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Harvest Moon: Hero of Leaf Valley
04-07-2013, 01:54 AM
Post: #61
RE: Harvest Moon: Hero of Leaf Valley
Hmm. Strange. That's doing a list of savedirs and then a list of files, afaict. Must be not liking one of those since it doesn't even try to save I guess?

Does it actually create any files when it saves? Have you tried taking real saves from a PSP - do they load?

-[Unknown]
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04-07-2013, 02:19 AM (This post was last modified: 04-07-2013 02:46 AM by aki21.)
Post: #62
RE: Harvest Moon: Hero of Leaf Valley
@[unknown]

the first time when i start new games and after cutscenes i can save and it create a file ULUS10458_SUGARMIN_0001 or ULUS10458_SUGARMIN i think,when the seconds time i want to save,it says that savedata not be found even if i refresh.i also tried savedata from jpcsp it still no luck.and i tried stupid method like renaming the ULUS10458_SUGARMIN_0001 to ULUS10458_SUGARMIN and when i tried to load it show just empty space(i think it can save but after you load or want to save again it say it cant be found)

edit:yeah it creates ULUS10458_SUGARMIN_0001 after save,ULUS10458_SUGARMIN i think this is when you start new games,after you start new games theULUS10458_SUGARMIN files gones and creates ULUS10458_SUGARMIN_0001,i think ULUS10458_SUGARMIN in jpcsp also gone and just have ULUS10458_SUGARMIN_0001,ULUS10458_SUGARMIN_0002 if you start other savedata in jpcsp,the problem is why ppsspp can't detect the savedata that have been creates.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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04-07-2013, 02:57 AM
Post: #63
RE: Harvest Moon: Hero of Leaf Valley
I see, so basically the issue is that one of these two funcs is not (properly) listing the saves the way the game expects. It probably depends on the particular parameters the game sends... ugh.

-[Unknown]
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04-07-2013, 03:12 AM
Post: #64
RE: Harvest Moon: Hero of Leaf Valley
from your word i think it may be a bit complicated,but can it be fixed?

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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Quote this message in a reply
04-08-2013, 05:42 AM
Post: #65
RE: Harvest Moon: Hero of Leaf Valley
why i get stuck in loading screen when i go to another place???
(22nd spring 1st years)
sorry if my english is not good...
Big Grin
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04-08-2013, 11:15 AM (This post was last modified: 04-17-2013 11:10 AM by sfageas.)
Post: #66
RE: Harvest Moon: Hero of Leaf Valley
still not fixed,even latest revision still not work.Huh


Code:
53:42:064 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:065 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:137 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:656 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:657 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:686 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:687 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:743 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:744 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:773 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

i dun know if this related.



53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

this what i get when to save in main menu not in game,other than that is sceatrac that looping.


then again:

53:51:797 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:51:802 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:51:809 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

and single one dun know if it related

53:52:046 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

once more still not give up

53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

hell when do it work.

53:53:596 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:53:600 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:53:609 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

single ones

53:53:846 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

wait i don push any button i think:

53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

well it just the same:

53:54:846 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:54:850 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:54:859 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

i tired:

53:55:079 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1


have to shut down it:

