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PPSSPP Networking Info Thread
01-10-2021, 03:25 PM
Post: #181
RE: PPSSPP Ad-hoc general info thread
(01-10-2021 01:55 PM)MaxLos Wrote:  
(01-10-2021 05:53 AM)AdamN Wrote:  
(01-10-2021 05:38 AM)MaxLos Wrote:  
(01-10-2021 02:49 AM)AdamN Wrote:  
(01-08-2021 10:06 PM)MaxLos Wrote:  Thanks a lot dude! It's working now Smile

Btw did you see anything strange with the character in game?

I'm using the Europe version with SaveData from GameSpot (female character)
When i Continued the data, the bottom part of the character is invisible like this on D3D11 O.o
Does that only happen when the rendering is set to D3D11? I had mines set to D3D9 but switching to D3D11 doesn't cause any issues with the character model for me either. I'm using the USA version so maybe thats it?

It happened on both D3D9 and D3D11 on Europe version (i don't have US version), while OpenGL/Vulkan doesn't have this issue.

I've submitted the issue at github https://github.com/hrydgard/ppsspp/issues/13903
but not sure if anyone else having this kind of issue or not.
I'll try the EU version + the save data you were talking about and see if it happens for me as well

EDIT: Everything seems to be fine for me: https://imgur.com/a/nsPhWR8

It happened because i disabled Software Skinning in graphic settings, but the latest stable version 1.10.3 didn't have this issue regardless of that setting.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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01-13-2021, 03:55 AM (This post was last modified: 01-13-2021 04:05 AM by AdamN.)
Post: #182
RE: PPSSPP Ad-hoc general info thread
I've updated the test builds in my signature with the memory corruption fix on Ratchet & Clank Size matter.
It will probably takes longer before the dev could make a proper fix for it (on PPSSPP v1.12.x may be)

Personally, i think memory corruption should be put at a higher priority to be fixed, because it could lead to all kind of bugs (depends on where the corruption occurred) which will be hard to identifies whether it's really a bug or not, in Ratchet&Clank case it's causing graphical bug and crashes but isn't really a graphical bug.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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01-15-2021, 10:24 PM
Post: #183
RE: PPSSPP Ad-hoc general info thread
Decided to play some GTA today.
Noticed that GTA lobbies are more stable now on the latest dev builds.
Very good job on the latest work I guess.
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01-19-2021, 06:29 PM
Post: #184
RE: PPSSPP Ad-hoc general info thread
6 player PVP on Kingdom Hearts Birth By Sleep Final Mix made possible because of AdamN work!
https://youtu.be/1F6AXRIIsG4
Good stuff.
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01-20-2021, 01:56 AM
Post: #185
RE: PPSSPP Ad-hoc general info thread
Btw do you know which game have the most players for adhoc?
I always wondered how many players can a adhoc game handle Big Grin

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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01-20-2021, 04:43 AM (This post was last modified: 01-20-2021 04:46 AM by Zinx777.)
Post: #186
RE: PPSSPP Ad-hoc general info thread
(01-20-2021 01:56 AM)AdamN Wrote:  Btw do you know which game have the most players for adhoc?
I always wondered how many players can a adhoc game handle Big Grin

adhoc can handle up to 16 players like SOCOM.
Star Wars Renegade Squardon can play up to 8 players and up to 16 players with a mod/cheat.
I know infrastructure can do even more up to 32 players (thats the limit on call of duty heroes 2).
Not a lot of games can do up to 16 players and some got a limit of 8 though.
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01-22-2021, 01:14 PM (This post was last modified: 01-22-2021 01:15 PM by Awry04.)
Post: #187
RE: PPSSPP Ad-hoc general info thread
Yello! I don't know if this may be the place to ask buuuuuut..
..I'm on android, same with my pals, and we play MHFU and MH3P a LOT using Hotspot wifi. We were trying out some other games similar to those (GEB, GE2, TK), but so far we can't seem to make KHBBS-Final Mix, DW-Strikeforce, SSM-MultiRaid, and Orochi Warriors 2 work. Is there a way to play these multiplayer? Android v Android? I'm sorry if there was already an answer to this, I'm overwhelmed by the number of posts, and very confused by the spreadsheet. We're using the latest version of PPSSPP.

