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Kingdom Hearts Birth By Sleep
IIRC, the line's caused by upscaling. If my memory is correct, it's the sort of thing that could be fixed using texture replacements.

The blots on the character look like an issue we've seen with other games, related to depth I believe. Strange.

-[Unknown]
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Hi im new here i recently got a nvidia shield portable and tried playing BBS FM and found it just Barely dropping below 30 fps but i think i know the problem you see i experimented with the settings and i restored them to default and and played BBS FM again still the same but when i disabled the audio from the settings it ran at 31 fps even in a boss battle so think its a audio rendering issue and that makes alot of sense because it had alot of audio crackling in game so if you fix the audio rendering it should work perfectlly hope this helps makes ppsspp even better sincerely christopher powers
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(08-28-2015, 04:03 AM)[Unknown] Wrote: This is what happened:

http://forums.ppsspp.org/showthread.php?...#pid106844

Unfortunately, there's no real "fix". The best fix, Marty, err, I mean Isaac, is to avoid time travel. Read the post above to understand.

-[Unknown]

I personally do NOT use savestates and have ran into the same exact issue on version ppsspp-v1.3-142-gda97119-windows-amd64 that i picked up earlier today. all I did was load an ingame save after getting back to the game. went to save later and boom stuck on checking data storage with audio playing fine.
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can someone please help me im Stuck in the mysterious tower everytime the cutscene ends the game always crash and force exit the ppsspp app im using Asus Zenfone 2 2gb ram
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is the mirror bug fixed in snowwhite world on kingdom hearts Birth By Sleep using the psp emulator
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tivo98 simply try changing the backend.

As a report for this game compatibility:

It's fully playable beginning to end, no matter the settings, except Multithreading on. It has reports that people have problems with it in mobile devices.

The recommended backend is any but DX9, but it can still be beaten in that backend. Even with the lots of graphical glitches, like the blur/light effect flickering.

It also plays fine with a 60 FPS cheat, and custom textures.

The main problem with the game however right now, is the inability to play online with other people. It'd be really good to fix it, on both this one and Final Mix
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Crash in cutscene "World fallen unto darkness" happen on Android only. on Windows not crash.

PPSSPP v1.7.5-560-g624587c59 use default settings & unchecked Fast Memory.

Here crash log. Smile

Code:
03-12 22:30:13.721 9807 9807 I crash_dump64: obtaining output fd from tombstoned, type: kDebuggerdTombstone 03-12 22:30:13.721 727 727 I /system/bin/tombstoned: received crash request for pid 9753 03-12 22:30:13.722 9807 9807 I crash_dump64: performing dump of process 9707 (target tid = 9753) 03-12 22:30:13.729 9807 9807 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 03-12 22:30:13.729 9807 9807 F DEBUG : Build fingerprint: 'HUAWEI/BLA-L29/HWBLA:8.0.0/HUAWEIBLA-L29S/137(C432):user/release-keys' 03-12 22:30:13.729 9807 9807 F DEBUG : Revision: '0' 03-12 22:30:13.729 9807 9807 F DEBUG : ABI: 'arm64' 03-12 22:30:13.729 9807 9807 F DEBUG : pid: 9707, tid: 9753, name: IO >>> org.ppsspp.ppsspp <<< 03-12 22:30:13.729 9807 9807 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x230a000000 03-12 22:30:13.729 9807 9807 F DEBUG : x0 00000023093dbf80 x1 0000000000000000 x2 00000000ff3db700 x3 000000230a000000 03-12 22:30:13.729 9807 9807 F DEBUG : x4 00000024093db780 x5 0000000000000004 x6 00000000ffffffff x7 187b3a0000000045 03-12 22:30:13.729 9807 9807 F DEBUG : x8 00000000ffffffff x9 0000000000004800 x10 00000000000c6cf5 x11 0000000000002619 03-12 22:30:13.729 9807 9807 F DEBUG : x12 0000000000000068 x13 00000000000033c0 x14 0000000000000040 x15 aaaaaaaaaaaaaaab 03-12 22:30:13.729 9807 9807 F DEBUG : x16 000000745089aec0 x17 00000074eab5e030 x18 0000007446e25488 x19 00000023093d7780 03-12 22:30:13.729 9807 9807 F DEBUG : x20 00000074469fe588 x21 0000007461c23f40 x22 0000000000000008 x23 00000000000186a0 03-12 22:30:13.730 9807 9807 F DEBUG : x24 00000000000c6cef x25 0000000000000000 x26 00000074469fe588 x27 000000744f5e3940 03-12 22:30:13.730 9807 9807 F DEBUG : x28 0000000000000000 x29 00000074469fda40 03-12 22:30:13.730 9807 9807 F DEBUG : sp 00000074469fd940 lr 000000744fb4de54 pc 00000074eab5e130 03-12 22:30:13.745 9807 9807 F DEBUG : 03-12 22:30:13.745 9807 9807 F DEBUG : backtrace: 03-12 22:30:13.745 9807 9807 F DEBUG : #00 pc 000000000001e130 /system/lib64/libc.so (memset+256) 03-12 22:30:13.745 9807 9807 F DEBUG : #01 pc 0000000000398e50 /data/app/org.ppsspp.ppsspp-kKaz2lCU3nS_pGJc8Os1nA==/lib/arm64/libppsspp_jni.so (CISOFileBlockDevice::ReadBlocks(unsigned int, int, unsigned char*)+184) 03-12 22:30:13.745 9807 9807 F DEBUG : #02 pc 00000000003a09cc /data/app/org.ppsspp.ppsspp-kKaz2lCU3nS_pGJc8Os1nA==/lib/arm64/libppsspp_jni.so (ISOFileSystem::ReadFile(unsigned int, unsigned char*, long long, int&)+260) 03-12 22:30:13.745 9807 9807 F DEBUG : #03 pc 00000000003a57a8 /data/app/org.ppsspp.ppsspp-kKaz2lCU3nS_pGJc8Os1nA==/lib/arm64/libppsspp_jni.so (MetaFileSystem::ReadFile(unsigned int, unsigned char*, long long, int&)+228) 03-12 22:30:13.745 9807 9807 F DEBUG : #04 pc 000000000046ab08 /data/app/org.ppsspp.ppsspp-kKaz2lCU3nS_pGJc8Os1nA==/lib/arm64/libppsspp_jni.so (AsyncIOManager::ProcessEvent(AsyncIOEvent)+100) 03-12 22:30:13.745 9807 9807 F DEBUG : #05 pc 00000000003de798 /data/app/org.ppsspp.ppsspp-kKaz2lCU3nS_pGJc8Os1nA==/lib/arm64/libppsspp_jni.so (_ZN16ThreadEventQueueI6NoBase12AsyncIOEvent16AsyncIOEventTypeLS2_0ELS2_1ELS2_2EE14RunEventsUntilEy+260) 03-12 22:30:13.745 9807 9807 F DEBUG : #06 pc 00000000003dc1f8 /data/app/org.ppsspp.ppsspp-kKaz2lCU3nS_pGJc8Os1nA==/lib/arm64/libppsspp_jni.so 03-12 22:30:13.745 9807 9807 F DEBUG : #07 pc 000000000034fb88 /data/app/org.ppsspp.ppsspp-kKaz2lCU3nS_pGJc8Os1nA==/lib/arm64/libppsspp_jni.so (_ZNSt6__ndk114__thread_proxyINS_5tupleIJNS_10unique_ptrINS_15__thread_structENS_14default_deleteIS3_EEEEPFvvEEEEEEPvSA_+44) 03-12 22:30:13.745 9807 9807 F DEBUG : #08 pc 00000000000819fc /system/lib64/libc.so (__pthread_start(void*)+36) 03-12 22:30:13.745 9807 9807 F DEBUG : #09 pc 00000000000234b8 /system/lib64/libc.so (__start_thread+68) 03-12 22:30:13.810 475 7729 D asd : [asd_proc_hal_data],hal data soundness: L[0],R[0]


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anyone else can't get 60fps code to work ppsspp windows, got it working on my phone but the win ver. never works

using ppsspp_win_v1.10.3

the code soesn't even appears the name on the ppsspp cheat UI, but it shows that it is enabled, but i can't disable it, is there anything I'm missing here?
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 8GB DDR3
NVIDIA GTX 770 Gigabyte
Windows 7 Ultimate 64bit
Currently using Driver 337.88 WHQL
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I'm having problems with missing Save and Load menu text. Using Retroarch on Switch, default settings. Any fixes?

   
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