53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 274: Module "frame": name=frame gp=0896d9a0 entry=08804000
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 276: Thread "lg_main": pc= 08908d80 sp= 09fff5c0 RUN      (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 277: MemoryPart "UserSbrk": MemPart: 08dbe000 - 09ebe500    size: 01100500
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 278: Thread "CheckExitGame": pc= 0890845c sp= 09fbf9f0   WAIT    (wt=2 wid=278 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 279: Semaphore "psaMem_Sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 280: Semaphore "psa_thread::sync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 281: Semaphore "psa_thread::unsync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 282: Semaphore "psaFile_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 283: Semaphore "psaFile_PackSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 284: OpenFile "disc0:./PSP_GAME/USRDIR/resource.bin": Seekpos: 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 285: CallBack "ExitGame": thread=278, argument= 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 286: Thread "psa_snd_smf_thread": pc= 0893f5dc sp= 09fbe9c0   WAIT    (wt=10 wid=1 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 287: Semaphore "psa_snd_smf_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 288: LwMutex "SceLibsndpSmfExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 289: LwMutex "SceLibsndpPrevExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 290: Semaphore "psaVerBuf_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 291: Thread "main_frame_render_thread": pc= 0891ae48 sp= 09fbe3c0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 292: Semaphore "main_frame_render_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 293: Thread "app_main_thread": pc= 0891ae48 sp= 09fb9070   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 294: Semaphore "app_main_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 295: Semaphore "psaMemShareAlloc": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 296: Thread "psa_fread_thread": pc= 0891ad2c sp= 09fb6db0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 297: Semaphore "psa_fread_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 298: Semaphore "psaFRead_ReqSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 299: Semaphore "psaFRead_ResultSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 300: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 301: Thread "app_main_loading_thread": pc= 0891ae48 sp= 09fffdc0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 302: Semaphore "app_main_loading_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 303: Thread "psa_snd_at3_thread": pc= 0893f5dc sp= 09fb3a80   WAIT    (wt=10 wid=3 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 304: Semaphore "psa_snd_at3_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 305: EventFlag "statusflag": init=00000000 cur=00000000 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 306: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=1
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 307: Thread "SceWaveMain": pc= 0893f790 sp= 09fb17a0   WAIT    (wt=4 wid=306 wv= 00000000 )
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 36 kernel objects alive
53:56:546 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
53:56:547 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
53:56:548 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00110000 : 480 x 272 x 1
53:56:567 HLE\sceKernelMemory.cpp:175 I[HLE]: Shutting down user memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
53:56:568 HLE\sceKernelMemory.cpp:178 I[HLE]: Shutting down "kernel" memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 083dc400 size 003dc400 taken=0 tag=threadrethack
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083dc400 - 083e7800 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083e7800 - 083f2c00 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083f2c00 - 083fe000 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083fe000 - 08400000 size 00002000 taken=0 tag=stack/idle1
53:56:584 MemMap.cpp:101 I[MM]: Memory system shut down.
53:56:590 Config.cpp:191 I[LOAD]: Config saved: ppsspp.ini
[hr]
still not fixed,even latest revision still not work.:huh:


53:42:064 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:065 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:137 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:656 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:657 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:686 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:687 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:743 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:744 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:773 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

i dun know if this related.



53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

this what i get when to save in main menu not in game,other than that is sceatrac that looping.


then again:

53:51:797 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:51:802 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:51:809 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

and single one dun know if it related

53:52:046 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

once more still not give up

53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

hell when do it work.

53:53:596 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:53:600 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:53:609 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

single ones

53:53:846 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

wait i don push any button i think:

53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

well it just the same:

53:54:846 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:54:850 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:54:859 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

i tired:

53:55:079 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1


have to shut down it:

53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 274: Module "frame": name=frame gp=0896d9a0 entry=08804000
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 276: Thread "lg_main": pc= 08908d80 sp= 09fff5c0 RUN      (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 277: MemoryPart "UserSbrk": MemPart: 08dbe000 - 09ebe500    size: 01100500
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 278: Thread "CheckExitGame": pc= 0890845c sp= 09fbf9f0   WAIT    (wt=2 wid=278 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 279: Semaphore "psaMem_Sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 280: Semaphore "psa_thread::sync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 281: Semaphore "psa_thread::unsync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 282: Semaphore "psaFile_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 283: Semaphore "psaFile_PackSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 284: OpenFile "disc0:./PSP_GAME/USRDIR/resource.bin": Seekpos: 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 285: CallBack "ExitGame": thread=278, argument= 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 286: Thread "psa_snd_smf_thread": pc= 0893f5dc sp= 09fbe9c0   WAIT    (wt=10 wid=1 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 287: Semaphore "psa_snd_smf_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 288: LwMutex "SceLibsndpSmfExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 289: LwMutex "SceLibsndpPrevExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 290: Semaphore "psaVerBuf_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 291: Thread "main_frame_render_thread": pc= 0891ae48 sp= 09fbe3c0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 292: Semaphore "main_frame_render_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 293: Thread "app_main_thread": pc= 0891ae48 sp= 09fb9070   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 294: Semaphore "app_main_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 295: Semaphore "psaMemShareAlloc": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 296: Thread "psa_fread_thread": pc= 0891ad2c sp= 09fb6db0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 297: Semaphore "psa_fread_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 298: Semaphore "psaFRead_ReqSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 299: Semaphore "psaFRead_ResultSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 300: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 301: Thread "app_main_loading_thread": pc= 0891ae48 sp= 09fffdc0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 302: Semaphore "app_main_loading_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 303: Thread "psa_snd_at3_thread": pc= 0893f5dc sp= 09fb3a80   WAIT    (wt=10 wid=3 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 304: Semaphore "psa_snd_at3_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 305: EventFlag "statusflag": init=00000000 cur=00000000 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 306: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=1
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 307: Thread "SceWaveMain": pc= 0893f790 sp= 09fb17a0   WAIT    (wt=4 wid=306 wv= 00000000 )
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 36 kernel objects alive
53:56:546 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
53:56:547 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
53:56:548 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00110000 : 480 x 272 x 1
53:56:567 HLE\sceKernelMemory.cpp:175 I[HLE]: Shutting down user memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
53:56:568 HLE\sceKernelMemory.cpp:178 I[HLE]: Shutting down "kernel" memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 083dc400 size 003dc400 taken=0 tag=threadrethack
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083dc400 - 083e7800 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083e7800 - 083f2c00 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083f2c00 - 083fe000 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083fe000 - 08400000 size 00002000 taken=0 tag=stack/idle1
53:56:584 MemMap.cpp:101 I[MM]: Memory system shut down.
53:56:590 Config.cpp:191 I[LOAD]: Config saved: ppsspp.ini
[hr]
still not fixed,even latest revision still not work.:huh:


