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[AdHoc] Compatibility List [STOPPED]
09-15-2020, 04:07 PM (This post was last modified: 09-15-2020 04:08 PM by AdamN.)
Post: #1126
RE: [AdHoc] Compatibility List [STOPPED]
(09-15-2020 06:12 AM)somepunk Wrote:  So, for the first time ever I'm able to get into a 2 player match in Hitman Reborn Battle Arena 2 on the same machine/2 instances, with the recent changes. What's bizarre is, the game seems to lock to 30fps as soon as the actual match starts. This is after everything is loaded in. It then syncs back to 60 for the intro screens and win screens. Now, I've played this on hardware (PSP/Vita/PSTV) and it's never done that before. Tested both instances outside of MP and they run 60fps like normal, so I'm not sure. Any ideas? Has any other game done this?

Thanks for all you've done on this so far AdamN. Never thought I'd see the day where matches ran :>

Edit: Looks like "Force Real Clock Sync" has fixed this, I've got consistent 60fps. First time I've had to use it!

I heard that Enabling "Force Real Clock Sync" also helped making multiplayer more stable on some games.

Good to know it's working properly now Smile

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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09-16-2020, 09:57 PM (This post was last modified: 09-16-2020 10:06 PM by Zinx777.)
Post: #1127
RE: [AdHoc] Compatibility List [STOPPED]
Too bad that there is still an issue with seeing people in lobbies over the internet (sometimes it works its kinda random).
If that gets fixed then everything will be perfect lol.
It seems like it gets worse from build to build with how that works.
A lot of people are complaining about it too Confused .
I have a feeling that it got to do with the delay that got added for fixing naruto because when it didnt get fixed you could see people fine in lobbies.
I am not sure.
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09-17-2020, 01:12 AM (This post was last modified: 09-17-2020 11:28 AM by AdamN.)
Post: #1128
RE: [AdHoc] Compatibility List [STOPPED]
(09-16-2020 09:57 PM)Zinx777 Wrote:  Too bad that there is still an issue with seeing people in lobbies over the internet (sometimes it works its kinda random).
If that gets fixed then everything will be perfect lol.
It seems like it gets worse from build to build with how that works.
A lot of people are complaining about it too Confused .
I have a feeling that it got to do with the delay that got added for fixing naruto because when it didnt get fixed you could see people fine in lobbies.
I am not sure.

That delays existed since the day naruto UNH 3 got fixed, which is quite long ago, so if these issue occurred recently it probably have nothing to do with that delay.

But i think i reduced the delay recently, from the old 0.5 second down to 0.3 second to reduce the lags caused by it. So may be shorter delays wasn't good enough for internet play...

Anyway, here are PPSSPP builds with 500ms delay instead of 300ms, just to test if the delay have any difference when playing over the internet or not (i prefer using smaller delay if it doesn't have any difference)
Win32x64: https://www.dropbox.com/s/z4k2rjk33kvy13...4.zip?dl=0
Android ARMv7 32bit: https://www.dropbox.com/s/ff3j5drtrci3en...7.apk?dl=0

Edit:
Btw, regarding BattleZone, apparently it's one of the game that use GameMode API which is not implemented at all on PPSSPP, and it's seems to be as complex as AdhocMatching API

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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09-17-2020, 02:16 PM (This post was last modified: 09-17-2020 02:46 PM by Zinx777.)
Post: #1129
RE: [AdHoc] Compatibility List [STOPPED]
So you finally found the game that uses GameMode lol.
It seems like the new build that you gave didnt help and there is still an issue of seeing people in lobby.
There is also another issue that sometimes happen which is when the game starts after everyone is in lobby the game will just be in loop and then disconnect.
I think the 1st issue is in many games but the 2nd issue I only saw in Gran Turismo and Kingdom Hearts for now.
I also see the 1st issue more commonly when there are multiple people in lobby instead of just 2.
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09-17-2020, 04:13 PM
Post: #1130
RE: [AdHoc] Compatibility List [STOPPED]
(09-17-2020 02:16 PM)Zinx777 Wrote:  So you finally found the game that uses GameMode lol.
It seems like the new build that you gave didnt help and there is still an issue of seeing people in lobby.
There is also another issue that sometimes happen which is when the game starts after everyone is in lobby the game will just be in loop and then disconnect.
I think the 1st issue is in many games but the 2nd issue I only saw in Gran Turismo and Kingdom Hearts for now.
I also see the 1st issue more commonly when there are multiple people in lobby instead of just 2.

