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Dynasty Warriors: Strikeforce - Experimental POM Shader (3D Depth Effect)
05-12-2026, 08:55 AM
Post: #1
Dynasty Warriors: Strikeforce - Experimental POM Shader (3D Depth Effect)
Hi everyone,

I want to share a small experiment I've been working on for Dynasty Warriors: Strikeforce. I’m not modifying the emulator, but I’ve been tweaking the game's visual presentation using a custom GLSL shader.

The Goal:
The environments and character armors in Strikeforce can sometimes look a bit "flat" due to the PSP's hardware limitations. I’m testing a Parallax Occlusion Mapping (POM) technique to give these 2D surfaces a real 3D volume and depth perception.

Preview
https://m.youtube.com/watch?v=JpZwUYi6Mec


Attached File(s)
.jpg  IMG_20260512_155305.jpg (Size: 431.61 KB / Downloads: 5)
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