53:42:064 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:065 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:137 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:656 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:657 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:686 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:687 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:743 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:744 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:773 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

i dun know if this related.



53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

this what i get when to save in main menu not in game,other than that is sceatrac that looping.


then again:

53:51:797 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:51:802 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:51:809 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

and single one dun know if it related

53:52:046 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

once more still not give up

53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

hell when do it work.

53:53:596 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:53:600 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:53:609 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

single ones

53:53:846 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

wait i don push any button i think:

53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

well it just the same:

53:54:846 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:54:850 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:54:859 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

i tired:

53:55:079 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1


have to shut down it:

53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 274: Module "frame": name=frame gp=0896d9a0 entry=08804000
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 276: Thread "lg_main": pc= 08908d80 sp= 09fff5c0 RUN      (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 277: MemoryPart "UserSbrk": MemPart: 08dbe000 - 09ebe500    size: 01100500
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 278: Thread "CheckExitGame": pc= 0890845c sp= 09fbf9f0   WAIT    (wt=2 wid=278 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 279: Semaphore "psaMem_Sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 280: Semaphore "psa_thread::sync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 281: Semaphore "psa_thread::unsync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 282: Semaphore "psaFile_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 283: Semaphore "psaFile_PackSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 284: OpenFile "disc0:./PSP_GAME/USRDIR/resource.bin": Seekpos: 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 285: CallBack "ExitGame": thread=278, argument= 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 286: Thread "psa_snd_smf_thread": pc= 0893f5dc sp= 09fbe9c0   WAIT    (wt=10 wid=1 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 287: Semaphore "psa_snd_smf_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 288: LwMutex "SceLibsndpSmfExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 289: LwMutex "SceLibsndpPrevExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 290: Semaphore "psaVerBuf_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 291: Thread "main_frame_render_thread": pc= 0891ae48 sp= 09fbe3c0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 292: Semaphore "main_frame_render_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 293: Thread "app_main_thread": pc= 0891ae48 sp= 09fb9070   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 294: Semaphore "app_main_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 295: Semaphore "psaMemShareAlloc": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 296: Thread "psa_fread_thread": pc= 0891ad2c sp= 09fb6db0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 297: Semaphore "psa_fread_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 298: Semaphore "psaFRead_ReqSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 299: Semaphore "psaFRead_ResultSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 300: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 301: Thread "app_main_loading_thread": pc= 0891ae48 sp= 09fffdc0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 302: Semaphore "app_main_loading_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 303: Thread "psa_snd_at3_thread": pc= 0893f5dc sp= 09fb3a80   WAIT    (wt=10 wid=3 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 304: Semaphore "psa_snd_at3_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 305: EventFlag "statusflag": init=00000000 cur=00000000 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 306: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=1
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 307: Thread "SceWaveMain": pc= 0893f790 sp= 09fb17a0   WAIT    (wt=4 wid=306 wv= 00000000 )
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 36 kernel objects alive
53:56:546 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
53:56:547 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
53:56:548 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00110000 : 480 x 272 x 1
53:56:567 HLE\sceKernelMemory.cpp:175 I[HLE]: Shutting down user memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
53:56:568 HLE\sceKernelMemory.cpp:178 I[HLE]: Shutting down "kernel" memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 083dc400 size 003dc400 taken=0 tag=threadrethack
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083dc400 - 083e7800 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083e7800 - 083f2c00 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083f2c00 - 083fe000 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083fe000 - 08400000 size 00002000 taken=0 tag=stack/idle1
53:56:584 MemMap.cpp:101 I[MM]: Memory system shut down.
53:56:590 Config.cpp:191 I[LOAD]: Config saved: ppsspp.ini
[hr]
still not fixed,even latest revision still not work.:huh:


53:42:064 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:065 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:137 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:656 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:657 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:686 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:687 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:743 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:744 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:773 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

i dun know if this related.



