Preparing for 1.6 - help find regressions
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03-23-2018, 04:20 PM
Post: #1
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Preparing for 1.6 - help find regressions
I intend to get 1.6 out there soon, with all the nice speed improvements - but need to know that we're not breaking too many things
So I'm looking for anything that worked in 1.5 but doesn't in recent buildbot builds - that's what we call a regression. Please report any such things here: https://github.com/hrydgard/ppsspp/issues/10773 Builds to test are available here as usual: https://buildbot.orphis.net/ppsspp/ Thanks all! |
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04-01-2018, 09:29 PM
Post: #2
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RE: Preparing for 1.6 - help find regressions
Android Version. Latest buildbot build
Street Fighter Alpha 3 Max behaves strangely. While the counter shows full speed, the game is strangely choppy and eats a TON of CPU power. The sound is good, so the game is indeed running full speed. I tried many settings, no change to the choppiness. On 1.2.x and 1.4.x it was running great. |
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04-14-2018, 12:21 PM
Post: #3
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RE: Preparing for 1.6 - help find regressions
many game unplayable
test 3rd birtday, prince of persia tom clancy splinter cell asential etc. there many more but i forgot cause i already delete it sorry any english mistake..please go easy on me i'm still learning |
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04-27-2018, 06:48 PM
Post: #4
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RE: Preparing for 1.6 - help find regressions
Silent Hill Shattered Memories - flashlight.
Windows builds stuck on OpenGL only, any attempt to change to Vulkan, DirectX - lead's to crash. Android - AutoRotation setting is gone. |
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