Oh, and also Naruto Ultimate Ninja Heroes 3. :3
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01-22-2021, 07:38 PM (This post was last modified: 01-22-2021 07:39 PM by Zinx777.)
Post: #188
RE: PPSSPP Ad-hoc general info thread
(01-22-2021 01:14 PM)Awry04 Wrote:  Yello! I don't know if this may be the place to ask buuuuuut..
..I'm on android, same with my pals, and we play MHFU and MH3P a LOT using Hotspot wifi. We were trying out some other games similar to those (GEB, GE2, TK), but so far we can't seem to make KHBBS-Final Mix, DW-Strikeforce, SSM-MultiRaid, and Orochi Warriors 2 work. Is there a way to play these multiplayer? Android v Android? I'm sorry if there was already an answer to this, I'm overwhelmed by the number of posts, and very confused by the spreadsheet. We're using the latest version of PPSSPP.

Oh, and also Naruto Ultimate Ninja Heroes 3. :3

I reordered the spreadsheets so mine will be on top because it's more organized one.
you can get the latest builds from PPSSPP buildbot because it got all the adhoc changes that fixed some games like the games you mentioned.
The first post here got the buildbot link and it also got a vidoe tutorial detailing how to play online or with local multiplayer.
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01-23-2021, 09:06 AM
Post: #189
RE: PPSSPP Ad-hoc general info thread
I got the latest build, and KHBBS-Final Mix works great! (Finally! Big Grin) I was skeptical since the video showed how to play online. :3 But we did it using my phone's Hotspot wifi. Thanks!
As for the other games I've mentioned, we've yet to try them, but for now, we're going crazy with KH.
If I can just ask one more question, what do the settings below the port offset do? They're new, and so is the uPnP thing. :3
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01-23-2021, 11:10 AM (This post was last modified: 01-23-2021 11:27 AM by AdamN.)
Post: #190
RE: PPSSPP Ad-hoc general info thread
(01-23-2021 09:06 AM)Awry04 Wrote:  I got the latest build, and KHBBS-Final Mix works great! (Finally! Big Grin) I was skeptical since the video showed how to play online. :3 But we did it using my phone's Hotspot wifi. Thanks!
As for the other games I've mentioned, we've yet to try them, but for now, we're going crazy with KH.
If I can just ask one more question, what do the settings below the port offset do? They're new, and so is the uPnP thing. :3

UPnP used for automatic port-forwarding, that is if your router support UPnP, so you don't need to manually configure your router to port-forward specific port or using DMZ (DMZ have a higher security risk), port-forwarding only needed when playing over the internet.

Settings in the same group with Port Offset are just hacks/tricks to improve connectivity over high latency network such as the internet, since adhoc games were designed/tested only over LAN by their developers, some games can be sensitive to timings which can be affected by the latency/ping.

(01-22-2021 07:38 PM)Zinx777 Wrote:  
(01-22-2021 01:14 PM)Awry04 Wrote:  Yello! I don't know if this may be the place to ask buuuuuut..
..I'm on android, same with my pals, and we play MHFU and MH3P a LOT using Hotspot wifi. We were trying out some other games similar to those (GEB, GE2, TK), but so far we can't seem to make KHBBS-Final Mix, DW-Strikeforce, SSM-MultiRaid, and Orochi Warriors 2 work. Is there a way to play these multiplayer? Android v Android? I'm sorry if there was already an answer to this, I'm overwhelmed by the number of posts, and very confused by the spreadsheet. We're using the latest version of PPSSPP.

Oh, and also Naruto Ultimate Ninja Heroes 3. :3

I reordered the spreadsheets so mine will be on top because it's more organized one.
you can get the latest builds from PPSSPP buildbot because it got all the adhoc changes that fixed some games like the games you mentioned.
The first post here got the buildbot link and it also got a vidoe tutorial detailing how to play online or with local multiplayer.

Btw, i've tested Blokus Portable recently, it worked when you play multiplyer through in-game (ie. the 3rd floor when i use savedata from gamespot), but the one on Start menu doesn't work because it use Gamesharing.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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01-23-2021, 12:08 PM (This post was last modified: 01-23-2021 12:45 PM by Zinx777.)
Post: #191
RE: PPSSPP Ad-hoc general info thread
(01-23-2021 11:10 AM)AdamN Wrote:  
(01-23-2021 09:06 AM)Awry04 Wrote:  I got the latest build, and KHBBS-Final Mix works great! (Finally! Big Grin) I was skeptical since the video showed how to play online. :3 But we did it using my phone's Hotspot wifi. Thanks!
As for the other games I've mentioned, we've yet to try them, but for now, we're going crazy with KH.
If I can just ask one more question, what do the settings below the port offset do? They're new, and so is the uPnP thing. :3

UPnP used for automatic port-forwarding, that is if your router support UPnP, so you don't need to manually configure your router to port-forward specific port or using DMZ (DMZ have a higher security risk), port-forwarding only needed when playing over the internet.