53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

this what i get when to save in main menu not in game,other than that is sceatrac that looping.


then again:

53:51:797 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:51:802 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:51:809 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

and single one dun know if it related

53:52:046 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

once more still not give up

53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

hell when do it work.

53:53:596 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:53:600 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:53:609 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

single ones

53:53:846 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

wait i don push any button i think:

53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

well it just the same:

53:54:846 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:54:850 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:54:859 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

i tired:

53:55:079 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1


have to shut down it:

53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 274: Module "frame": name=frame gp=0896d9a0 entry=08804000
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 276: Thread "lg_main": pc= 08908d80 sp= 09fff5c0 RUN      (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 277: MemoryPart "UserSbrk": MemPart: 08dbe000 - 09ebe500    size: 01100500
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 278: Thread "CheckExitGame": pc= 0890845c sp= 09fbf9f0   WAIT    (wt=2 wid=278 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 279: Semaphore "psaMem_Sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 280: Semaphore "psa_thread::sync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 281: Semaphore "psa_thread::unsync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 282: Semaphore "psaFile_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 283: Semaphore "psaFile_PackSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 284: OpenFile "disc0:./PSP_GAME/USRDIR/resource.bin": Seekpos: 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 285: CallBack "ExitGame": thread=278, argument= 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 286: Thread "psa_snd_smf_thread": pc= 0893f5dc sp= 09fbe9c0   WAIT    (wt=10 wid=1 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 287: Semaphore "psa_snd_smf_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 288: LwMutex "SceLibsndpSmfExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 289: LwMutex "SceLibsndpPrevExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 290: Semaphore "psaVerBuf_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 291: Thread "main_frame_render_thread": pc= 0891ae48 sp= 09fbe3c0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 292: Semaphore "main_frame_render_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 293: Thread "app_main_thread": pc= 0891ae48 sp= 09fb9070   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 294: Semaphore "app_main_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 295: Semaphore "psaMemShareAlloc": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 296: Thread "psa_fread_thread": pc= 0891ad2c sp= 09fb6db0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 297: Semaphore "psa_fread_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 298: Semaphore "psaFRead_ReqSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 299: Semaphore "psaFRead_ResultSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 300: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 301: Thread "app_main_loading_thread": pc= 0891ae48 sp= 09fffdc0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 302: Semaphore "app_main_loading_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 303: Thread "psa_snd_at3_thread": pc= 0893f5dc sp= 09fb3a80   WAIT    (wt=10 wid=3 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 304: Semaphore "psa_snd_at3_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 305: EventFlag "statusflag": init=00000000 cur=00000000 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 306: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=1
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 307: Thread "SceWaveMain": pc= 0893f790 sp= 09fb17a0   WAIT    (wt=4 wid=306 wv= 00000000 )
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 36 kernel objects alive
53:56:546 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
53:56:547 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
53:56:548 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00110000 : 480 x 272 x 1
53:56:567 HLE\sceKernelMemory.cpp:175 I[HLE]: Shutting down user memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
53:56:568 HLE\sceKernelMemory.cpp:178 I[HLE]: Shutting down "kernel" memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 083dc400 size 003dc400 taken=0 tag=threadrethack
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083dc400 - 083e7800 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083e7800 - 083f2c00 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083f2c00 - 083fe000 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083fe000 - 08400000 size 00002000 taken=0 tag=stack/idle1
53:56:584 MemMap.cpp:101 I[MM]: Memory system shut down.
53:56:590 Config.cpp:191 I[LOAD]: Config saved: ppsspp.ini
[hr]
still not fixed,even latest revision still not work.:huh:


53:42:064 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:065 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:137 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:656 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:657 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:686 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:687 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:743 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:744 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:773 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

i dun know if this related.



53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

this what i get when to save in main menu not in game,other than that is sceatrac that looping.


then again:

53:51:797 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:51:802 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:51:809 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

and single one dun know if it related

53:52:046 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

once more still not give up

53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

hell when do it work.

