PPSSPP Networking Info Thread
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10-03-2020, 12:43 AM
(This post was last modified: 10-03-2020 12:46 AM by AdamN.)
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RE: PPSSPP supports more games with ad-hoc now
(10-02-2020 10:24 PM)Zinx777 Wrote: Looks like JPCSP fixed the connection between it and PPSSPP now on some other games like Kingsom Hearts etc work over ProOnline and even removed the requirement for prx files I think maybe it could be useful for testing. JPCSP without prx files still containing some bugs, for example the bug on Ys vs Sora Kiseki and Vantage Master Portable which i found out recently are still there on JPCSP (they are rarely updated), and because i was using JPCSP HLE as a reference before, that's why PPSSPP had the same bug. With prx (especially with vsh too) they can get me they correct behavior similar to a real PSP, which is why i'm using prx files as references to get the correct output and timings and able to fix many games recently ![]() Most of the recent commits on JPCSP seems to be related to AdhocMatching but PPSSPP already have them working properly, so they are kinda left behind on that. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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10-03-2020, 08:00 AM
(This post was last modified: 10-03-2020 09:55 AM by Zinx777.)
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RE: PPSSPP supports more games with ad-hoc now
I read the news on this thread I saw : http://www.emunewz.net/forum/showthread....#pid365213
Still good I guess if people wanna play JPCSP to PPSSPP lol. BTW someone knows how to do it ? Never found out. Could give a merit to use UPNP original port because it doesnt work with a PSP anyway. But still wont that be useful if you wanna know why games are too fast? like Bleach and fates? connect PPSSPP to JPCSP to find out if they are in the correct speed or 60 fps now. |
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10-03-2020, 12:24 PM
(This post was last modified: 10-03-2020 12:28 PM by AdamN.)
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RE: PPSSPP supports more games with ad-hoc now
(10-03-2020 08:00 AM)Zinx777 Wrote: I read the news on this thread I saw : http://www.emunewz.net/forum/showthread....#pid365213 On some games the 60 VPS seems to be related to graphics/framebuffer issue, slowing down networking API will only slowdown the FPS instead of the VPS on these games. (ie. 60/60 FPS/VPS ended became 30/60 FPS/VPS where the correct one should be 30/30 FPS/VPS) have you tried android vs jpcsp on fate unlimited? does the vps can go lower than 60? PS: currently my phone is dead (battery failure) so i can't test android anymore and it will probably takes a week or two before i get a new phone (waiting for a discounted price on Redmi 9 or Realme C12) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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10-03-2020, 01:15 PM
(This post was last modified: 10-03-2020 01:20 PM by Zinx777.)
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RE: PPSSPP supports more games with ad-hoc now
(10-03-2020 12:24 PM)AdamN Wrote:(10-03-2020 08:00 AM)Zinx777 Wrote: I read the news on this thread I saw : http://www.emunewz.net/forum/showthread....#pid365213 You still didn't tell me how to connect JPCSP to PPSSPP so I cant know lol. I don't use android much i mostly use the laptop I got. Also I am not sure you even need an Android phone to test it , you can use various VMs or Android emulators that could be used for testing maybe. |
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10-03-2020, 01:35 PM
(This post was last modified: 10-03-2020 01:43 PM by AdamN.)
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RE: PPSSPP supports more games with ad-hoc now
(10-03-2020 01:15 PM)Zinx777 Wrote:(10-03-2020 12:24 PM)AdamN Wrote:(10-03-2020 08:00 AM)Zinx777 Wrote: I read the news on this thread I saw : http://www.emunewz.net/forum/showthread....#pid365213 LOL i thought you already findout, and yes you can also use VM, it's too bad JPCSP doesn't support multiple instance for the ProOnline Oh right, JPCSP doesn't support port shifting on ProOnline so most-likely can't play together with PPSSPP on android which often need port offset you just need to select Pro Oline and set the adhoc server address/IP My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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10-03-2020, 02:05 PM
(This post was last modified: 10-03-2020 02:05 PM by Zinx777.)
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RE: PPSSPP supports more games with ad-hoc now
(10-03-2020 01:35 PM)AdamN Wrote: LOL i thought you already findout, and yes you can also use VM, it's too bad JPCSP doesn't support multiple instance for the ProOnline Didn't you say that thats the point of UPNP original port? I am confused now lol. Yeah this will be hard to test without multiple instances so its not viable much. When can we expect a non-testing build btw? I dont like using the test builds over the buildbot ones. |
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10-03-2020, 02:32 PM
(This post was last modified: 10-03-2020 02:46 PM by AdamN.)
