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A Question!!!!
#1
Sad 
hey...thanks to all developer...now i can see all effect games on some games on latest android build.. Big Grin
ex:dragonball,soul calibur,tekken is fixed....
but the question why after all effect visible now its run slower on android..dragonballbz shin budokai 2 now runs slower,its run 30 fps before is 37-38 fps on my xperia sola... Sad
even def jam is run slower...blazblue is slower also it run 40 fps...it run 55 fps before...
pls developer do some update to increase fps on android...
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#2
(04-19-2013, 04:24 PM)skyfor Wrote: hey...thanks to all developer...now i can see all effect games on some games on latest android build.. Big Grin
ex:dragonball,soul calibur,tekken is fixed....
but the question why after all effect visible now its run slower on android..dragonballbz shin budokai 2 now runs slower,its run 30 fps before is 37-38 fps on my xperia sola... Sad
even def jam is run slower...blazblue is slower also it run 40 fps...it run 55 fps before...
pls developer do some update to increase fps on android...

the simple answer to that question is the fact that showing said effects use more of the system's resources for rendering those effect which takes longer to process than not showing them at all.
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#3
run fine on galaxy s3 v0.7.5-163-g1c5ab0d

60vps full speed
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#4
(04-19-2013, 05:13 PM)brujo55 Wrote: run fine on galaxy s3 v0.7.5-163-g1c5ab0d

60vps full speed

Have in mind his specs are lowers brujo.
-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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#5
nop for me 60vps whitout frameskip

i post a screen later bro.
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#6
(04-19-2013, 07:08 PM)brujo55 Wrote: nop for me 60vps whitout frameskip

i post a screen later bro.
but why def jam work slower now???before it run 37-39 fps now it run 32-35 fps... Sad
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#7
yep same as wipeout etc, at one point i was not far off full speed but now its a lot slower...I guess this ia what developing an emu is all aboutSmile
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#8
even now blazblue run 40 fps...before is 55-60 fps... Sad
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#9
yep strange, im sure henrik n co will improve speeds in future.. this is the first emu iv followed from scratch, so in about a year or two when every game nearly is playable at descent speeds etc.. I can say i was there lol.

And also Henrik can be a proud man Smile... also im not sure whether or not we will see good speeds on current devices(fingers crossed) but if we do.. wow that some achievement.

Also, i need to stop sayin also...words lost all meanin lol
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#10
(04-20-2013, 06:14 AM)stodag Wrote: yep strange, im sure henrik n co will improve speeds in future.. this is the first emu iv followed from scratch, so in about a year or two when every game nearly is playable at descent speeds etc.. I can say i was there lol.

And also Henrik can be a proud man Smile... also im not sure whether or not we will see good speeds on current devices(fingers crossed) but if we do.. wow that some achievement.

Also, i need to stop sayin also...words lost all meanin lol

meh, also still means the same regardless Tongue, but yeah, I'm fairly certain that when all of the coding is more optimized, you may get better speeds than speeds you are currently experiencing, there's a slight chance that you might even get better speeds than before the update if the code needs optimized THAT much, but for now, (And this is more for the initial thread starter, and not really you Stodog, as you seem to know enough to know why it slowed down in the first place) I wouldn't get your hopes up too much.

But thankfully, from what I understand from the different, more technical, posts that I've come across by people who seem to know what they're talking about point to the fact that the emu DOES need a good bit of coding optimization so there is hopeBig Grin
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