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Dungeon Travelers 2
04-17-2013, 03:13 AM (This post was last modified: 04-03-2017 09:54 PM by Henrik.)
Post: #1
Dungeon Travelers 2
Title: Dungeon Travelers 2 Ouritsu Toshokan to Mamono no Fuuin
Japanese Title: ダンジョントラベラーズ2 王立図書館とマモノの封印
Genre JRPG: (mixed with elements of a visual novel based 3D Dungeon RPG)
Region: JP
Format: ISO
Version: v0.7.5-66-g8cab542
Game ID: NPJH50744
OS: Windows7/iPhone5 (iOS 6.1.2)
Compatibility: Playable
Notes: missing atrac3 sounds and movie.
PSP game saves/loads dialog page not working and cannot create savefiles.

Logs when open the dialog page for loads.
Code:
15:53:172 EmuThread.cpp:75 I[BOOT]: Done.
15:53:500 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
15:53:502 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
15:53:503 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
15:53:503 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
15:56:358 EmuScreen.cpp:52 I[BOOT]: Starting up hardware.
15:56:358 System.cpp:70 I[HLE]: PPSSPP v0.7.5-66-g8cab542
15:56:358 MemArena.cpp:370 I[MM]: Found valid memory base at 06800000 after 23 tries.
15:56:358 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 07020000 (mirror at 0 @ 0E800000, uncached @ 0E800000)
15:56:406 Loaders.cpp:89 I[LOAD]: Identifying file...
15:56:407 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
15:56:407 PSPLoaders.cpp:67 I[LOAD]: NPJH50744 : ダンジョントラベラーズ2
15:56:410 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
15:56:410 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized
15:56:410 HLE\sceIo.cpp:243 I[HLE]: Starting up I/O...
15:56:410 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\Programs\emulater\ppsspp_win\memstick\
15:56:410 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\Programs\emulater\ppsspp_win\memstick\
15:56:410 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\Programs\emulater\ppsspp_win\flash0\
15:56:410 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\Programs\emulater\ppsspp_win\flash0\
15:56:412 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\Programs\emulater\ppsspp_win\memstick\PSP\PPSSPP_STATE
15:56:412 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\Programs\emulater\ppsspp_win\memstick\PSP\PPSSPP_STATE
15:56:413 HLE\sceKernel.cpp:122 I[HLE]: Kernel initialized.
15:56:435 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
15:56:567 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 10800020
15:56:573 Util\BlockAllocator.cpp:310 I[HLE]: -----------
15:56:573 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
15:56:573 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08c91d00 size 0048dd00 taken=1 tag=ELF
15:56:573 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08c91d00 - 0a000000 size 0136e300 taken=0 tag=(untitled)
15:56:577 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
15:56:674 HLE\sceKernelModule.cpp:401 I[LOAD]: Module DT2: 08b78088 08aab0b0 08aab0c8
15:56:674 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named DT2, 2 funcs, 4 vars, resident 08aab5b0
15:56:675 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 088fedbc
15:57:749 root         N[BOOT]: EmuScreen.cpp:97 Loading D:\Programs\emulater\jpcsp-windows-x86\umdimages\cvn-dt2.iso...
15:57:750 root         I[HLE]: HLE\sceKernelThread.cpp:1752 276=sceKernelCreateThread(name=user_main, entry=088feedc, prio=20, stacksize=262144)
15:57:750 root         I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00)
15:57:750 root         I[HLE]: HLE\sceKernelThread.cpp:1876 __KernelReturnFromThread: 0
15:57:750 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
15:57:750 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
15:57:750 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08c91d00 size 0048dd00 taken=1 tag=ELF
15:57:750 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c91d00 - 0912bc00 size 00499f00 taken=1 tag=UserSbrk
15:57:750 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0912bc00 - 09fbfc00 size 00e94000 taken=0 tag=(untitled)
15:57:750 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
15:57:750 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
15:57:753 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 278=sceKernelCreateThread(name=CALLBACK, entry=088f3ff0, prio=14, stacksize=2048)
15:57:754 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
15:57:833 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 286=sceKernelCreateThread(name=igPSPPowerManager, entry=0898adb8, prio=10, stacksize=65536)
15:57:833 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=286, argSize=4, argPtr=08c997ac)
15:58:219 user_main    I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 3
15:58:247 user_main    I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 08c05280, 146821764) - success
15:58:247 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 372=sceKernelCreateThread(name=Stream Read, entry=088b49ec, prio=18, stacksize=5120)
15:58:247 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=372, argSize=0, argPtr=00000000)
15:58:247 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 375=sceKernelCreateThread(name=Stream Read Check, entry=088b691c, prio=18, stacksize=2048)
15:58:247 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=375, argSize=0, argPtr=00000000)
15:58:313 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 380=sceKernelCreateThread(name=NowLoading, entry=0880e8c4, prio=15, stacksize=2048)
15:58:313 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=380, argSize=0, argPtr=00000000)
15:58:332 NowLoading   I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00088000 : 480 x 272 x 3
15:58:567 user_main    E[HLE]: HLE\sceAtrac.cpp:637 UNIMPL sceAtracReinit(..)