Ah that repeated disconnects.. i also experienced it today Sad it's strange it was working fine yesterday when i tested Lego Indiana Jones 2, but now i can't even see the room anymore on localhost.

Not really sure what happened, but the Adhoc Server is no longer sending the joined players info Huh

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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09-17-2020, 06:22 PM
Post: #1131
RE: [AdHoc] Compatibility List [STOPPED]
At least we are getting somewhere... lol.
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09-18-2020, 06:07 AM
Post: #1132
RE: [AdHoc] Compatibility List [STOPPED]
(09-17-2020 06:22 PM)Zinx777 Wrote:  At least we are getting somewhere... lol.

Apparently not LOL because that repeated disconnects i experienced was due to a mistake with the bug fix for FIFA Soccer (2005) i was working on, which is not merged yet, so the issue you guys experiencing are probably different with mine.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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09-19-2020, 10:17 AM (This post was last modified: 09-19-2020 11:23 AM by Zinx777.)
Post: #1133
RE: [AdHoc] Compatibility List [STOPPED]
(09-18-2020 06:07 AM)AdamN Wrote:  
(09-17-2020 06:22 PM)Zinx777 Wrote:  At least we are getting somewhere... lol.

Apparently not LOL because that repeated disconnects i experienced was due to a mistake with the bug fix for FIFA Soccer (2005) i was working on, which is not merged yet, so the issue you guys experiencing are probably different with mine.

You fixed fates unlimited as well lol good job.
Actually looks like most crashing issues got fixed lol.
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09-19-2020, 03:11 PM (This post was last modified: 09-19-2020 04:54 PM by Zinx777.)
Post: #1134
RE: [AdHoc] Compatibility List [STOPPED]
List got updated again (except FIFA 2005 because we want to try it online).
1 more game added that does not work but added 2 others that work.
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09-20-2020, 02:56 AM
Post: #1135
RE: [AdHoc] Compatibility List [STOPPED]
(09-19-2020 03:11 PM)Zinx777 Wrote:  List got updated again (except FIFA 2005 because we want to try it online).
1 more game added that does not work but added 2 others that work.

Trying to implement GameMode API Smile but i only know BattleZone, so not sure if this will works on other game too or not LOL.
   

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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09-20-2020, 05:21 AM
Post: #1136
RE: [AdHoc] Compatibility List [STOPPED]
Possibly its used in Carnage Heart EXA as well because its disconnects when you try to play it right away.
Seems like the API is popular with robot/mecha games lol.
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09-20-2020, 10:23 PM (This post was last modified: 09-20-2020 10:29 PM by AdamN.)
Post: #1137
RE: [AdHoc] Compatibility List [STOPPED]
Is it just me or Grand Turismo is having flickering issue on vulkan? And also running slower than before...
Some text also looking weird, my nickname Azuka but it's showing Azuua instead LOL

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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10-13-2020, 08:20 PM (This post was last modified: 10-13-2020 08:20 PM by Zinx777.)
Post: #1138
RE: [AdHoc] Compatibility List [STOPPED]
If someone is still reading the thread please refer to this thread now :
https://forums.ppsspp.org/showthread.php?tid=26826
For updated info on working and non-working games and methods for playing them locally or online..
I hope that thread could get pinned now lol.
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03-29-2021, 07:11 PM
Post: #1139
RE: [AdHoc] Compatibility List [STOPPED]
Plz... Add full compatibilidade em toda a série
Yu-Gi-Oh! GX Tag Force
Yu-Gi-Oh! GX Tag Force 2
Yu-Gi-Oh! GX Tag Force 3
Yu-Gi-Oh! 5D's Tag Force 4
Yu-Gi-Oh! 5D's Tag Force 5
Yu-Gi-Oh! 5D's Tag Force 6
Yu-Gi-Oh! Arc-V: Tag Force Special

SYSTEM OP ANDROID
???
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05-13-2021, 09:03 AM
Post: #1140
RE: [AdHoc] Compatibility List [STOPPED]
(10-13-2020 08:20 PM)Zinx777 Wrote:  If someone is still reading the thread please refer to this thread now :
https://forums.ppsspp.org/showthread.php?tid=26826
For updated info on working and non-working games and methods for playing them locally or online..
I hope that thread could get pinned now lol.

Hi, The PPSSPP team should make its own compatibility list (general + network) like other emulators, otherwise it's a good idea to support a google sheet (simpler than here).

Unfortunately, I haven't returned to update.

Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
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