LittleBigPlanet
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04-19-2013, 11:32 AM
Post: #61
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RE: LittleBigPlanet | |||
04-19-2013, 11:41 AM
Post: #62
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RE: LittleBigPlanet
Everybody is getting that, it's some bug in our save handling.
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04-20-2013, 02:43 PM
Post: #63
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RE: LittleBigPlanet
Hmm... has there been any progress on the save handling and/or the level 3 crash?
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04-21-2013, 04:33 AM
Post: #64
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RE: LittleBigPlanet
I checked in v0.7.5-295-ge432c41-windows-x86.
Save handling is still missing for this game. The break that happens on level 3(and others) is fixed. - but sometimes this error code spams the log with no effect to game play. user_main I[HLE]: HLS\sceIo.spp:520 stdout: SCREAM Error: cause 101 -> 1145323091, 0, 0, 0 Windows 7 64bit, AMD Phenom II 840T 4 cores @ 2.9GHZ, 6 GB Ram Graphics card-ATI Radeon HD 4200 Yuandao N101 (Jelly Bean)-RK3066, Dual core A9 @ 1.6 GHz, Mali-400 GPU, 1GB Ram, 10.1" |
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04-21-2013, 04:35 AM
Post: #65
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RE: LittleBigPlanet
can be moved again to playable?maybe there's more breaking points
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04-21-2013, 05:02 AM
(This post was last modified: 04-21-2013 05:36 AM by c0nK3R.)
Post: #66
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RE: LittleBigPlanet
I would say yes move to playable. I tested the two breaking points That I encountered in this game (main lvls 3,9) , and except for not being able to save it plays great .
Windows 7 64bit, AMD Phenom II 840T 4 cores @ 2.9GHZ, 6 GB Ram Graphics card-ATI Radeon HD 4200 Yuandao N101 (Jelly Bean)-RK3066, Dual core A9 @ 1.6 GHz, Mali-400 GPU, 1GB Ram, 10.1" |
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04-21-2013, 05:03 AM
Post: #67
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RE: LittleBigPlanet
thank you
Moved |
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04-21-2013, 05:19 PM
Post: #68
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RE: LittleBigPlanet
Cant wait for save handling to he fixed, I cant wait to test out create mode
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04-21-2013, 05:21 PM
Post: #69
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RE: LittleBigPlanet
+1 Ryan
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04-22-2013, 05:11 AM
Post: #70
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RE: LittleBigPlanet
0.7.5-188:works if there already a savedata inside memstick/psp/savedata but still not createable by the emu.so,bad luck 4 those who want 2 play it as a new game.
Contact:::: I don't exist anymore, no use calling a dead person |
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04-22-2013, 06:42 AM
(This post was last modified: 04-22-2013 06:44 AM by c0nK3R.)
Post: #71
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RE: LittleBigPlanet
As of v0.7.5-387 savedata works correctly on the US version UCUS98744 even creates it
And whats funny to I had just figured out a way around the Install data bug as well as the savedata corrupted bug on v0.7.5-295 lol Windows 7 64bit, AMD Phenom II 840T 4 cores @ 2.9GHZ, 6 GB Ram Graphics card-ATI Radeon HD 4200 Yuandao N101 (Jelly Bean)-RK3066, Dual core A9 @ 1.6 GHz, Mali-400 GPU, 1GB Ram, 10.1" |
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04-23-2013, 08:59 AM
(This post was last modified: 04-23-2013 09:02 AM by paixa.)
Post: #72
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RE: LittleBigPlanet
Save data will corrupted in edit mode . I cant create my fantastic level :O
When bug savedata corrupt are ok i will upload my levels for yours Sorry by my english |
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04-23-2013, 09:50 AM
Post: #73
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RE: LittleBigPlanet
yes!savedata now creatable (inc. data install) in UCES01264 on 0.7.6-5win x86!
Contact:::: I don't exist anymore, no use calling a dead person |
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04-23-2013, 07:07 PM
Post: #74
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RE: LittleBigPlanet
with 7.6-60
The 4 corners shadow |
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04-23-2013, 07:36 PM
Post: #75
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RE: LittleBigPlanet
The four corners are supposed to be shadowed in this game, it's not a bug It attempts to fake a "lens vignette" effect for an old school look.
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