53:53:596 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:53:600 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:53:609 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

single ones

53:53:846 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

wait i don push any button i think:

53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

well it just the same:

53:54:846 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:54:850 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:54:859 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

i tired:

53:55:079 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1


have to shut down it:

53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 274: Module "frame": name=frame gp=0896d9a0 entry=08804000
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 276: Thread "lg_main": pc= 08908d80 sp= 09fff5c0 RUN      (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 277: MemoryPart "UserSbrk": MemPart: 08dbe000 - 09ebe500    size: 01100500
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 278: Thread "CheckExitGame": pc= 0890845c sp= 09fbf9f0   WAIT    (wt=2 wid=278 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 279: Semaphore "psaMem_Sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 280: Semaphore "psa_thread::sync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 281: Semaphore "psa_thread::unsync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 282: Semaphore "psaFile_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 283: Semaphore "psaFile_PackSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 284: OpenFile "disc0:./PSP_GAME/USRDIR/resource.bin": Seekpos: 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 285: CallBack "ExitGame": thread=278, argument= 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 286: Thread "psa_snd_smf_thread": pc= 0893f5dc sp= 09fbe9c0   WAIT    (wt=10 wid=1 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 287: Semaphore "psa_snd_smf_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 288: LwMutex "SceLibsndpSmfExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 289: LwMutex "SceLibsndpPrevExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 290: Semaphore "psaVerBuf_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 291: Thread "main_frame_render_thread": pc= 0891ae48 sp= 09fbe3c0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 292: Semaphore "main_frame_render_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 293: Thread "app_main_thread": pc= 0891ae48 sp= 09fb9070   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 294: Semaphore "app_main_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 295: Semaphore "psaMemShareAlloc": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 296: Thread "psa_fread_thread": pc= 0891ad2c sp= 09fb6db0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 297: Semaphore "psa_fread_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 298: Semaphore "psaFRead_ReqSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 299: Semaphore "psaFRead_ResultSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 300: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 301: Thread "app_main_loading_thread": pc= 0891ae48 sp= 09fffdc0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 302: Semaphore "app_main_loading_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 303: Thread "psa_snd_at3_thread": pc= 0893f5dc sp= 09fb3a80   WAIT    (wt=10 wid=3 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 304: Semaphore "psa_snd_at3_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 305: EventFlag "statusflag": init=00000000 cur=00000000 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 306: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=1
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 307: Thread "SceWaveMain": pc= 0893f790 sp= 09fb17a0   WAIT    (wt=4 wid=306 wv= 00000000 )
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 36 kernel objects alive
53:56:546 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
53:56:547 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
53:56:548 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00110000 : 480 x 272 x 1
53:56:567 HLE\sceKernelMemory.cpp:175 I[HLE]: Shutting down user memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
53:56:568 HLE\sceKernelMemory.cpp:178 I[HLE]: Shutting down "kernel" memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 083dc400 size 003dc400 taken=0 tag=threadrethack
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083dc400 - 083e7800 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083e7800 - 083f2c00 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083f2c00 - 083fe000 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083fe000 - 08400000 size 00002000 taken=0 tag=stack/idle1
53:56:584 MemMap.cpp:101 I[MM]: Memory system shut down.
53:56:590 Config.cpp:191 I[LOAD]: Config saved: ppsspp.ini
[hr]
still not fixed,even latest revision still not work.:huh:


53:42:064 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:065 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:137 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:656 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:657 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:686 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:687 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:715 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:743 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:744 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:773 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

i dun know if this related.



53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:693 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

this what i get when to save in main menu not in game,other than that is sceatrac that looping.


then again:

53:51:797 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:51:802 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:51:803 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:51:809 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

and single one dun know if it related

53:52:046 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

once more still not give up

53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:442 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

hell when do it work.

53:53:596 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:53:600 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:53:600 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:53:609 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

single ones

53:53:846 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1

wait i don push any button i think:

53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:692 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11

well it just the same:

53:54:846 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\ICON0.PNG (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/ICON0.PNG)
53:54:850 lg_main      I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\ppsspp\ppsspp\memstick\PSP\SAVEDATA\ULUS10458_SUGARMIN_000​1\PARAM.SFO (/PSP/SAVEDATA/ULUS10458_SUGARMIN_0001/PARAM.SFO)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09900090)
53:54:851 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 12
53:54:859 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11

i tired:

53:55:079 main_frame_r I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00110000 : 480 x 272 x 1


have to shut down it:

