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Toca Race Driver 2
#1
Genre : Racing
Region : EU
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULES00042
OS : Win
Compatibility : Nothing
Notes : -

LOG:
Code:
09:37:733 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 09:37:733 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292 09:37:733 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries. 09:37:733 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C90000 (mirror at 0 @ 11400000, uncached @ 11400000) 09:37:793 Loaders.cpp:89 I[LOAD]: Identifying file... 09:37:797 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 09:37:798 PSPLoaders.cpp:80 I[LOAD]: ULES00042 : V8 Race Driver 2 09:37:799 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 09:37:799 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 09:37:799 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 09:37:800 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 09:37:800 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 09:37:800 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 09:37:800 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 09:37:801 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 09:37:801 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 09:37:801 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 09:37:808 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file 09:37:863 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F40A020 09:37:866 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 09:37:866 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 09:37:866 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08bc7800 size 003c3800 taken=1 tag=ELF 09:37:866 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08bc7800 - 0a000000 size 01438800 taken=0 tag=(untitled) 09:37:867 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 09:37:933 HLE\sceKernelModule.cpp:393 I[LOAD]: Module RD2: 08a41118 08a1656c 08a16584 09:37:933 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named RD2, 1 funcs, 0 vars, resident 08a16900 09:37:934 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 089f84ec 09:37:934 root I[BOOT]: EmuThread.cpp:99 Done. 09:38:849 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=089f8590, prio=20, stacksize=262144) 09:38:849 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 09:38:849 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root 09:38:851 user_main I[HLE]: HLE\scePower.cpp:266 111=scePowerGetBusClockFrequencyInt() 09:38:851 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 277 = sceKernelCreateThread(name="grab", entry=089d3f44, prio=10, stacksize=65536) 09:38:851 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=277, argSize=0, argPtr= 00000000 ) 09:38:852 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 09:38:852 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 09:38:852 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08bc7800 size 003c3800 taken=1 tag=ELF 09:38:852 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08bc7800 - 09ecf800 size 01308000 taken=1 tag=UserSbrk 09:38:852 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ecf800 - 09f80000 size 000b0800 taken=0 tag=(untitled) 09:38:852 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main 09:38:852 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fc0000 - 09ff0000 size 00030000 taken=0 tag=(untitled) 09:38:852 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ff0000 - 0a000000 size 00010000 taken=1 tag=stack/grab 09:38:853 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="fileread_thread", entry=089aebc0, prio=12, stacksize=32768) 09:38:853 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=0, argPtr= 00000000 )


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#2
trace log :

Code:
http://pastebin.com/mq8iVbZh
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#3
Goes in game now but there's scanlines on screen like it's refreshing
The first time it crashed before it goes in race
Some menu fonts missing like the profile select/save prompt
Movies missing


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#4
Hum, seems the same bug that is on Nascar 07.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#5
This is weird one,its like refreshing and scanlines doesn't disappear,also Toca Race Driver 3 has the same issue
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#6
updated compatibility list
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#7
any news?

*updating compatibility list.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#8
Any news?

------------------------------------------------------------------------------
i7 2600K-3.40GHz, P8P67, AMD RX470, 8GB 1600 GSkill, Win 10 Pro
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#9
Thumbs Down 
(07-31-2014, 01:57 PM)GeoMan Wrote: Any news?
I forgot this was out on the PSP, I better check my PSP collection & see if I have it.
When I get home from work. Cool

Edit: Tested on Windows 7 (x86) build using PPSSPP v0.9.9-44-g7675037
Using the EUR game (ULES00040).

Sadly bad news, still has same problems, no matter what I do with the settings, there are too many glitches in the actual races. Huh
It seems to depend on the track locations, some are worse than others, as this formula 3 race will show you.
           

Here is the infolog:
.txt   ppsspplog.txt (Size: 171.21 KB / Downloads: 1,684) Cool
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#10
Is it planned to fix the graphic errors?
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#11
Continue with the same problems?
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#12
Toca games needs branch that's currently unfinished/not merged for it's graphics to work, my personal builds have that unfinished branch merged in a form of compat hack and can be used to play those games already ~ here.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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#13
(05-15-2018, 01:47 AM)LunaMoo Wrote: Toca games needs branch that's currently unfinished/not merged for it's graphics to work, my personal builds have that unfinished branch merged in a form of compat hack and can be used to play those games already ~ here.

Is that just for DX11? or DX9 and OpenGL too?
is it possible to add in new control devices too to test on another branch, I had a look at the source but couldn't really understand how to add them in, https://github.com/hrydgard/ppsspp/issues/10831
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#14
Okee mari kita ngegame


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#15
Same issues on a Galaxy Tab.
https://ibb.co/zhr4jb6
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