15:58:568 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 381=sceKernelCreateThread(name=SOUND thread(UMD), entry=088b2d60, prio=10, stacksize=16384)
15:58:568 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=381, argSize=0, argPtr=00000000)
15:58:569 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08c8e1c0, 512, 32, 0, 44100)
15:58:569 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 383=sceKernelCreateThread(name=sas thread, entry=088b39dc, prio=13, stacksize=8192)
15:58:569 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=383, argSize=0, argPtr=00000000)
15:58:621 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
15:58:622 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
15:58:623 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
15:58:623 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
15:58:623 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
15:58:623 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
15:58:948 NowLoading   I[HLE]: HLE\sceKernelThread.cpp:1898 sceKernelExitThread(0)
16:01:289 user_main    I[HLE]: HLE\scePower.cpp:209 sceKernelVolatileMemUnlock(0)
16:01:290 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 385=sceKernelCreateThread(name=Load Thread, entry=088e1da8, prio=42, stacksize=3072)
16:01:290 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=385, argSize=4, argPtr=09fff4c0)
16:01:298 Load Thread  I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09090038)
16:01:299 Load Thread  I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
16:01:299 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:01:299 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:01:343 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:01:343 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:01:343 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:01:369 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:01:369 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:01:369 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:01:369 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:01:369 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:01:369 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:01:404 Load Thread  I[HLE]: HLE\sceKernelThread.cpp:1931 sceKernelExitDeleteThread(0)
16:01:416 user_main    I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 08c05280, 146821764) - success
16:01:526 user_main    W[HLE]: HLE\sceMpeg.cpp:404 Media Engine disabled
16:01:526 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:371 Kernel: Bad object handle 0 (00000000)
16:01:526 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:371 Kernel: Bad object handle 0 (00000000)
16:01:526 user_main    E[HLE]: HLE\sceMpeg.cpp:256 Bad mpeg handle 00000000 - using last one (00000000) instead
16:01:526 user_main    W[HLE]: HLE\sceMpeg.cpp:496 sceMpegDelete(09fff3a8): bad mpeg handle
16:01:526 user_main    E[HLE]: HLE\sceMpeg.cpp:1154 sceMpegFinish(...)
16:04:164 user_main    W[HLE]: HLE\sceMpeg.cpp:404 Media Engine disabled
16:04:164 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:371 Kernel: Bad object handle 0 (00000000)
16:04:164 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:371 Kernel: Bad object handle 0 (00000000)
16:04:164 user_main    E[HLE]: HLE\sceMpeg.cpp:256 Bad mpeg handle 00000000 - using last one (00000000) instead
16:04:164 user_main    W[HLE]: HLE\sceMpeg.cpp:496 sceMpegDelete(09fff3a8): bad mpeg handle
16:04:164 user_main    E[HLE]: HLE\sceMpeg.cpp:1154 sceMpegFinish(...)
16:04:212 idle0        I[COMMON]: SaveState.cpp:225 Loading state from D:\Programs\emulater\ppsspp_win\dt2001.ppst
16:04:212 idle0        I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:586 ChunkReader: Loading D:\Programs\emulater\ppsspp_win\dt2001.ppst
16:04:341 idle0        I[HLE]: GLES\Framebuffer.cpp:605 Destroying FBO for 00000000 : 480 x 272 x 3
16:04:343 idle0        I[HLE]: GLES\Framebuffer.cpp:605 Destroying FBO for 00088000 : 480 x 272 x 3
16:04:347 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/jpn0.pgf (1428860 bytes)
16:04:347 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\jpn0.pgf (/font/jpn0.pgf)
16:04:349 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:357 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/jpn0.pgf
16:04:358 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn0.pgf (67660 bytes)
16:04:358 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn0.pgf (/font/ltn0.pgf)
16:04:358 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:359 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn0.pgf
16:04:359 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn1.pgf (63504 bytes)
16:04:359 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn1.pgf (/font/ltn1.pgf)
16:04:359 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:360 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn1.pgf
16:04:360 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn2.pgf (76692 bytes)
16:04:360 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn2.pgf (/font/ltn2.pgf)
16:04:360 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:361 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn2.pgf
16:04:361 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn3.pgf (71900 bytes)
16:04:361 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn3.pgf (/font/ltn3.pgf)
16:04:361 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:369 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn3.pgf
16:04:370 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn4.pgf (78920 bytes)
16:04:370 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn4.pgf (/font/ltn4.pgf)
16:04:370 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:371 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn4.pgf
16:04:371 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn5.pgf (76216 bytes)
16:04:371 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn5.pgf (/font/ltn5.pgf)
16:04:371 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:372 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn5.pgf
16:04:372 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn6.pgf (88716 bytes)
16:04:372 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn6.pgf (/font/ltn6.pgf)
16:04:372 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:373 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn6.pgf
16:04:373 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn7.pgf (84860 bytes)
16:04:373 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn7.pgf (/font/ltn7.pgf)
16:04:373 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:374 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn7.pgf
16:04:374 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn8.pgf (51432 bytes)
16:04:374 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn8.pgf (/font/ltn8.pgf)
16:04:374 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:375 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn8.pgf
16:04:375 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn9.pgf (50116 bytes)
16:04:375 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn9.pgf (/font/ltn9.pgf)
16:04:375 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:376 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn9.pgf
16:04:376 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn10.pgf (55788 bytes)
16:04:376 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn10.pgf (/font/ltn10.pgf)
16:04:376 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:378 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn10.pgf
16:04:379 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn11.pgf (54572 bytes)
16:04:379 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn11.pgf (/font/ltn11.pgf)
16:04:379 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:379 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn11.pgf
16:04:380 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn12.pgf (58352 bytes)
16:04:380 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn12.pgf (/font/ltn12.pgf)
16:04:380 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:380 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn12.pgf
16:04:381 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn13.pgf (57660 bytes)
16:04:381 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn13.pgf (/font/ltn13.pgf)
16:04:381 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:381 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn13.pgf
16:04:382 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn14.pgf (63388 bytes)
16:04:382 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn14.pgf (/font/ltn14.pgf)
16:04:382 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:382 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn14.pgf
16:04:383 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn15.pgf (62364 bytes)
16:04:383 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn15.pgf (/font/ltn15.pgf)
16:04:383 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:383 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn15.pgf
16:04:383 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/kr0.pgf (883164 bytes)
16:04:384 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\kr0.pgf (/font/kr0.pgf)
16:04:385 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
16:04:409 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/kr0.pgf
16:04:413 idle0        I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:658 ChunkReader: Done loading D:\Programs\emulater\ppsspp_win\dt2001.ppst
16:04:446 idle0        I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00088000 : 480 x 272 x 3
16:04:513 idle0        I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 3
16:11:053 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166)
16:11:090 SOUND thread E[HLE]: HLE\sceAtrac.cpp:576 UNIMPL sceAtracSetData(2, 092921fc, 00000a68)
16:11:090 SOUND thread W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000284
16:11:090 SOUND thread E[HLE]: HLE\sceAtrac.cpp:623 UNIMPL sceAtracSetLoopNum(2, 0)
16:11:090 SOUND thread E[HLE]: HLE\sceAtrac.cpp:477 sceAtracGetRemainFrame(2, 09453344)
16:11:090 SOUND thread E[HLE]: HLE\sceAtrac.cpp:504 UNIMPL sceAtracGetSoundSample(2, 094533a0, 094533a4, 094533a8)
16:11:094 user_main    I[HLE]: HLE\scePower.cpp:209 sceKernelVolatileMemUnlock(0)
16:11:095 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 388=sceKernelCreateThread(name=Load Thread, entry=088e1da8, prio=42, stacksize=3072)
16:11:095 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=388, argSize=4, argPtr=09fff490)
16:11:102 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:11:102 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:102 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:102 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:102 Load Thread  W[HLE]: HLE\sceUtility.cpp:214 sceUtilityMsgDialogShutdownStart(): wrong dialog type
16:11:102 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:102 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:102 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  W[HLE]: HLE\sceUtility.cpp:214 sceUtilityMsgDialogShutdownStart(): wrong dialog type
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:103 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:106 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:11:106 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:106 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:106 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:106 Load Thread  W[HLE]: HLE\sceUtility.cpp:214 sceUtilityMsgDialogShutdownStart(): wrong dialog type
16:11:106 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:106 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:106 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:106 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:106 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:107 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:11:107 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:107 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:107 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:107 Load Thread  W[HLE]: HLE\sceUtility.cpp:214 sceUtilityMsgDialogShutdownStart(): wrong dialog type
16:11:107 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:107 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:107 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:107 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:107 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:129 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:11:129 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:129 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:129 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:129 Load Thread  W[HLE]: HLE\sceUtility.cpp:214 sceUtilityMsgDialogShutdownStart(): wrong dialog type
16:11:129 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:129 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:129 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:129 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:129 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:136 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:11:136 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:136 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:136 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:136 Load Thread  W[HLE]: HLE\sceUtility.cpp:214 sceUtilityMsgDialogShutdownStart(): wrong dialog type
16:11:136 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:136 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:136 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  W[HLE]: HLE\sceUtility.cpp:214 sceUtilityMsgDialogShutdownStart(): wrong dialog type
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:137 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:160 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:11:160 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:160 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:160 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:160 Load Thread  W[HLE]: HLE\sceUtility.cpp:214 sceUtilityMsgDialogShutdownStart(): wrong dialog type
16:11:161 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:161 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:161 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:161 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:161 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:169 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
16:11:169 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:169 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:169 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:169 Load Thread  W[HLE]: HLE\sceUtility.cpp:214 sceUtilityMsgDialogShutdownStart(): wrong dialog type
16:11:169 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:169 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:169 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:169 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
16:11:169 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()

Logs when open the dialog page for saves.
Code:
13:46:458 EmuThread.cpp:75 I[BOOT]: Done.
13:48:717 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
13:48:718 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
13:48:718 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
13:48:718 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
13:50:009 EmuScreen.cpp:52 I[BOOT]: Starting up hardware.
13:50:010 System.cpp:70 I[HLE]: PPSSPP v0.7.5-66-g8cab542
13:50:010 MemArena.cpp:370 I[MM]: Found valid memory base at 06800000 after 23 tries.
13:50:010 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 07020000 (mirror at 0 @ 0E800000, uncached @ 0E800000)
13:50:040 Loaders.cpp:89 I[LOAD]: Identifying file...
13:50:040 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
13:50:040 PSPLoaders.cpp:67 I[LOAD]: NPJH50744 : ダンジョントラベラーズ2
13:50:041 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
13:50:042 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized
13:50:042 HLE\sceIo.cpp:243 I[HLE]: Starting up I/O...
13:50:042 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\Programs\emulater\ppsspp_win\memstick\
13:50:042 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\Programs\emulater\ppsspp_win\memstick\
13:50:042 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\Programs\emulater\ppsspp_win\flash0\
13:50:042 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\Programs\emulater\ppsspp_win\flash0\
13:50:043 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\Programs\emulater\ppsspp_win\memstick\PSP\PPSSPP_STATE
13:50:044 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\Programs\emulater\ppsspp_win\memstick\PSP\PPSSPP_STATE
13:50:044 HLE\sceKernel.cpp:122 I[HLE]: Kernel initialized.
13:50:058 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
13:50:188 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 10800020
13:50:197 Util\BlockAllocator.cpp:310 I[HLE]: -----------
13:50:197 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
13:50:197 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08c91d00 size 0048dd00 taken=1 tag=ELF
13:50:197 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08c91d00 - 0a000000 size 0136e300 taken=0 tag=(untitled)
13:50:201 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
13:50:336 HLE\sceKernelModule.cpp:401 I[LOAD]: Module DT2: 08b78088 08aab0b0 08aab0c8
13:50:337 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named DT2, 2 funcs, 4 vars, resident 08aab5b0
13:50:337 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 088fedbc
13:51:386 root         N[BOOT]: EmuScreen.cpp:97 Loading D:\Programs\emulater\jpcsp-windows-x86\umdimages\cvn-dt2.iso...