53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 274: Module "frame": name=frame gp=0896d9a0 entry=08804000
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 276: Thread "lg_main": pc= 08908d80 sp= 09fff5c0 RUN      (wt=0 wid=0 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 277: MemoryPart "UserSbrk": MemPart: 08dbe000 - 09ebe500    size: 01100500
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 278: Thread "CheckExitGame": pc= 0890845c sp= 09fbf9f0   WAIT    (wt=2 wid=278 wv= 00000000 )
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 279: Semaphore "psaMem_Sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 280: Semaphore "psa_thread::sync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 281: Semaphore "psa_thread::unsync_sema": -
53:56:544 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 282: Semaphore "psaFile_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 283: Semaphore "psaFile_PackSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 284: OpenFile "disc0:./PSP_GAME/USRDIR/resource.bin": Seekpos: 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 285: CallBack "ExitGame": thread=278, argument= 00000000
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 286: Thread "psa_snd_smf_thread": pc= 0893f5dc sp= 09fbe9c0   WAIT    (wt=10 wid=1 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 287: Semaphore "psa_snd_smf_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 288: LwMutex "SceLibsndpSmfExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 289: LwMutex "SceLibsndpPrevExcl": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 290: Semaphore "psaVerBuf_Sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 291: Thread "main_frame_render_thread": pc= 0891ae48 sp= 09fbe3c0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 292: Semaphore "main_frame_render_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 293: Thread "app_main_thread": pc= 0891ae48 sp= 09fb9070   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 294: Semaphore "app_main_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 295: Semaphore "psaMemShareAlloc": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 296: Thread "psa_fread_thread": pc= 0891ad2c sp= 09fb6db0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 297: Semaphore "psa_fread_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 298: Semaphore "psaFRead_ReqSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 299: Semaphore "psaFRead_ResultSema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 300: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 301: Thread "app_main_loading_thread": pc= 0891ae48 sp= 09fffdc0   WAIT    (wt=1 wid=0 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 302: Semaphore "app_main_loading_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 303: Thread "psa_snd_at3_thread": pc= 0893f5dc sp= 09fb3a80   WAIT    (wt=10 wid=3 wv= 00000000 )
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 304: Semaphore "psa_snd_at3_thread_sema": -
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 305: EventFlag "statusflag": init=00000000 cur=00000000 numwait=0
53:56:545 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 306: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=1
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:434 KO 307: Thread "SceWaveMain": pc= 0893f790 sp= 09fb17a0   WAIT    (wt=4 wid=306 wv= 00000000 )
53:56:546 lg_main      I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 36 kernel objects alive
53:56:546 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
53:56:547 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
53:56:548 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00110000 : 480 x 272 x 1
53:56:567 HLE\sceKernelMemory.cpp:175 I[HLE]: Shutting down user memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
53:56:568 HLE\sceKernelMemory.cpp:178 I[HLE]: Shutting down "kernel" memory pool:
53:56:568 Util\BlockAllocator.cpp:310 I[HLE]: -----------
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 083dc400 size 003dc400 taken=0 tag=threadrethack
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083dc400 - 083e7800 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083e7800 - 083f2c00 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083f2c00 - 083fe000 size 0000b400 taken=1 tag=SaveData Icon
53:56:568 Util\BlockAllocator.cpp:314 I[HLE]: Block: 083fe000 - 08400000 size 00002000 taken=0 tag=stack/idle1
53:56:584 MemMap.cpp:101 I[MM]: Memory system shut down.
53:56:590 Config.cpp:191 I[LOAD]: Config saved: ppsspp.ini
[hr]
still not fixed,even latest revision still not work.:huh:


53:42:064 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:065 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:137 idle0        I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00110000 (480 x 272 x 1), age 11
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:240 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:440 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:627 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
53:42:656 lg_main      I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(093024b0)
53:42:657 lg_main      I[HLE]: Dialog\PSPSaveDialog.c

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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Quote this message in a reply
04-08-2013, 12:22 PM
Post: #67
RE: Harvest Moon: Hero of Leaf Valley
sorry for double post,my internet so slow.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Visit this user's website Find all posts by this user
Quote this message in a reply
04-17-2013, 11:09 AM
Post: #68
RE: Harvest Moon: Hero of Leaf Valley
Merged & edited
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04-21-2013, 05:56 PM
Post: #69
RE: Harvest Moon: Hero of Leaf Valley
Hey Guys,

i have a problem with Harvest Moon Hero of Leaf Valley.. but first i have to say that my English is not so good so i hope that everybody understand what i mean... and now my problem.
i use ppsspp on a nexus 4 and it works great but one thing sucks... i try first the EU version of harvest moon and after 17 in game days i save the game (save state) and load it later.. so i walk trough the forrest and i there is the problem that i can leave the area now.. but it works 17 days but why not now? so i download the US Version of harvest moon and play again and now after 14 in game days the same problem but the character is now in the house.. i go sleep and after wake up is usw save state... so i leave the house to feed the dog.. everthingy works buuuut nooow the problem - i have forget to read something about the ocarina so before i continue the game i close ppsspp and read about the ocarina.. ok and then i start ppsspp again load the game load the state and now i cant leave the house... i will go out and the game load and load and load... nothing happens... but ithad work before i close ppsspp so why it doesn't work now.? so if anyone know. what to do please help.... and sorry for my English Sad
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04-24-2013, 07:49 AM (This post was last modified: 04-24-2013 07:50 AM by Grezen.)
Post: #70
RE: Harvest Moon: Hero of Leaf Valley
Hi ..im new here..

Just register to discuss harvest moon memory save problem, its working quite well in my xperia play.
but the memory can't not safe, only way is save and load state... after i play until spring 25 day i save state and after load state it keep close . i keep try and try .. also the same.
please fix it.. hope can save the game > <

(Sorry my english not very well... haha)
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04-24-2013, 10:46 AM
Post: #71
RE: Harvest Moon: Hero of Leaf Valley
(04-24-2013 07:49 AM)Grezen Wrote:  Hi ..im new here..

Just register to discuss harvest moon memory save problem, its working quite well in my xperia play.
but the memory can't not safe, only way is save and load state... after i play until spring 25 day i save state and after load state it keep close . i keep try and try .. also the same.
please fix it.. hope can save the game > <

(Sorry my english not very well... haha)

it well known problem for hm holv,this problem doesn't solve untill now,someone should post this issue in github to make the dev easy to find the problem(since savestates doesn't/maybe not compatible with the new build)..this games is fully playable and has high fps too on android,i enjoyed play them on jpcsp,but after a 30 minutes the textures mess up and has to restart again the emulator(what the hell)ppsspp has no problem playing it but just the savedata won't work(i want to use my own savedata,have 999999 money after modifight the savedata using cwcheats on jpcsp:heart:lol i love hm games,i enjoyed hm on nds tooBig Grin

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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05-09-2013, 01:10 PM (This post was last modified: 05-09-2013 03:17 PM by serba2nd.)
Post: #72
RE: Harvest Moon: Hero of Leaf Valley
(04-07-2013 01:54 AM)[Unknown] Wrote:  Hmm. Strange. That's doing a list of savedirs and then a list of files, afaict. Must be not liking one of those since it doesn't even try to save I guess?

Does it actually create any files when it saves? Have you tried taking real saves from a PSP - do they load?

-[Unknown]

Like on my first post when i ask admin hendrik. I've tried to load my psp save data from two month ago. But until now, we can't load or save originally from game. Please fix this, i have waiting from february sirrr. Thanks

Update :
ppsspp emulator v0.7.6. When i uncheck buffering rendering, the screen was blank while you check again its back to normal.    
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05-10-2013, 12:53 AM
Post: #73
RE: Harvest Moon: Hero of Leaf Valley
hello i'm new here..
i have a problem when i play HM on ppsspp
here's my device spec
Galaxy Note N7000 Jelly Bean (rooted)

I've just installed ppsspp and when i tried to play HM, intro works fine until
the "chicken coop intro" and the screen got blank and stuck there.
i'm reaally confused, and i hope i get answer here since everyone seems to play well with this game. thanks before Smile
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05-17-2013, 06:47 AM
Post: #74
RE: Harvest Moon: Hero of Leaf Valley
Hello everyone Big Grin
I have been playing HOLV without going into the mines for 1 season already. Until i've realized that i need blue rock in order to upgrade tools like axe. However, the reason i didn't go into the mines was the cause of 100% crash. After I talk to the mining npc, the one u ask for the part time job, I'll always crash right away. So it seems that I can't do mining at all. Thought would be fine if I dont do it, but it seems like it wont be fine... So please, will someone help me fix this please? Q^Q

Oh and, when i crash, a report comes out, and when i click show details...:

