[AdHoc] Compatibility List [STOPPED]
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09-30-2018, 05:38 AM
(This post was last modified: 09-30-2018 06:41 AM by RoskoDaneworth.)
Post: #1021
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RE: [AdHoc] Compatibility List [STOPPED]
(08-08-2018 03:47 PM)Zinx777 Wrote: Most of the games that can be played online can be played with jpcsp. Does VC2 work better on ppsspp or jpcsp in terms of multiplayer/coop ? Also, does anyone play multiplayer on ppsspp at all ? I know previously ppl were playing on coldbird and evolvehq, but now... |
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10-04-2018, 02:05 PM
(This post was last modified: 10-04-2018 02:05 PM by Zinx777.)
Post: #1022
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RE: [AdHoc] Compatibility List [STOPPED]
(09-30-2018 05:38 AM)RoskoDaneworth Wrote:(08-08-2018 03:47 PM)Zinx777 Wrote: Most of the games that can be played online can be played with jpcsp. I think on ppsspp it can work good last time i tried. Anyway there is an official discord for ppsspp now and we can talk there ; https://discordapp.com/invite/5NJB6dD. Just tag @Sorer i am there. |
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10-04-2018, 06:12 PM
Post: #1023
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RE: [AdHoc] Compatibility List [STOPPED]
(03-23-2015 03:00 PM)GuenosNoLife Wrote:(03-23-2015 06:14 AM)Rizki29 Wrote: add Half-minute hero workAdd ? No, update How do you run first and second part of Naruto: Ultimate Ninja Heroes? Cause when I start "Wireless mode" and create a Waiting room load only wallpapers and that's all. (same as in second part) There is the same problem on PC and on Android. |
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10-31-2019, 12:03 PM
Post: #1024
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RE: [AdHoc] Compatibility List [STOPPED]
No podrían probar más opciones para ver si funciona el obscure the aftherdamn online lo quiero jugar con un amigo pero no entiendo cómo.
me ayudaría mucho o ponerlo en |
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11-13-2019, 05:24 AM
(This post was last modified: 11-16-2019 06:27 AM by AdamN.)
Post: #1025
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RE: [AdHoc] Compatibility List [STOPPED]
Anyone here willing to test my new build on various multiplayer games? I only tested this with Metal Slug XX
Here is my test build https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0 It's compatible with the latest version from https://buildbot.orphis.net/ppsspp/index.php?m=fulllist This new 193test build might fix issue like disconnection in the middle of the game (as i remembered Dissidia 012 have that issue long ago) or when game room sometimes disappear or unable to join if you afk/stayed too long before joining a room (as i remembered Dissidia012, DBZ Tag Team, Lord of Arcana have this issue), the new test build should also worked with fast memory without causing additional instability (previously games with AdhocMatching could cause the game to access invalid memory address due to registers corruption after mipscall) You can run multiple instance of PPSSPP on 1 PC to make testing faster Let me know if it breaks any game previously working or improved stability/compatibility on any games before i make an official pull request Thanks in advance PS: What annoys me the most with multiple instance is that window size & position of the 2nd++ instances are random sometimes almost fully hidden under the screen Update1: Re-upload my build to prevent getting too many Error messages in the Logs due to thread switching My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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11-13-2019, 06:31 AM
Post: #1026
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RE: [AdHoc] Compatibility List [STOPPED]
My builds have an option to set windows location and get rid of titlebar/borders as well - https://github.com/LunaMoo/ppsspp/releases
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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11-15-2019, 07:41 PM
(This post was last modified: 11-15-2019 07:42 PM by Zinx777.)
Post: #1027
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RE: [AdHoc] Compatibility List [STOPPED]
(11-13-2019 05:24 AM)AdamN Wrote: Anyone here willing to test my new build on various multiplayer games? I only tested this with Metal Slug XXGood to see you back making new builds again AdmaN!!. What does the new builds improve upon? I wish your builds will run Kingdom Hearts with proper ad-hoc one day. |
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11-16-2019, 02:06 AM
Post: #1028
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11-16-2019, 03:47 AM
(This post was last modified: 11-16-2019 05:12 AM by AdamN.)
Post: #1029
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RE: [AdHoc] Compatibility List [STOPPED]
(11-15-2019 07:41 PM)Zinx777 Wrote:(11-13-2019 05:24 AM)AdamN Wrote: Anyone here willing to test my new build on various multiplayer games? I only tested this with Metal Slug XXGood to see you back making new builds again AdmaN!!. Kingdom Hearts might have the same issue with GTA:VCS and Patapon3, which i suspects it's related to timings. I haven't figured out how to solve that issue yet. While those games might works with cheat code, it's just a workaround and not a proper fix (a proper fix should solve similar issue with other games also) Currently there is also an issue with blocking sockets causing the Emulation (Emu thread) to be stucked waiting for data (ie. Hot Shots Tennis:GaG) thus may affects hardware related Emulation (ie. Interrupts emulation) PS: Currently i'm out of job and started to feels bored, so i'll probably do this until i found a new job (hopefully a better job, but i can't be picky right now) since i barely have enough time to sleep when i had a job (sometime i couldn't sleep for 48hr on weekend if the job needs to be done by monday), i almost feels my life is like robot life >.< coding almost non-stop from morning to evening due to tight deadline (only takes a break for 30min for lunch), the salary are okay (around 400-500 usd/mo) even tho there are no paid overtime and no insurance, but i barely have time to enjoy my salary and started to feel like i have no life. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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11-16-2019, 07:16 AM
(This post was last modified: 11-16-2019 07:16 AM by Zinx777.)
Post: #1030
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RE: [AdHoc] Compatibility List [STOPPED]
(11-16-2019 03:47 AM)AdamN Wrote: Kingdom Hearts might have the same issue with GTA:VCS and Patapon3, which i suspects it's related to timings. I haven't figured out how to solve that issue yet.I am sorry to hear about your lack of job I hope you will find a rewarding job soon!! And about Jpcsp I really don't like to use it because it's slow on my PC and got too many options. |
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11-16-2019, 09:56 AM
(This post was last modified: 11-17-2019 02:44 AM by AdamN.)
Post: #1031
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RE: [AdHoc] Compatibility List [STOPPED]
Currently testing a newer test build on GTA VCS, first attempt failed, 2nd one...
This is my first time being able to enter multiplayer map without error >.< Update1: It seems the 2nd try always successful O.o What i did was, After BOTH players getting Communication Lost with OK button, both side press the OK button which leads to the Join/Host selection and try to Host and Join again (previous Host MUST NOT go outside Host/Join selection and should only choose Host, since the Host need to be the same player with the first attempt, switching side WON'T make the trick works), it will be a success (i tested it several times), DON'T Host (yet) until all players getting the Communication Lost screen. Update2: It also works using the build in my previous post. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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11-16-2019, 03:03 PM
(This post was last modified: 11-16-2019 03:43 PM by Zinx777.)
Post: #1032
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RE: [AdHoc] Compatibility List [STOPPED]
Tekken 5 DR - Works fine you dont need to press A rapidly.
Dragon Ball Z Shin Budokai 2 - Still does not work because you cant see each other on the lobby. Power Stone Collection - Cant see each other on lobby. Resistance: Retribution - Game will hang if you try to access multiplayer (might not be an adhoc issue). Bleach: Heat the Soul 7 : I think its close to working but still got some lobby issues https://imgur.com/a/jNhm02h Naruto Ultimate Ninja Heores 3 - issues with lobby but it seems like it tries to connect and fails. https://imgur.com/a/xVNveZx |
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11-16-2019, 08:30 PM
(This post was last modified: 11-16-2019 08:31 PM by Zinx777.)
Post: #1033
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RE: [AdHoc] Compatibility List [STOPPED]
Ratchet and Clank is crashing when you get into gameplay over adhoc.
I dont think you could even get this far beforehand. |
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11-23-2019, 11:21 AM
(This post was last modified: 11-24-2019 05:15 AM by AdamN.)
Post: #1034
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RE: [AdHoc] Compatibility List [STOPPED]
Here is a new test build https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
These should fix issues where players can't see the game room in lobby (ie. DBZ Shin Budokai 2, Naruto Ultimate Ninja Heroes, etc.) However, this won't fix the issue on games that use AdhocGameMode, because currently PPSSPP doesn't implement sceNetAdhocGameMode... at all, while JPCSP already support it. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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11-24-2019, 05:37 PM
Post: #1035
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RE: [AdHoc] Compatibility List [STOPPED]
I am quite curious about those custom build,were there any test with kingdom hearts birth by sleep ? Cuz its like the game I d like to test multiplayer and jpcsp is too much laggy on my laptop(and there are graphical issues too)
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