardware Bezier tesselator (turns curves into triangle) but we haven't implemented that yet. Hence, no snow.

JPSCP now has an implementation, check this thread out to see the difference it makes:
http://www.emunewz.net/forum/showthread.php?tid=1579

Do you think you can borrow the code from JPCSP for that?
It should potentialy fix or improve those games:
http://report.ppsspp.org/temp/recent/kind/5
Outrun for example stores the path you follow on the street as a bezier curve, at the moment it will start doing it it will hang.
Also do you think you can borrow the code for spline curves?
http://report.ppsspp.org/temp/recent/kind/14
I wonder what type of spline curves PSP uses?
Linear? Cosine? Cubic? Hermite? maybe even Sony's fav Catmull?
It should fix (or make it look alot better) that weird geometry on Locoroco implementing one like Hermite or Catmull I think.

what do you mean by BORROW ????
do you mean steal and copy their code
the Jpcsp team have put in a lot of time and effort and i don't think it is fair for people to borrow their code for other emulators
as Henrik has said before this is a psp emulator not a Jpcsp emulator
Reply
#11
(04-23-2013, 07:29 AM)scraggles80 Wrote: what do you mean by BORROW ????
do you mean steal and copy their code
the Jpcsp team have put in a lot of time and effort and i don't think it is fair for people to borrow their code for other emulators
as Henrik has said before this is a psp emulator not a Jpcsp emulator

I'll pretend that I didn't saw this post. It's really funny and entertaining how some people will do their best to publicaly ridicule themselfs when they have no idea what they're talking about.
Reply
#12
how about you pretend that you did see my post
im not publicaly ridicule myself
now what do you mean by borrow
you do know the meaning of borrow don't you ???
Borrow or borrowing can mean: to receive (something) from somebody temporarily, expecting to return it.
this is a legit question and i would like to hear your definition please
Reply
#13
I have better stuff to do if I really want to waste my time than entering that argument you just spawn.
The people that I directed my question to know what I mean and this is all that matters.
Feel free to go on with your argument, you are alone in this.
Reply
#14
I know what you mean now Tongue
Reply
#15
Game : Ssx on Tour (ULES00192)

Compatibility : Ingame

Tested on Ppsspp Android svn v0.7-318-g4bca64f (Emucr Build)

Ingame Fps: 25-40fps

Notes: Game works as shown in the above posts. No snow is emulated (Issue) so you can't really see where you are going.No sound too.Speed is okay Smile Also don't use the Frameskip option.It hangs the game infinitely.

           
My Device:
Sony Ericsson Xperia Ray ST18i
Super Jellybean 4.0 (Android 4.1.2)
Fusion Kernel v5.4
1.4 Ghz Arm V7 cpu
512mb Ram
Adreno 205 Gpu

Apple Ipod Touch 4G
Ios 6.1.3

Laptop:
Intel core i5 3210m @3ghz
8gb DDR3 1600mhz RAm
Nvidia GT650m @gb GDRR3 OCed
1600x900 Hd Resolution
Reply


Forum Jump: