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Tekken Dark Resurrection
#91
1.8GHz, 320Hz 3D and 266Hz 2D GPU rendering but the difference is not big with stock clocks, it's rarely 2-3fps more. I just understood also that my phone needs dualcore optimization to get more out of the emulator and that it's GPU also is more than enough to handle everything maxed out. It's just that it uses one core which is not really efficient since it's the half effective speed that my phone could perform. I also just realised that as many cores your phone has right now it's worse since the emulator doesn't take advantage of more than one core, so you get half (dualcore) or quarter (quadcore) the speed you would expect to take since the frequencies get divided between those cores and they end to build up the frequency they advertize on these devices. Ofcourse in the long run those devices will be performing better than any, but right now, you just need a single core device with as high as possible frequency and a pretty good GPU, nothing else can help you.
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#92
Tested on my iPhone 4S build 7.602! The game is almost perfect for graphic(some stage are completely black) but it runs very slow, 12fps!
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#93
(04-11-2013, 11:03 AM)Tognesimo Wrote: Tested on my iPhone 4S build 7.602! The game is almost perfect for graphic(some stage are completely black) but it runs very slow, 12fps!

what device u using.
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#94
(04-11-2013, 04:39 PM)shahinahmed80 Wrote:
(04-11-2013, 11:03 AM)Tognesimo Wrote: Tested on my iPhone 4S build 7.602! The game is almost perfect for graphic(some stage are completely black) but it runs very slow, 12fps!

what device u using.

Iphone 4S 32gb. With frameskip fps are around 30, without 12-13.
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#95
(04-11-2013, 06:25 PM)Tognesimo Wrote:
(04-11-2013, 04:39 PM)shahinahmed80 Wrote:
(04-11-2013, 11:03 AM)Tognesimo Wrote: Tested on my iPhone 4S build 7.602! The game is almost perfect for graphic(some stage are completely black) but it runs very slow, 12fps!

what device u using.

Iphone 4S 32gb. With frameskip fps are around 30, without 12-13.

With my iphone5 60fps frameskip on. 28 with frameskip off. You have to enable buffered rendering I think it is when you start the stages that are black. Give it a go and let me know.
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#96
(04-11-2013, 11:03 AM)Tognesimo Wrote: Tested on my iPhone 4S build 7.602! The game is almost perfect for graphic(some stage are completely black) but it runs very slow, 12fps!
It was mentioned just 4 posts above you:
http://forums.ppsspp.org/showthread.php?...0#pid14240
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#97
Backgrounds are fixed yesss
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#98
(04-13-2013, 05:58 PM)Mmmyesss Wrote: Backgrounds are fixed yesss
I don't see anything fixed. What revision are you on?
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#99
really i'm on 0.7 640
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I wonder why autobuilds dissapear and reappear, like they reach let's say 540 then go back to 535 and then straight to 555. Is something going on with Orphis?
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yeah that's happened to me a few times, not sure whats up with that
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Yep it got fixed! Yay! Also it fixed Tekken 6's missing backgrounds.
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aww yeah
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(04-13-2013, 08:34 PM)VIRGIN KLM Wrote: Yep it got fixed! Yay! Also it fixed Tekken 6's missing backgrounds.
Is Tekken6 working?
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(04-14-2013, 12:58 AM)KingPepper Wrote: TEKKEN Dark Resurrection (UCET00424) - Using v0.7-657-g8a0b766 - Windows 7 x86 Build.

Where would you acquire the promotional only/beta version of that game? (UCET- codes stand for non retail version usualy beta/promo only discs that are not for resale) Can you check also the savegame on what code (the name of the filder that it's saved?) Could dig out a debug menu from it. Got a couple of UCET discs from mastering houses and promotional events (Kingdom Hearts BBS for example) they are very intresting builds.
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