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PPSSPP new test build for playing online over Ad-hoc
03-06-2020, 07:49 AM
Post: #16
RE: PPSSPP new test build for playing online over Ad-hoc
(03-04-2020 04:12 PM)Kurei Wrote:  Hmm so if i download the official one will i get your update too AdamN

right now, no, may be when 1.10 released later

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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03-13-2020, 02:21 AM
Post: #17
RE: PPSSPP new test build for playing online over Ad-hoc
Hello AdamN! I tried this build but sadly tag duels still doesnt work in yu gi oh tag force games (tested tag force 3 and arc v).
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03-15-2020, 01:23 PM (This post was last modified: 03-15-2020 01:41 PM by AdamN.)
Post: #18
RE: PPSSPP new test build for playing online over Ad-hoc
(02-15-2020 06:42 AM)AdamN Wrote:  Updated test build to fix GvG Next Plus, but i don't really like this fix since it's being forceful Sad
Let me know if it breaks any other game, especially PSP2

Windows 32bit & 64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv8 64bit build: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
Android ARMv7 32bit build: https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0
*For Windows: You may need to download the latest dev build v1.9.3 from here first, and then put the Test EXE in the same folder with the regular PPSSPP EXE


Debug Builds for Crashes/Forced close
Debug v193test-289-g8048977ba: https://www.dropbox.com/s/q6569gbo3dtxh4...a.zip?dl=0
Debug v193test-355-g3f382ec9d: https://www.dropbox.com/s/9uqykbrgdon6nj...d.zip?dl=0
Debug v193test-481-gd0e2aa3a4: https://www.dropbox.com/s/dzg5c3zrrotr5f...4.zip?dl=0
*Use debug version if you're getting consistent crashes/forced close to get more information on the crash, please test it also on official dev build from https://buildbot.orphis.net/ppsspp/ to see if the crash also occurred with official builds

PS: Debug version is much slower than regular release version but have verbose log level


Testing Multiple-instance of PPSSPP on a single PC
1). Use this Networking Settings

2). Exit PPSSPP to make sure settings are saved, also make sure PPSSPP EXE are not blocked by firewall
3). Run PPSSPP EXE multiple times, and play the game, no longer need to change any settings
4). When you're done playing using multiple PPSSPP from the same folder, Do Not Exit/Close-down multiple PPSSPP nearly at the same time, otherwise there is a risk of corrupting PPSSPP settings!

- Updated to the latest official commits (which includes Chat feature)
- Fixed Phantasy Star Portable 2
- Fixed blinking game room in NFS Most Wanted, this might also affect/fix other games with similar issue (ie. Ridge Racer 2, Naruto Kizuna Drive, etc)
- Reduced number of ports opened by UPnP which might not be needed (hopefully it doesn't breaks online adhoc multiplayer LOL)

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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03-16-2020, 06:12 AM
Post: #19
RE: PPSSPP new test build for playing online over Ad-hoc
(03-15-2020 01:23 PM)AdamN Wrote:  
(02-15-2020 06:42 AM)AdamN Wrote:  Updated test build to fix GvG Next Plus, but i don't really like this fix since it's being forceful Sad
Let me know if it breaks any other game, especially PSP2

Windows 32bit & 64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv8 64bit build: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
Android ARMv7 32bit build: https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0
*For Windows: You may need to download the latest dev build v1.9.3 from here first, and then put the Test EXE in the same folder with the regular PPSSPP EXE


Debug Builds for Crashes/Forced close
Debug v193test-289-g8048977ba: https://www.dropbox.com/s/q6569gbo3dtxh4...a.zip?dl=0
Debug v193test-355-g3f382ec9d: https://www.dropbox.com/s/9uqykbrgdon6nj...d.zip?dl=0
Debug v193test-481-gd0e2aa3a4: https://www.dropbox.com/s/dzg5c3zrrotr5f...4.zip?dl=0
*Use debug version if you're getting consistent crashes/forced close to get more information on the crash, please test it also on official dev build from https://buildbot.orphis.net/ppsspp/ to see if the crash also occurred with official builds

PS: Debug version is much slower than regular release version but have verbose log level


Testing Multiple-instance of PPSSPP on a single PC
1). Use this Networking Settings

2). Exit PPSSPP to make sure settings are saved, also make sure PPSSPP EXE are not blocked by firewall
3). Run PPSSPP EXE multiple times, and play the game, no longer need to change any settings
4). When you're done playing using multiple PPSSPP from the same folder, Do Not Exit/Close-down multiple PPSSPP nearly at the same time, otherwise there is a risk of corrupting PPSSPP settings!