Unhandled exception: page fault on read access to 0x4c55f008 in 32-bit code (0x4c14e180).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:101f GS:000f
EIP:4c14e180 ESP:0196e178 EBP:0196e188 EFLAGS:00010286( R- -- I S - -P- )
EAX:0000e010 EBX:00003804 ECX:4f1dcb00 EDX:4a1b5c00
ESI:4c558000 EDI:00002558
Stack dump:
0x0196e178: ffff0d90 4a191400 0000050d 0000050d
0x0196e188: 0196e228 49a3ed95 4a191400 00000000
0x0196e198: 00000000 4a191400 4a191400 4a1b5c00
0x0196e1a8: 0196e1f8 49aabcbf 4a191400 00000000
0x0196e1b8: 0196e208 499af1c2 00000000 acb5c174
0x0196e1c8: 4f1dcb00 4f200d40 00000005 00000000
0203: sel=101f base=81fd0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x4c14e180 in <wine-loader> (+0x4c14e180) (0x0196e188)
1 0x49a3ed95 in <wine-loader> (+0x49a3ed94) (0x0196e228)
2 0x49a376aa in <wine-loader> (+0x49a376a9) (0x0196e258)
3 0x9473d4e1 (0x0196e278)
4 0x445c6a65 in <wine-loader> (+0x445c6a64) (0x0196e2c8)
5 0x004e03bf in ppssppwindows (+0xe03be) (0x0196e310)
6 0x004d10bc in ppssppwindows (+0xd10bb) (0x0196e328)
7 0x004e1405 in ppssppwindows (+0xe1404) (0x0196e348)
8 0x004e2057 in ppssppwindows (+0xe2056) (0x0196e364)
9 0x0041e08b in ppssppwindows (+0x1e08a) (0x0196e3e0)
0x4c14e180: repne ???
Modules:
Module Address Debug info Name (33 modules)
ELF 0-7bf03000 Stabs <wine-loader>
PE 400000- aa0000 Deferred ppssppwindows
PE 40590000-40594000 Deferred xinput1_3
PE 405a0000-405ab000 Deferred winmm
PE 40790000-40794000 Deferred version
PE 407b0000-407b4000 Deferred msacm32
PE 407d0000-407d4000 Deferred dinput8
PE 42490000-424be000 Deferred user32
PE 425d0000-425d4000 Deferred gdi32
PE 426f0000-426f4000 Deferred advapi32
PE 42760000-42764000 Deferred rpcrt4
PE 44230000-44234000 Deferred dsound
PE 44290000-442a2000 Deferred comdlg32
PE 44410000-44418000 Deferred ole32
PE 44550000-44554000 Deferred opengl32
PE 44650000-44670000 Deferred comctl32
PE 44760000-4486e000 Deferred shell32
PE 44950000-44954000 Deferred shlwapi
PE 449d0000-449d4000 Deferred winspool
PE 44a10000-44a14000 Deferred ws2_32
PE 44a50000-44a53000 Deferred msvcp100
PE 44b10000-44b14000 Deferred msvcrt
PE 44bb0000-44bb4000 Deferred msvcr100
PE 44c80000-44c83000 Deferred winemac
PE 44e30000-44e34000 Deferred uxtheme
PE 45010000-45014000 Deferred dinput
PE 45050000-45053000 Deferred usp10
PE 4af10000-4af14000 Deferred mmdevapi
PE 4c110000-4c113000 Deferred winecoreaudio
PE 4f410000-4f417000 Deferred oleaut32
PE 50f50000-50f54000 Deferred imm32
PE 7b810000-7b994000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all idConfused are in hex)
00000008 (D) C:\Program Files\ppsspp\PPSSPPWindows.exe
0000002d 0
0000002c 0
0000002b 1
0000002a 15
00000029 0
00000028 0
00000027 0 <==
00000026 0
00000009 0
0000000e services.exe
0000001f 0
0000001e 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001c 0
00000019 0
00000014 0
00000013 0
0000001a plugplay.exe
00000020 0
0000001d 0
0000001b 0
00000021 explorer.exe
00000022 0
00000024 wineconsole.exe
00000025 0
System information:
Wine build: wine-1.5.27
Platform: i386
Host system: Darwin
Host version: 12.3.0


Please help me fix this!!
Or should I try re-installing? T_T
I'm using macbk pro. mtn. lion 10.8
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05-29-2013, 01:42 PM
Post: #75
RE: Harvest Moon: Hero of Leaf Valley
Up Up Up
Anyone, please fix this :-(
can load psp savedata o_O
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