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RE: PPSSPP supports more games with ad-hoc now
(10-03-2020 02:05 PM)Zinx777 Wrote:(10-03-2020 01:35 PM)AdamN Wrote: LOL i thought you already findout, and yes you can also use VM, it's too bad JPCSP doesn't support multiple instance for the ProOnline Ah i was talking about LAN play, because i thought you wanted to test it your self without the internet (playing with UPnP won't work over the internet when using the same internet connection anyway) Before i submit the PR i'll need to wait until they fixed the android build on master repo first probably, but i also need to test LAN between android vs PC first, so may be after i got a new phone. Well, i can create the PR earlier if someone can confirm it works on Android when using the latest official commits later, but we still need someone to fix the issue of building APK first. As you can see at https://buildbot.orphis.net/ppsspp/ the latest commit doesn't have android build because it's currently broken. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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10-04-2020, 03:38 AM
(This post was last modified: 10-04-2020 03:39 AM by AdamN.)
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RE: PPSSPP supports more games with ad-hoc now
(10-02-2020 04:37 PM)AdamN Wrote: I just updated the test build i posted here https://github.com/hrydgard/ppsspp/issue...-702362525 I updated the test build on that link once again to fix Bomberman, finally all the games i wanted to fix are done, so i can wrap this up and test it on android later before submitting the PR. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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10-04-2020, 08:06 AM
(This post was last modified: 10-04-2020 08:10 AM by Zinx777.)
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RE: PPSSPP supports more games with ad-hoc now
(10-04-2020 03:38 AM)AdamN Wrote:(10-02-2020 04:37 PM)AdamN Wrote: I just updated the test build i posted here https://github.com/hrydgard/ppsspp/issue...-702362525 There is an Android version now it got fixed on the buildbot BTW so maybe its a good time . |
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10-04-2020, 11:04 AM
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RE: PPSSPP supports more games with ad-hoc now
Good news for Amultios users you can play better online over USA and Europe now.
https://i.ibb.co/vZp7krL/image.png Interesting thing it uses Relay servers which is what I suggested before. Also looks like you can use it with ProOnline? https://media.discordapp.net/attachments...ppsspp.jpg most likely not but still . |
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10-04-2020, 12:20 PM
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RE: PPSSPP supports more games with ad-hoc now
(10-04-2020 11:04 AM)Zinx777 Wrote: Good news for Amultios users you can play better online over USA and Europe now. I thought they already use relay server for a long time ![]() And relay server shouldn't affect ProOnline capabilities (at least when all players are using Amultios). Relay servers or tunneling worked similar to VPN, i wouldn't be surprised if someday they evolves their tunneling & relay servers to become.. yet another VPN ![]() My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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10-04-2020, 12:43 PM
(This post was last modified: 10-04-2020 12:50 PM by onelight.)
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RE: PPSSPP supports more games with ad-hoc now
(10-03-2020 01:35 PM)AdamN Wrote: LOL i thought you already findout, and yes you can also use VM, it's too bad JPCSP doesn't support multiple instance for the ProOnline jpcsp support multiple instance for the ProOnline now, it also support multiple instance between jpcsp and ppsspp you need add a --localIPAddress 127.xxx.xxx.xxx to .bat files, set the adhoc server address/IP to localhost/127.0.0.1 and run AdhocSever.exe or enable build-in pro adhoc server when try jpcsp with ppsspp you can try my start-windows-amd64-multile-instance.bat |
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10-04-2020, 01:06 PM
(This post was last modified: 10-04-2020 01:06 PM by Zinx777.)
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RE: PPSSPP supports more games with ad-hoc now
Well I mostly meant about the new european and american servers being a thing because it was stuck to being asia only.
But still the compatibility with Amultios is worse then PPSSPP because you fixed so many games since. Still useful for people that got issues with VPNs and UPNP though. |
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10-04-2020, 01:27 PM
(This post was last modified: 10-04-2020 01:35 PM by AdamN.)
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RE: PPSSPP supports more games with ad-hoc now
(10-04-2020 12:43 PM)onelight Wrote:(10-03-2020 01:35 PM)AdamN Wrote: LOL i thought you already findout, and yes you can also use VM, it's too bad JPCSP doesn't support multiple instance for the ProOnline Cool ![]() Btw i was wondering since real PSP can use ProOnline Client to connect to adhoc server, does JPCSP + prx files from OFW (and vsh) can make use that ProOnline Client to connect to AdhocServer too but still using official prx files (and vsh) under the hood? or is it as simple as replacing prx files using the one that came with ProOnline Client? if that is case, where will the client read the server.txt? (from ms0 or flash0?) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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10-04-2020, 01:34 PM
(This post was last modified: 10-04-2020 01:39 PM by onelight.)
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RE: PPSSPP supports more games with ad-hoc now
(10-04-2020 12:20 PM)AdamN Wrote: I thought they already use relay server for a long time I wonder if it can built-in n2n to ppsspp, n2n do p2p connect, not a relay server, support pc and android https://github.com/ntop/n2n https://github.com/switch-iot/hin2n (10-04-2020 01:27 PM)AdamN Wrote: Cool not, only the ProOnline methods can allow AdHoc inter-networking between a real PSP, Jpcsp and/or PPSSPP Code: Adhoc Network | Jpcsp LAN | Jpcsp + prx | Jpcsp ProOnline | PSP+ProOnline | PPSSPP ProOnline | |
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