- Updated to the latest official commits (which includes Chat feature)
- Fixed Phantasy Star Portable 2
- Fixed blinking game room in NFS Most Wanted, this might also affect/fix other games with similar issue (ie. Ridge Racer 2, Naruto Kizuna Drive, etc)
- Reduced number of ports opened by UPnP which might not be needed (hopefully it doesn't breaks online adhoc multiplayer LOL)

Is this updated link?
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03-16-2020, 07:36 AM
Post: #20
RE: PPSSPP new test build for playing online over Ad-hoc
(03-16-2020 06:12 AM)jo4blue Wrote:  Is this updated link?

yes
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03-16-2020, 01:38 PM
Post: #21
RE: PPSSPP new test build for playing online over Ad-hoc
Hello! I just tried this build just now on three devices with Yu Gi Oh GX Tag Force 3 and Yu Gi Oh Arc V special tag force and the tag duel still doesnt work Sad
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03-16-2020, 03:18 PM
Post: #22
RE: PPSSPP new test build for playing online over Ad-hoc
(03-16-2020 01:38 PM)jo4blue Wrote:  Hello! I just tried this build just now on three devices with Yu Gi Oh GX Tag Force 3 and Yu Gi Oh Arc V special tag force and the tag duel still doesnt work Sad

As you can see in my screenshots, tag duel on yu-gi-oh tag force 3 worked fine on localhost/multiple-instance
   
   
   

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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03-17-2020, 08:28 AM
Post: #23
RE: PPSSPP new test build for playing online over Ad-hoc
(03-16-2020 03:18 PM)AdamN Wrote:  
(03-16-2020 01:38 PM)jo4blue Wrote:  Hello! I just tried this build just now on three devices with Yu Gi Oh GX Tag Force 3 and Yu Gi Oh Arc V special tag force and the tag duel still doesnt work Sad

As you can see in my screenshots, tag duel on yu-gi-oh tag force 3 worked fine on localhost/multiple-instance

How can you get it to work? I tried options already such as setting port offset to 1100 and same IP address for all devices with one being the host(built in adhoc option). What are your setttings for tag duel to work? Can you send me your settings?
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03-17-2020, 01:10 PM
Post: #24
RE: PPSSPP new test build for playing online over Ad-hoc
OHHHHH. No i meant tag duel as in 4 players. Not 1 player/1 AI VS 1 Player/1 AI. I meant tag duel like 2v2 with 4 real players
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03-20-2020, 05:51 AM (This post was last modified: 03-22-2020 06:57 AM by AdamN.)
Post: #25
RE: PPSSPP new test build for playing online over Ad-hoc
(02-15-2020 06:42 AM)AdamN Wrote:  Updated test build to fix GvG Next Plus, but i don't really like this fix since it's being forceful Sad
Let me know if it breaks any other game, especially PSP2

Windows 32bit & 64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv7 32bit build: https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0
Android ARMv8 64bit build: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
*For Windows: You may need to download the latest dev build v1.9.3 from here first, and then put the Test EXE in the same folder with the regular PPSSPP EXE


Debug Builds for Crashes/Forced close
Debug v193test-289-g8048977ba: https://www.dropbox.com/s/q6569gbo3dtxh4...a.zip?dl=0
Debug v193test-355-g3f382ec9d: https://www.dropbox.com/s/9uqykbrgdon6nj...d.zip?dl=0
Debug v193test-481-gd0e2aa3a4: https://www.dropbox.com/s/dzg5c3zrrotr5f...4.zip?dl=0
*Use debug version if you're getting consistent crashes/forced close to get more information on the crash, please test it also on official dev build from https://buildbot.orphis.net/ppsspp/ to see if the crash also occurred with official builds

PS: Debug version is much slower than regular release version but have verbose log level


Testing Multiple-instance of PPSSPP on a single PC
1). Use this Networking Settings

2). Exit PPSSPP to make sure settings are saved, also make sure PPSSPP EXE are not blocked by firewall
3). Run PPSSPP EXE multiple times, and play the game, no longer need to change any settings
4). When you're done playing using multiple PPSSPP from the same folder, Do Not Exit/Close-down multiple PPSSPP nearly at the same time, otherwise there is a risk of corrupting PPSSPP settings!