13:51:388 root         I[HLE]: HLE\sceKernelThread.cpp:1752 276=sceKernelCreateThread(name=user_main, entry=088feedc, prio=20, stacksize=262144)
13:51:388 root         I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00)
13:51:388 root         I[HLE]: HLE\sceKernelThread.cpp:1876 __KernelReturnFromThread: 0
13:51:388 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
13:51:388 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
13:51:388 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08c91d00 size 0048dd00 taken=1 tag=ELF
13:51:388 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c91d00 - 0912bc00 size 00499f00 taken=1 tag=UserSbrk
13:51:388 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0912bc00 - 09fbfc00 size 00e94000 taken=0 tag=(untitled)
13:51:388 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
13:51:388 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
13:51:392 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 278=sceKernelCreateThread(name=CALLBACK, entry=088f3ff0, prio=14, stacksize=2048)
13:51:392 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
13:51:470 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 286=sceKernelCreateThread(name=igPSPPowerManager, entry=0898adb8, prio=10, stacksize=65536)
13:51:470 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=286, argSize=4, argPtr=08c997ac)
13:51:857 user_main    I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 3
13:51:884 user_main    I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 08c05280, 146821764) - success
13:51:884 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 372=sceKernelCreateThread(name=Stream Read, entry=088b49ec, prio=18, stacksize=5120)
13:51:884 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=372, argSize=0, argPtr=00000000)
13:51:884 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 375=sceKernelCreateThread(name=Stream Read Check, entry=088b691c, prio=18, stacksize=2048)
13:51:884 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=375, argSize=0, argPtr=00000000)
13:51:951 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 380=sceKernelCreateThread(name=NowLoading, entry=0880e8c4, prio=15, stacksize=2048)
13:51:952 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=380, argSize=0, argPtr=00000000)
13:51:969 NowLoading   I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00088000 : 480 x 272 x 3
13:52:204 user_main    E[HLE]: HLE\sceAtrac.cpp:637 UNIMPL sceAtracReinit(..)
13:52:205 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 381=sceKernelCreateThread(name=SOUND thread(UMD), entry=088b2d60, prio=10, stacksize=16384)
13:52:205 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=381, argSize=0, argPtr=00000000)
13:52:206 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08c8e1c0, 512, 32, 0, 44100)
13:52:206 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 383=sceKernelCreateThread(name=sas thread, entry=088b39dc, prio=13, stacksize=8192)
13:52:206 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=383, argSize=0, argPtr=00000000)
13:52:258 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
13:52:259 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
13:52:259 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
13:52:259 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
13:52:259 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
13:52:260 user_main    E[HLE]: HLE\sceAtrac.cpp:275 FAKE sceAtracGetAtracID(4097)
13:52:585 NowLoading   I[HLE]: HLE\sceKernelThread.cpp:1898 sceKernelExitThread(0)
13:54:921 user_main    I[HLE]: HLE\scePower.cpp:209 sceKernelVolatileMemUnlock(0)
13:54:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 385=sceKernelCreateThread(name=Load Thread, entry=088e1da8, prio=42, stacksize=3072)
13:54:921 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=385, argSize=4, argPtr=09fff4c0)
13:54:933 Load Thread  I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09090038)
13:54:933 Load Thread  I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
13:54:933 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
13:54:933 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
13:54:973 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
13:54:973 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
13:54:973 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
13:55:004 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
13:55:004 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
13:55:004 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
13:55:004 Load Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
13:55:004 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
13:55:004 Load Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
13:55:037 Load Thread  I[HLE]: HLE\sceKernelThread.cpp:1931 sceKernelExitDeleteThread(0)
13:55:053 user_main    I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 08c05280, 146821764) - success
13:55:135 user_main    W[HLE]: HLE\sceMpeg.cpp:404 Media Engine disabled
13:55:135 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:371 Kernel: Bad object handle 0 (00000000)
13:55:135 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:371 Kernel: Bad object handle 0 (00000000)
13:55:135 user_main    E[HLE]: HLE\sceMpeg.cpp:256 Bad mpeg handle 00000000 - using last one (00000000) instead
13:55:135 user_main    W[HLE]: HLE\sceMpeg.cpp:496 sceMpegDelete(09fff3a8): bad mpeg handle
13:55:135 user_main    E[HLE]: HLE\sceMpeg.cpp:1154 sceMpegFinish(...)
13:57:801 user_main    W[HLE]: HLE\sceMpeg.cpp:404 Media Engine disabled
13:57:801 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:371 Kernel: Bad object handle 0 (00000000)
13:57:801 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:371 Kernel: Bad object handle 0 (00000000)
13:57:801 user_main    E[HLE]: HLE\sceMpeg.cpp:256 Bad mpeg handle 00000000 - using last one (00000000) instead
13:57:801 user_main    W[HLE]: HLE\sceMpeg.cpp:496 sceMpegDelete(09fff3a8): bad mpeg handle
13:57:801 user_main    E[HLE]: HLE\sceMpeg.cpp:1154 sceMpegFinish(...)
13:57:821 SOUND thread E[HLE]: HLE\sceAtrac.cpp:576 UNIMPL sceAtracSetData(1, 09413140, 00028000)
13:57:821 SOUND thread W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000284
13:57:821 SOUND thread E[HLE]: HLE\sceAtrac.cpp:623 UNIMPL sceAtracSetLoopNum(1, -1)
13:57:821 SOUND thread E[HLE]: HLE\sceAtrac.cpp:477 sceAtracGetRemainFrame(1, 094130c4)
13:57:821 SOUND thread E[HLE]: HLE\sceAtrac.cpp:504 UNIMPL sceAtracGetSoundSample(1, 09413120, 09413124, 09413128)
13:57:821 SOUND thread E[HLE]: HLE\sceAtrac.cpp:491 sceAtracGetSecondBufferInfo(1, 09facdac, 09facdb0)
14:01:983 idle0        I[COMMON]: SaveState.cpp:225 Loading state from D:\Programs\emulater\ppsspp_win\dt2001.ppst
14:01:983 idle0        I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:586 ChunkReader: Loading D:\Programs\emulater\ppsspp_win\dt2001.ppst
14:02:119 idle0        I[HLE]: GLES\Framebuffer.cpp:605 Destroying FBO for 00000000 : 480 x 272 x 3
14:02:121 idle0        I[HLE]: GLES\Framebuffer.cpp:605 Destroying FBO for 00088000 : 480 x 272 x 3
14:02:128 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/jpn0.pgf (1428860 bytes)
14:02:128 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\jpn0.pgf (/font/jpn0.pgf)
14:02:130 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:140 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/jpn0.pgf
14:02:140 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn0.pgf (67660 bytes)
14:02:140 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn0.pgf (/font/ltn0.pgf)
14:02:141 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:141 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn0.pgf
14:02:141 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn1.pgf (63504 bytes)
14:02:141 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn1.pgf (/font/ltn1.pgf)
14:02:142 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:142 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn1.pgf
14:02:142 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn2.pgf (76692 bytes)
14:02:142 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn2.pgf (/font/ltn2.pgf)
14:02:143 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:143 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn2.pgf
14:02:144 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn3.pgf (71900 bytes)
14:02:144 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn3.pgf (/font/ltn3.pgf)
14:02:144 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:144 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn3.pgf
14:02:145 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn4.pgf (78920 bytes)
14:02:145 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn4.pgf (/font/ltn4.pgf)
14:02:145 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:145 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn4.pgf
14:02:146 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn5.pgf (76216 bytes)
14:02:146 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn5.pgf (/font/ltn5.pgf)
14:02:146 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:147 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn5.pgf
14:02:147 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn6.pgf (88716 bytes)
14:02:147 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn6.pgf (/font/ltn6.pgf)
14:02:147 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:148 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn6.pgf
14:02:148 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn7.pgf (84860 bytes)
14:02:148 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn7.pgf (/font/ltn7.pgf)
14:02:148 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:149 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn7.pgf
14:02:149 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn8.pgf (51432 bytes)
14:02:149 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn8.pgf (/font/ltn8.pgf)
14:02:149 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:150 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn8.pgf
14:02:150 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn9.pgf (50116 bytes)
14:02:150 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn9.pgf (/font/ltn9.pgf)
14:02:150 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:150 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn9.pgf
14:02:151 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn10.pgf (55788 bytes)
14:02:151 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn10.pgf (/font/ltn10.pgf)
14:02:151 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:151 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn10.pgf
14:02:152 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn11.pgf (54572 bytes)
14:02:152 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn11.pgf (/font/ltn11.pgf)
14:02:152 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:152 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn11.pgf
14:02:153 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn12.pgf (58352 bytes)
14:02:153 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn12.pgf (/font/ltn12.pgf)
14:02:153 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:153 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn12.pgf
14:02:154 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn13.pgf (57660 bytes)
14:02:154 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn13.pgf (/font/ltn13.pgf)
14:02:154 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:154 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn13.pgf
14:02:155 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn14.pgf (63388 bytes)
14:02:155 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn14.pgf (/font/ltn14.pgf)
14:02:155 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:155 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn14.pgf
14:02:156 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn15.pgf (62364 bytes)
14:02:156 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\ltn15.pgf (/font/ltn15.pgf)
14:02:156 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:157 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn15.pgf
14:02:157 idle0        I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/kr0.pgf (883164 bytes)
14:02:157 idle0        I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Programs\emulater\ppsspp_win\flash0\font\kr0.pgf (/font/kr0.pgf)
14:02:158 idle0        I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
14:02:170 idle0        I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/kr0.pgf
14:02:174 idle0        I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:658 ChunkReader: Done loading D:\Programs\emulater\ppsspp_win\dt2001.ppst
14:02:207 idle0        I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00088000 : 480 x 272 x 3
14:02:266 idle0        I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 3
14:09:207 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166)
14:09:223 SOUND thread E[HLE]: HLE\sceAtrac.cpp:576 UNIMPL sceAtracSetData(2, 092921fc, 00000a68)
14:09:223 SOUND thread W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000284
14:09:223 SOUND thread E[HLE]: HLE\sceAtrac.cpp:623 UNIMPL sceAtracSetLoopNum(2, 0)
14:09:223 SOUND thread E[HLE]: HLE\sceAtrac.cpp:477 sceAtracGetRemainFrame(2, 09453344)
14:09:224 SOUND thread E[HLE]: HLE\sceAtrac.cpp:504 UNIMPL sceAtracGetSoundSample(2, 094533a0, 094533a4, 094533a8)
14:09:229 user_main    I[HLE]: HLE\scePower.cpp:209 sceKernelVolatileMemUnlock(0)
14:09:229 user_main    I[HLE]: HLE\sceKernelThread.cpp:1752 388=sceKernelCreateThread(name=Save Thread, entry=088e2704, prio=42, stacksize=3072)
14:09:229 user_main    I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=388, argSize=4, argPtr=09fff490)
14:09:242 Save Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
14:09:243 Save Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
14:09:243 Save Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
14:09:307 Save Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
14:09:307 Save Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
14:09:307 Save Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
14:09:341 Save Thread  E[HLE]: Dialog\PSPSaveDialog.cpp:42 A save request is already running !
14:09:341 Save Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
14:09:341 Save Thread  E[HLE]: HLE\sceUtility.cpp:363 UNIMPL 0=sceUtilityGamedataInstallGetStatus()
14:09:626 Save Thread  I[HLE]: HLE\sceKernelThread.cpp:1931 sceKernelExitDeleteThread(0)
14:09:674 user_main    I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 08c05280, 146821764) - success
14:09:676 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(222,222,111)
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08-16-2013, 12:18 PM (This post was last modified: 04-06-2017 11:31 AM by Henrik.)
Post: #2
Dungeon Traveler 2 NPJH50744
Title: Dungeon Travelers 2 -ダンジョントラベラーズ2
Disc ID: NPJH50744
Genre: RPG, Eroge???
Region: Japan
Format: ISO
Version: PPSSPP 0.8.1 - 1368
OS: Windows 7 64 bit
Compatibility: playable
Notes: As far as I can tell, it's fully playable.
(And I'm not sure if it just has some titillating CG. I was too bored with it to play any further...)

[ADMIN] Removed a few screens that were too explicit.

Log file:
.zip  DungeonTraveller2NPJH50744.zip (Size: 9.46 KB / Downloads: 530)


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I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
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08-16-2013, 12:35 PM (This post was last modified: 09-08-2013 11:37 AM by vnctdj.)
Post: #3
RE: Dungeon Traveler 2 NPJH50744
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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