Settings in the same group with Port Offset are just hacks/tricks to improve connectivity over high latency network such as the internet, since adhoc games were designed/tested only over LAN by their developers, some games can be sensitive to timings which can be affected by the latency/ping.

(01-22-2021 07:38 PM)Zinx777 Wrote:  
(01-22-2021 01:14 PM)Awry04 Wrote:  Yello! I don't know if this may be the place to ask buuuuuut..
..I'm on android, same with my pals, and we play MHFU and MH3P a LOT using Hotspot wifi. We were trying out some other games similar to those (GEB, GE2, TK), but so far we can't seem to make KHBBS-Final Mix, DW-Strikeforce, SSM-MultiRaid, and Orochi Warriors 2 work. Is there a way to play these multiplayer? Android v Android? I'm sorry if there was already an answer to this, I'm overwhelmed by the number of posts, and very confused by the spreadsheet. We're using the latest version of PPSSPP.

Oh, and also Naruto Ultimate Ninja Heroes 3. :3

I reordered the spreadsheets so mine will be on top because it's more organized one.
you can get the latest builds from PPSSPP buildbot because it got all the adhoc changes that fixed some games like the games you mentioned.
The first post here got the buildbot link and it also got a vidoe tutorial detailing how to play online or with local multiplayer.

Btw, i've tested Blokus Portable recently, it worked when you play multiplyer through in-game (ie. the 3rd floor when i use savedata from gamespot), but the one on Start menu doesn't work because it use Gamesharing.

Updated the list thanks.
I also found out that Capcom Classics Collection Reloaded got adhoc as well if you try to play in-game and last time i tried it didnt work.
Some games dont have adhoc on the main menu so its a bit confusing lol.
BTW the video that showed KHBBS 6 players gameplay was all over the internet by using a VPN.
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01-23-2021, 03:01 PM
Post: #192
RE: PPSSPP Ad-hoc general info thread
Just want to give a lot of thanks to all testers and those who fix the adhoc issues. (I'm new in the forum, so I don't really know who they are, except for AdamN, whose name shows up in most threads, and Zinx777)
Really helps keeping our minds away from what's happening in the world right now.
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01-23-2021, 04:01 PM (This post was last modified: 01-23-2021 04:02 PM by Zinx777.)
Post: #193
RE: PPSSPP Ad-hoc general info thread
Also about UPNP... I found out its sometimes useless if the router or OS got access to a more relaxed NAT (some routers are like that).
I was suprised when I got some games working without opening a single port and without UPNP enabled.
Android devices got an issue though and either need UPNP enabled and/or havea access to WiFi or Ethernet (in the case of Android TV devices).
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01-24-2021, 06:52 AM (This post was last modified: 01-24-2021 06:58 AM by AdamN.)
Post: #194
RE: PPSSPP Ad-hoc general info thread
(01-23-2021 04:01 PM)Zinx777 Wrote:  Also about UPNP... I found out its sometimes useless if the router or OS got access to a more relaxed NAT (some routers are like that).
I was suprised when I got some games working without opening a single port and without UPNP enabled.
Android devices got an issue though and either need UPNP enabled and/or havea access to WiFi or Ethernet (in the case of Android TV devices).

The router might have something like DMZ enabled (ie. pass-through or something) which will open/forward all ports, so opening all ports like that will have higher security risk just like DMZ.

Btw, i managed to get The Warriors working, but this game is really strange... it tried to PtpSend immediately right after PtpOpen without even trying to PtpConnect first.
I wondered if PtpOpen should automatically call PtpConnect internally(which fixes this game) or not, so i'll probably need to test this PtpOpen behavior on a small homebrew later.

   

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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01-24-2021, 07:51 AM (This post was last modified: 01-24-2021 07:51 AM by Zinx777.)
Post: #195
RE: PPSSPP Ad-hoc general info thread
(01-24-2021 06:52 AM)AdamN Wrote:  
(01-23-2021 04:01 PM)Zinx777 Wrote:  Also about UPNP... I found out its sometimes useless if the router or OS got access to a more relaxed NAT (some routers are like that).
I was suprised when I got some games working without opening a single port and without UPNP enabled.
Android devices got an issue though and either need UPNP enabled and/or havea access to WiFi or Ethernet (in the case of Android TV devices).

The router might have something like DMZ enabled (ie. pass-through or something) which will open/forward all ports, so opening all ports like that will have higher security risk just like DMZ.

No thats' the thing it works even without UPNP enabled and without DMZ.
It's strange but it can occur I don't know the exact reason but I think it's the NAT tye maybe.
Also I thought The Warriors does not work but I guess it got fixed recently...
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