- Updated to the latest official commits
- Add a UPnP option to allow PPSSPP to play with real PSP or other emulators even when PPSSPP is using Port Offset, or even with other PPSSPP that have different Port Offset (the other PPSSPP also need to enable this option)
*This feature is untested yet tho, since i can't use port forwarding on my internet connection LOL let me know if it works or breaks things

PS: Don't use this UPnP option (or even don't use UPnP at all) when you're using Adhoc Server residing in localhost/LAN/VPN, this "UPnP use original port" option should only be used for Public Adhoc Servers like myneighborsushicat.com, black-seraph.com, etc.

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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03-21-2020, 03:07 AM
Post: #26
RE: PPSSPP new test build for playing online over Ad-hoc
Hello, I'm new in this forum, I just registered because I want help Sad
I downloaded your ppsspp build to play better at online games like shin budokai 2 specially but when i open it, it crashes, it says something about updating my gpu drivers but i already updated.
Please help i don't know what to do.
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03-22-2020, 07:03 AM (This post was last modified: 03-24-2020 01:45 PM by AdamN.)
Post: #27
RE: PPSSPP new test build for playing online over Ad-hoc
(02-15-2020 06:42 AM)AdamN Wrote:  Updated test build to fix GvG Next Plus, but i don't really like this fix since it's being forceful Sad
Let me know if it breaks any other game, especially PSP2

Windows 32bit & 64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv7 32bit build: https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0
Android ARMv8 64bit build: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
*For Windows: You may need to download the latest dev build v1.9.3 from here first, and then put the Test EXE in the same folder with the regular PPSSPP EXE

WARNING! Sometimes you may no longer be able to load your old SaveStates, and Saving State with these test builds might also no longer works when loaded on official PPSSPP, so make sure you have a backup!


Debug Builds for Crashes/Forced close
Debug v193test-289-g8048977ba: https://www.dropbox.com/s/q6569gbo3dtxh4...a.zip?dl=0
Debug v193test-355-g3f382ec9d: https://www.dropbox.com/s/9uqykbrgdon6nj...d.zip?dl=0
Debug v193test-481-gd0e2aa3a4: https://www.dropbox.com/s/dzg5c3zrrotr5f...4.zip?dl=0
Debug v193test-528-g0d2acb6d7: https://www.dropbox.com/s/xm9jnfivq2vs7k...7.zip?dl=0
*Use debug version if you're getting consistent crashes/forced close to get more information on the crash, please test it also on official dev build from https://buildbot.orphis.net/ppsspp/ to see if the crash also occurred with official builds

PS: Debug version is much slower than regular release version but have verbose log level


Testing Multiple-instance of PPSSPP on a single PC
1). Use this Networking Settings

2). Exit PPSSPP to make sure settings are saved, also make sure PPSSPP EXE are not blocked by firewall
3). Run PPSSPP EXE multiple times, and play the game, no longer need to change any settings
4). When you're done playing using multiple PPSSPP from the same folder, Do Not Exit/Close-down multiple PPSSPP nearly at the same time, otherwise there is a risk of corrupting PPSSPP settings!

- Updated to the latest official commits (to fix a possible crash when exiting PPSSPP)
- Fixed UPnP ports mapped by PPSSPP detection
- Updated Private IP detection for "UPnP use original port" not to cause problem on localhost/LAN/VPN multiplayer
- Added an option to disable TCP Delay (TCP are delayed by default on most system) to improve communication responses

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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03-23-2020, 09:48 PM (This post was last modified: 03-23-2020 10:03 PM by AliceTS.)
Post: #28
RE: PPSSPP new test build for playing online over Ad-hoc
Oh shoot, I might have made my tutorial too late... I'mma check this thing out..!

EDIT: This is pretty awesome. Might make a video on this!
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03-23-2020, 11:52 PM
Post: #29
RE: PPSSPP new test build for playing online over Ad-hoc
(03-23-2020 09:48 PM)AliceTS Wrote:  Oh shoot, I might have made my tutorial too late... I'mma check this thing out..!

EDIT: This is pretty awesome. Might make a video on this!

Well you won't be needing any hacks with this test builds to play GTA VCS, it will works out of the box

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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03-24-2020, 08:17 AM (This post was last modified: 03-24-2020 08:17 AM by Zinx777.)
Post: #30
RE: PPSSPP new test build for playing online over Ad-hoc
The current build is buggy but i saved a build that might work better.
I will edit this message and send it here later.
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